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Half-Life 1 SDK For developments focused around Half-Life (and its mods) Half-Life

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vectors in hl1
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OMGCODING
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Default vectors in hl1 - 24-06-2008

hi i was looking a bot code for HL1 look i have this doubt

vec_t vecBegin + vec3_t (0, 0, 0);

ok i want to know if the vectors in half life are (x y z) right, so X is the plane, Y is the height and Z is depth, im not sure can you tellme, so that would be

vec_t vecBegin + vec3_t (x, y, z);

and vecBegin is

vecBegin[0] = x
vecBegin[1] = y
vecBegin[2] = z

i want to know these things about the sdk, i am exploring it
tellme if am i right

thanks
  
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Re: vectors in hl1
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KWo
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Default Re: vectors in hl1 - 24-06-2008

z is hight, y is depth.
  
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Re: vectors in hl1
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OMGCODING
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Default Re: vectors in hl1 - 24-06-2008

hi KWo

so is this correct
vec3_t (x, y, z); ====> vec3_t (ground, depth, height);

i mean to add a vector are the correct positions of x, y and z for adding vec1 = vec1 + vec3_t(x, y, z)????

vecBegin[0] = x
vecBegin[1] = y
vecBegin[2] = z

thanks
  
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Re: vectors in hl1
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KWo
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Default Re: vectors in hl1 - 25-06-2008

Teoretically everything seems to be right, but the compiler may complain if ou are adding variables they are different (for compiler) types: vec_t and vec3_t... Instead asking, just try. It takes less time...
  
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