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Re: CZ released!!!
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  (#41)
dead bwoy
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Default Re: CZ released!!! - 30-03-2004

i get one of these for every file in the source:

! C:\Documents and Settings\Administrator\Local Settings\Temp\Rar$DI36.100\hlsdk-23: Cannot create hlsdk-2.3\multiplayer\cl_dll\hl\hl_baseentity.cpp

I figure theres something wrong with the bold and underlined parts. I don't think those filenames are allowed in windows... with the $ and the .
am i going to have to view each file in notepad and convert manually? that sounds like a lot of hassle, but if it HAS to be done... so be it.
  
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Re: CZ released!!!
Old
  (#42)
Onno Kreuzinger
aka: memed / Server Admin
 
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Default Re: CZ released!!! - 30-03-2004

Quote:
Originally Posted by dead bwoy
i get one of these for every file in the source:

! C:\Documents and Settings\Administrator\Local Settings\Temp\Rar$DI36.100\hlsdk-23: Cannot create hlsdk-2.3\multiplayer\cl_dll\hl\hl_baseentity.cpp

I figure theres something wrong with the bold and underlined parts. I don't think those filenames are allowed in windows... with the $ and the .
am i going to have to view each file in notepad and convert manually? that sounds like a lot of hassle, but if it HAS to be done... so be it.
nope the bold no.1 is from winrars temp folder, and is a feature, the second bold misses a drive name, exept that it's ok.
the files themselfes are ok, but i will try them myself on whinedos.

cheers

/edit
verified, they work:

using winrar 3.20 on w2k pro, no special settings i'm aware of
edit/


sunny morning view from my balcony:

see our WIKI!
see our filebase!

Last edited by Onno Kreuzinger; 30-03-2004 at 12:19..
  
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Re: CZ released!!!
Old
  (#43)
dead bwoy
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Default Re: CZ released!!! - 30-03-2004

do i have the wrong file? i dont think so.
i see yours says hl_bot_build.tar.bz2
mine is just hlsdk-2.3.gz
EDIT:
Ok so i finally got it 9_9 whew...
don't exactly know what i did differently, but i finally got the damn sdk unpacked!!!
thanks for all your help
now for the compile...

Last edited by dead bwoy; 30-03-2004 at 23:34..
  
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Re: CZ released!!!
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Onno Kreuzinger
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Default Re: CZ released!!! - 30-03-2004

Hi sorry missed one page of posts,

im taking about the hlsdk i use, so not the one Pierre-Maire inssist to be the accurate one.

