Aww, now here comes a WP for a map I
did waypoint already. I have attached a ZIP (ignore the file name
) that contains some screenies w/ comments (as usual) plus
my WP for that map, so you can have a look at it and see what's different. I even renamed the WP to prevent you from accidentally overwriting your own.
Well, to cut a long story short: This is good stuff in total. For my taste, it is sufficiently well done to keep me from just deleting it and replacing it with some of my own stuff - if I didn't have this map already waypointed, that is. If I hadn't had a WP for this map before, I guess I'd take yours as a basis and tweak some things - some that need to be tweaked for better functionality, some for mere reasons of style and personal taste.
Now there weren't that many difficult spots in the map, but it cost a lot of work. I wrote most of the suggestions / criticism I have into the screenies. My general impression is that you
a) don't hesitate to do all the work it takes instead of just leaving out things that you are plainly too lazy to waypoint,
b) have a pretty good eye for the possibilities a map offers, waypointing neat spots like the one on top of the roof that covers the well at one of the bomb spots
c) make waypoints that are 90% technically clean and well placed.
There are actually just some minor details where you still need to improve a bit:
a) You don't use apmd settings to avoid undesired connections, especially when waypointing jumps.
b) As a consequence of a), you sometimes have connections up to a spot that ought to be reached with a jump connection, or through a fence.
c) You could be even more careful with connections that cut corners too closely. It's nothing that affects basic functionality, but it doesn't look nice in game.
d) You tend to place some unnecessary important WPs right next to map goals.
Oh, and a suggestion: Your camp WPs are fine, but you can try and make some of them team-specific.
On a DE-map, bomb zone camping makes much more sense for the CT team, as they try to defend the area. Once a bomb is planted, T bots will guard it anyway, regardless of camp WPs.
On a CS-map, why would a CT camp near the rescue zone? He ought to get moving and look for the hossies! However, a T could very well camp there to surprise a CT - so why not make a team-specific camp WP there?
At choke points, i.e. where the first confrontation tends to take place, you can try adding some specific camp WPs for each team, giving them the possibility to get into nice positions and cover their team as it advances...
Just some ideas, nothing of this
has to be in a map. But it can be a nice feature, I think. I didn't use it first, either. But now, i like it a lot.
Oh, and listen... if you're planning to waypoint more maps for PB 2.6mm, we ought to get organized! It's less useful for ppl to have 2 good waypoints for one and the same map (and none for another kick-ass map) than having 2 good waypoints for 2 good maps! If you'd like to make more WPs, just tell me and I'll open a new thread where we can coordinate our plans and efforts, ok? Maybe we could even work at WP packs where both of us contribute some WP files or something, if you like...