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Metamod and metamod plugins Plugins and improvements for the metamod server-side mod

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bleeding_mm.dll
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Default bleeding_mm.dll - 28-08-2004

Is there any way to remove the bits of brain, so there is just a stream of blood instead? I tried the command blood_nobrain 1, but that just removes the stream altogether, doesn't it? I don't really know too much about dll editing. I LOVE this plugin by the way! I just think there is a little to much brain in the mix. Thanks.
  
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Re: bleeding_mm.dll
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sPlOrYgOn
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Default Re: bleeding_mm.dll - 28-08-2004

yes you're right it does stop the blood too.. maybe I can change this for you.
[edit]
k now nobrain cvar will only take out the brain when set to 1.
http://www.mapzap.org/files/bleeding_mm.zip
[/edit]

Last edited by sPlOrYgOn; 28-08-2004 at 23:34..
  
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Default Re: bleeding_mm.dll - 28-08-2004

Hmm...link didn't seem to work. Maybe you could email it to me at: chiefssj3@sbcglobal.net
  
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Default Re: bleeding_mm.dll - 28-08-2004

sorry I'm an idiot..
I've fixed the link now...
  
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Default Re: bleeding_mm.dll - 28-08-2004

That new bleeding_mm.dll just makes CS lockup and crash. I mean CZ. Does it work for CZ? The original did.

Last edited by Perfect Form; 28-08-2004 at 23:58..
  
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Default Re: bleeding_mm.dll - 29-08-2004

ugh did PMB do something to the bleeding code in the CVS?
I'll try and find out whats wrong.. it seems to be an int 3 that gets runned some how..
test eax,eax
jne
int 3
thats where it "crashes"..
but theres no deliberate _asm { int 3 }; in the code
[edit]
it seems to hate me..
I use the files PMB put in the zip with the plugin yet when I compile them it makes the game crash when you shoot someone anywhere..
[/edit]

Last edited by sPlOrYgOn; 29-08-2004 at 00:49..
  
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Default Re: bleeding_mm.dll - 29-08-2004

Yup, that's what I noticed. Oh well. Do you know any good blood sprites?
  
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Default Re: bleeding_mm.dll - 29-08-2004

there we go fixed
http://www.mapzap.org/files/bleeding_mm.zip
it's because he used the single player files in the HLSDK..
when I changed it to compile using the multiplayer files it worked
I still dunno whats the diff but I use the HLSDK from the filebase...
  
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Default Re: bleeding_mm.dll - 29-08-2004

Alright! Just tried it out, and it couldn't be any sweeter. Thanks a lot! Do you know anything about modeling? I've been having a couple problems with the CS|RU pack had haven't got much help from their forums. Anyways, thanks again!
  
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Default Re: bleeding_mm.dll - 29-08-2004

yea don't run listen server with CS:RE installed.. and don't install CS:RE..
just copy the models from CS:RE to the folder and whatever else you want from it but don't install it..
it has a lot of bugs..
if you run with it on listen server the hitboxes will be messed up so it is better to have a server run on the original models then connect as someone else using the CS:RE models
  
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