@PMB i ran a diff -Nru on your eiface.h and the one from the -tgz file from metamod.org, they are a little bit different :
Code:
  --- eiface.h-pmb	Tue Mar 30 23:44:43 2004
  +++ eiface.h-metamod.org	Wed Nov 27 05:32:34 2002
  @@ -1,10 +1,10 @@
   /***
   *
  -* Copyright (c) 1999, Valve LLC. All rights reserved.
  -*
  -* This product contains software technology licensed from Id
  -* Software, Inc. ("Id Technology").  Id Technology (c) 1996 Id Software, Inc.
  -* All Rights Reserved.
  +*	Copyright (c) 1996-2002, Valve LLC. All rights reserved.
  +*	
  +*	This product contains software technology licensed from Id 
  +*	Software, Inc. ("Id Technology").  Id Technology (c) 1996 Id Software, Inc. 
  +*	All Rights Reserved.
   *
   *   Use, distribution, and modification of this source code and/or resulting
   *   object code is restricted to non-commercial enhancements to products from
  @@ -14,442 +14,479 @@
   ****/
   #ifndef EIFACE_H
   #define EIFACE_H
  -#include "archtypes.h"	 // DAL
  +
   #ifdef HLDEMO_BUILD
   #define INTERFACE_VERSION	   001
   #else  // !HLDEMO_BUILD, i.e., regular version of HL
  -#define INTERFACE_VERSION  140
  +#define INTERFACE_VERSION		140
   #endif // !HLDEMO_BUILD
  +
   #include <stdio.h>
   #include "custom.h"
   #include "cvardef.h"
  -#include "Sequence.h"
   //
   // Defines entity interface between engine and DLLs.
   // This header file included by engine files and DLL files.
   //
   // Before including this header, DLLs must:
  -//  include progdefs.h
  +//		include progdefs.h
   // This is conveniently done for them in extdll.h
   //
  +
   #ifdef _WIN32
   #define DLLEXPORT __stdcall
   #else
   #define DLLEXPORT /* */
   #endif
  +
   typedef enum
  -{
  -at_notice,
  -at_console,  // same as at_notice, but forces a ConPrintf, not a message box
  -at_aiconsole, // same as at_console, but only shown if developer level is 2!
  -at_warning,
  -at_error,
  -at_logged  // Server print to console ( only in multiplayer games ).
  -} ALERT_TYPE;
  +	{
  +	at_notice,
 +	at_console,		// same as at_notice, but forces a ConPrintf, not a message box
  +	at_aiconsole,	// same as at_console, but only shown if developer level is 2!
  +	at_warning,
  +	at_error,
 +	at_logged		// Server print to console ( only in multiplayer games ).
  +	} ALERT_TYPE;
  +
   // 4-22-98  JOHN: added for use in pfnClientPrintf
   typedef enum
  -{
  -print_console,
  -print_center,
  -print_chat,
  -} PRINT_TYPE;
  +	{
  +	print_console,
  +	print_center,
  +	print_chat,
  +	} PRINT_TYPE;
  +
   // For integrity checking of content on clients
   typedef enum
   {
  -force_exactfile,	 // File on client must exactly match server's file
  -force_model_samebounds,	// For model files only, the geometry must fit in the same bbox
  -force_model_specifybounds,   // For model files only, the geometry must fit in the specified bbox
 -force_model_specifybounds_if_avail, // For Steam model files only, the geometry must fit in the specified bbox (if the file is available)
 +	force_exactfile, 		// File on client must exactly match server's file
 +	force_model_samebounds, 	// For model files only, the geometry must fit in the same bbox
 +	force_model_specifybounds,	// For model files only, the geometry must fit in the specified bbox
   } FORCE_TYPE;
  +
   // Returned by TraceLine
   typedef struct
  -{
  -int  fAllSolid;   // if true, plane is not valid
  -int  fStartSolid;  // if true, the initial point was in a solid area
  -int  fInOpen;
  -int  fInWater;
  -float flFraction;   // time completed, 1.0 = didn't hit anything
  -vec3_t vecEndPos;   // final position
  -float flPlaneDist;
  -vec3_t vecPlaneNormal;  // surface normal at impact
  -edict_t *pHit;	// entity the surface is on
  -int  iHitgroup;   // 0 == generic, non zero is specific body part
  -} TraceResult;
  +	{
 +	int	 fAllSolid;			// if true, plane is not valid
 +	int	 fStartSolid;		// if true, the initial point was in a solid area
  +	int		fInOpen;
  +	int		fInWater;
 +	float flFraction;			// time completed, 1.0 = didn't hit anything
 +	vec3_t vecEndPos;			// final position
  +	float	flPlaneDist;
 +	vec3_t	vecPlaneNormal;		// surface normal at impact
 +	edict_t	*pHit; 			// entity the surface is on
 +	int	 iHitgroup;			// 0 == generic, non zero is specific body part
  +	} TraceResult;
  +
   // CD audio status
  -typedef struct
  +typedef struct 
   {
  -int fPlaying;// is sound playing right now?
  -int fWasPlaying;// if not, CD is paused if WasPlaying is true.
  -int fInitialized;
  -int fEnabled;
  -int fPlayLooping;
  -float cdvolume;
  -//BYTE  remap[100];
  -int fCDRom;
  -int fPlayTrack;
  +	int	fPlaying;// is sound playing right now?
  +	int	fWasPlaying;// if not, CD is paused if WasPlaying is true.
  +	int	fInitialized;
  +	int	fEnabled;
  +	int	fPlayLooping;
  +	float	cdvolume;
  +	//BYTE 	remap[100];
  +	int	fCDRom;
  +	int	fPlayTrack;
   } CDStatus;
  +
   #include "../common/crc.h"
   
