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Go Back   .:: Bots United ::. > Developer's Farm > General Bot Coding
General Bot Coding See what a pain it is to get those little mechs shooting around

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Re: Something about msecval
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  (#21)
strelok
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Default Re: Something about msecval - 26-01-2004

NO If mp_freezetime = 0.0 all is normal.
  
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Re: Something about msecval
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  (#22)
Pierre-Marie Baty
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Default Re: Something about msecval - 26-01-2004

Check what is the bot's max speed DURING the freeze time and AFTER it... that might be the problem, somehow.



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Re: Something about msecval
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  (#23)
strelok
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Default Re: Something about msecval - 29-01-2004

max speed DURING the freeze time: cs1.5 = 1, cs1.6 = 320, AFTER it: cs1.5 = 250, cs1.6 = 320
  
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Re: Something about msecval
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  (#24)
Pierre-Marie Baty
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Default Re: Something about msecval - 29-01-2004

Okay guys, we have an issue here. 320 is NOT a valid client speed in Counter-Strike. In Half-Life, it is.

Counter-Strike 1.6 does NOT send their max speeds to clients anymore. It's useless for us to hook pfnSetClientMaxSpeed() anymore. We have to fix the bot's max speed OURSELVES.

I suggest having a look in eLiTe's TeamBot code. It's REALLY old stuff, but there is interesting stuff. Because that's how the early bots were setting their max speeds before the pfnSetClientMaxSpeed() was discovered.
Code:
// This function is redundant, but the switch statement could be useful in future...
void SetSpeed (bot_t *pBot)
{
   // This changes the bot's maximum speed depending on the weapon it is
   // currently using
 
   switch (pBot->current_weapon.iId)
   {
	  case CS_WEAPON_P228:
		 pBot->f_max_speed = 250;
		 break;
	  case CS_WEAPON_SCOUT:
		 pBot->f_max_speed = 260;
		 break;
	  case CS_WEAPON_HEGRENADE:
		 pBot->f_max_speed = 260;
		 break;
	  case CS_WEAPON_XM1014:
		 pBot->f_max_speed = 240;
		 break;
	  case CS_WEAPON_C4:
		 pBot->f_max_speed = 250;
		 break;
	  case CS_WEAPON_MAC10:
		 pBot->f_max_speed = 250;
		 break;
	  case CS_WEAPON_AUG:
		 pBot->f_max_speed = 240;
		 break;
	  case CS_WEAPON_SMOKEGRENADE:
		 pBot->f_max_speed = 260;
		 break;
	  case CS_WEAPON_ELITE:
		 pBot->f_max_speed = 250;
		 break;
	  case CS_WEAPON_USP:
		 pBot->f_max_speed = 250;
		 break;
	  case CS_WEAPON_GLOCK18:
		 pBot->f_max_speed = 250;
		 break;
	  case CS_WEAPON_AWP:
		 pBot->f_max_speed = 210;
		 break;
	  case CS_WEAPON_MP5NAVY:
		 pBot->f_max_speed = 250;
		 break;
	  case CS_WEAPON_M249:
		 pBot->f_max_speed = 220;
		 break;
	  case CS_WEAPON_M3:
		 pBot->f_max_speed = 230;
		 break;
	  case CS_WEAPON_M4A1:
		 pBot->f_max_speed = 230;
		 break;
	  case CS_WEAPON_TMP:
		 pBot->f_max_speed = 250;
		 break;
	  case CS_WEAPON_G3SG1:
		 pBot->f_max_speed = 200;
		 break;
	  case CS_WEAPON_FLASHBANG:
		 pBot->f_max_speed = 260;
		 break;
	  case CS_WEAPON_DEAGLE:
		 pBot->f_max_speed = 250;
		 break;
	  case CS_WEAPON_SG552:
		 pBot->f_max_speed = 235;
		 break;
	  case CS_WEAPON_AK47:
		 pBot->f_max_speed = 221;
		 break;
	  case CS_WEAPON_KNIFE:
		 pBot->f_max_speed = 260;
		 break;
	  case CS_WEAPON_P90:
		 pBot->f_max_speed = 250;
		 break;
	  case CS_WEAPON_UMP45:
		 pBot->f_max_speed = 250;
		 break;
	  case CS_WEAPON_FIVESEVEN:
		 pBot->f_max_speed = 250;
		 break;
	  case CS_WEAPON_SG550:
		 pBot->f_max_speed = 210;
		 break;
   }
}
We have to apply this each time a bot changes weapons. Eventually it would be good to check if these old values are still correct after 2 or 3 Counter-Strike updates. It's now the only way to fix the bot's "speed hack" bugs.



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Re: Something about msecval
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  (#25)
botmeister
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Default Re: Something about msecval - 31-01-2004

Quote:
Originally Posted by Pierre-Marie Baty
We have to apply this each time a bot changes weapons. Eventually it would be good to check if these old values are still correct after 2 or 3 Counter-Strike updates. It's now the only way to fix the bot's "speed hack" bugs.
I knew something was going wrong. I had problems with the msec system, and the hook onto pfnSetClientMaxSpeed() seemed to correct the speed hack problem but I've noticed that the bots were still running around too fast. Also, I tried using sv_maxspeed but the cvar is not always initialized correctly. There's lots of bugs in CS 1.6 surrounding the speeds and my bet is that they broke the thing trying to hammer in the shield.


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Re: Something about msecval
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  (#26)
KaCaT
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Default Re: Something about msecval - 31-01-2004

I use pfnSetClientMaxSpeed() for my bot in CS 1.5 and pev->maxspeed in CS 1.6. They are working well for me


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Last edited by KaCaT; 31-01-2004 at 18:55..
  
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Re: Something about msecval
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  (#27)
stefanhendriks
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Default Re: Something about msecval - 01-02-2004

I just get freaking nuts of CS 1.6 guys! Or should i say, get sick of this STEAM? Argh.


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Re: Something about msecval
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  (#28)
Pierre-Marie Baty
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Default Re: Something about msecval - 02-02-2004

Quote:
Originally Posted by KaCaT
I use pfnSetClientMaxSpeed() for my bot in CS 1.5 and pev->maxspeed in CS 1.6. They are working well for me
pEdict->v.maxspeed ? Hey, great ! How come we didn't think of it earlier ? wow, gotta credit KaCaT in my code now

Quote:
Originally Posted by botmeister
I knew something was going wrong. [...] There's lots of bugs in CS 1.6 surrounding the speeds and my bet is that they broke the thing trying to hammer in the shield.
No, actually I believe they did it on purpose to lower the network traffic. If you think about it it's completely stupid to send their max speeds to the clients over the network since the clients already know it (they're running the same game DLL, don't they ?) And since some players have the bad habit to switch weapons like crazy, I think it's wise they did so.
There are still a lot of things that could be removed from the network code. The CS netcode isn't one of the most clever ones around. Maybe TurtleRocker could tell us more about it.



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Re: Something about msecval
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  (#29)
botmeister
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Default Re: Something about msecval - 02-02-2004

OK, I agree PMB, it is good idea to optimize the netcode and they probably did remove it on purpose. However I still don't understand why sv_maxspeed was being initialized incorrectly.


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Re: Something about msecval
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  (#30)
stefanhendriks
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Default Re: Something about msecval - 02-02-2004

i don't get it either, but if pEdict->v.maxspeed works i have said nothing


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