   // Engine hands this to DLLs for functionality callbacks
   typedef struct enginefuncs_s
   {
  -int   (*pfnPrecacheModel)   (char* s);
  -int   (*pfnPrecacheSound)   (char* s);
  -void  (*pfnSetModel)	(edict_t *e, const char *m);
  -int   (*pfnModelIndex)   (const char *m);
  -int   (*pfnModelFrames)   (int modelIndex);
  -void  (*pfnSetSize)	(edict_t *e, const float *rgflMin, const float *rgflMax);
  -void  (*pfnChangeLevel)   (char* s1, char* s2);
  -void  (*pfnGetSpawnParms)   (edict_t *ent);
  -void  (*pfnSaveSpawnParms)  (edict_t *ent);
  -float  (*pfnVecToYaw)	(const float *rgflVector);
  -void  (*pfnVecToAngles)   (const float *rgflVectorIn, float *rgflVectorOut);
  -void  (*pfnMoveToOrigin)   (edict_t *ent, const float *pflGoal, float dist, int iMoveType);
  -void  (*pfnChangeYaw)	(edict_t* ent);
  -void  (*pfnChangePitch)   (edict_t* ent);
  -edict_t* (*pfnFindEntityByString) (edict_t *pEdictStartSearchAfter, const char *pszField, const char *pszValue);
  -int   (*pfnGetEntityIllum)  (edict_t* pEnt);
  -edict_t* (*pfnFindEntityInSphere) (edict_t *pEdictStartSearchAfter, const float *org, float rad);
  -edict_t* (*pfnFindClientInPVS)  (edict_t *pEdict);
  -edict_t* (*pfnEntitiesInPVS)   (edict_t *pplayer);
  -void  (*pfnMakeVectors)   (const float *rgflVector);
  -void  (*pfnAngleVectors)   (const float *rgflVector, float *forward, float *right, float *up);
  -edict_t* (*pfnCreateEntity)   (void);
  -void  (*pfnRemoveEntity)   (edict_t* e);
  -edict_t* (*pfnCreateNamedEntity)  (int className);
  -void  (*pfnMakeStatic)   (edict_t *ent);
  -int   (*pfnEntIsOnFloor)   (edict_t *e);
  -int   (*pfnDropToFloor)   (edict_t* e);
  -int   (*pfnWalkMove)	(edict_t *ent, float yaw, float dist, int iMode);
  -void  (*pfnSetOrigin)	(edict_t *e, const float *rgflOrigin);
 -void (*pfnEmitSound)	(edict_t *entity, int channel, const char *sample, /*int*/float volume, float attenuation, int fFlags, int pitch);
 -void (*pfnEmitAmbientSound) (edict_t *entity, float *pos, const char *samp, float vol, float attenuation, int fFlags, int pitch);
 -void (*pfnTraceLine)	(const float *v1, const float *v2, int fNoMonsters, edict_t *pentToSkip, TraceResult *ptr);
  -void  (*pfnTraceToss)	(edict_t* pent, edict_t* pentToIgnore, TraceResult *ptr);
 -int (*pfnTraceMonsterHull) (edict_t *pEdict, const float *v1, const float *v2, int fNoMonsters, edict_t *pentToSkip, TraceResult *ptr);
 -void (*pfnTraceHull)	(const float *v1, const float *v2, int fNoMonsters, int hullNumber, edict_t *pentToSkip, TraceResult *ptr);
  -void  (*pfnTraceModel)   (const float *v1, const float *v2, int hullNumber, edict_t *pent, TraceResult *ptr);
  -const char *(*pfnTraceTexture)   (edict_t *pTextureEntity, const float *v1, const float *v2 );
 -void (*pfnTraceSphere) (const float *v1, const float *v2, int fNoMonsters, float radius, edict_t *pentToSkip, TraceResult *ptr);
  -void  (*pfnGetAimVector)   (edict_t* ent, float speed, float *rgflReturn);
  -void  (*pfnServerCommand)   (char* str);
  -void  (*pfnServerExecute)   (void);
  -void  (*pfnClientCommand)   (edict_t* pEdict, char* szFmt, ...);
  -void  (*pfnParticleEffect)  (const float *org, const float *dir, float color, float count);
  -void  (*pfnLightStyle)   (int style, char* val);
  -int   (*pfnDecalIndex)   (const char *name);
  -int   (*pfnPointContents)   (const float *rgflVector);
  -void  (*pfnMessageBegin)   (int msg_dest, int msg_type, const float *pOrigin, edict_t *ed);
  -void  (*pfnMessageEnd)   (void);
  -void  (*pfnWriteByte)	(int iValue);
  -void  (*pfnWriteChar)	(int iValue);
  -void  (*pfnWriteShort)   (int iValue);
  -void  (*pfnWriteLong)	(int iValue);
  -void  (*pfnWriteAngle)   (float flValue);
  -void  (*pfnWriteCoord)   (float flValue);
  -void  (*pfnWriteString)   (const char *sz);
  -void  (*pfnWriteEntity)   (int iValue);
  -void  (*pfnCVarRegister)   (cvar_t *pCvar);
  -float  (*pfnCVarGetFloat)   (const char *szVarName);
  -const char* (*pfnCVarGetString)   (const char *szVarName);
  -void  (*pfnCVarSetFloat)   (const char *szVarName, float flValue);
  -void  (*pfnCVarSetString)   (const char *szVarName, const char *szValue);
  -void  (*pfnAlertMessage)   (ALERT_TYPE atype, char *szFmt, ...);
  -void  (*pfnEngineFprintf)   (void *pfile, char *szFmt, ...);
  -void*  (*pfnPvAllocEntPrivateData) (edict_t *pEdict, int32 cb);
  -void*  (*pfnPvEntPrivateData)  (edict_t *pEdict);
  -void  (*pfnFreeEntPrivateData) (edict_t *pEdict);
  -const char* (*pfnSzFromIndex)   (int iString);
  -int   (*pfnAllocString)   (const char *szValue);
  -struct entvars_s* (*pfnGetVarsOfEnt)   (edict_t *pEdict);
  -edict_t* (*pfnPEntityOfEntOffset) (int iEntOffset);
  -int   (*pfnEntOffsetOfPEntity) (const edict_t *pEdict);
  -int   (*pfnIndexOfEdict)   (const edict_t *pEdict);
  -edict_t* (*pfnPEntityOfEntIndex)  (int iEntIndex);
  -edict_t* (*pfnFindEntityByVars)  (struct entvars_s* pvars);
  -void*  (*pfnGetModelPtr)   (edict_t* pEdict);
  -int   (*pfnRegUserMsg)   (const char *pszName, int iSize);
  -void  (*pfnAnimationAutomove)  (const edict_t* pEdict, float flTime);
  -void  (*pfnGetBonePosition)  (const edict_t* pEdict, int iBone, float *rgflOrigin, float *rgflAngles );
  -uint32 (*pfnFunctionFromName) ( const char *pName );
  -const char *(*pfnNameForFunction)  ( uint32 function );
 -void (*pfnClientPrintf) ( edict_t* pEdict, PRINT_TYPE ptype, const char *szMsg ); // JOHN: engine callbacks so game DLL can print messages to individual clients
  -void  (*pfnServerPrint)   ( const char *szMsg );
  -const char *(*pfnCmd_Args)	( void );  // these 3 added
  -const char *(*pfnCmd_Argv)	( int argc ); // so game DLL can easily
  -int   (*pfnCmd_Argc)	( void );  // access client 'cmd' strings
  -void  (*pfnGetAttachment)   (const edict_t *pEdict, int iAttachment, float *rgflOrigin, float *rgflAngles );
  -void  (*pfnCRC32_Init)   (CRC32_t *pulCRC);
  -void		(*pfnCRC32_ProcessBuffer)   (CRC32_t *pulCRC, void *p, int len);
  -void  (*pfnCRC32_ProcessByte)	 (CRC32_t *pulCRC, unsigned char ch);
  -CRC32_t  (*pfnCRC32_Final)   (CRC32_t pulCRC);
  -int32  (*pfnRandomLong)   (int32  lLow,  int32  lHigh);
  -float  (*pfnRandomFloat)   (float flLow, float flHigh);
  -void  (*pfnSetView)	(const edict_t *pClient, const edict_t *pViewent );
  -float  (*pfnTime)	 ( void );
  -void  (*pfnCrosshairAngle)  (const edict_t *pClient, float pitch, float yaw);
 -byte *	 (*pfnLoadFileForMe)		 (char *filename, int *pLength);
 -void	 (*pfnFreeFile)			 (void *buffer);
 -void	 (*pfnEndSection)		 (const char *pszSectionName); // trigger_endsection
  -int   (*pfnCompareFileTime)	   (char *filename1, char *filename2, int *iCompare);
  -void	    (*pfnGetGameDir)		    (char *szGetGameDir);
  -void  (*pfnCvar_RegisterVariable) (cvar_t *variable);
 -void	 (*pfnFadeClientVolume)	 (const edict_t *pEdict, int fadePercent, int fadeOutSeconds, int holdTime, int fadeInSeconds);
  -void	    (*pfnSetClientMaxspeed)	 (const edict_t *pEdict, float fNewMaxspeed);
  -edict_t * (*pfnCreateFakeClient)  (const char *netname); // returns NULL if fake client can't be created
 -void (*pfnRunPlayerMove) (edict_t *fakeclient, const float *viewangles, float forwardmove, float sidemove, float upmove, unsigned short buttons, byte impulse, byte msec );
  -int   (*pfnNumberOfEntities)  (void);
  -char*  (*pfnGetInfoKeyBuffer)  (edict_t *e); // passing in NULL gets the serverinfo
  -char*  (*pfnInfoKeyValue)   (char *infobuffer, char *key);
  -void  (*pfnSetKeyValue)   (char *infobuffer, char *key, char *value);
  -void  (*pfnSetClientKeyValue)  (int clientIndex, char *infobuffer, char *key, char *value);
  -int   (*pfnIsMapValid)   (char *filename);
  -void  (*pfnStaticDecal)   ( const float *origin, int decalIndex, int entityIndex, int modelIndex );
  -int   (*pfnPrecacheGeneric)  (char* s);
 -int (*pfnGetPlayerUserId) (edict_t *e ); // returns the server assigned userid for this player. useful for logging frags, etc. returns -1 if the edict couldn't be found in the list of clients
 -void (*pfnBuildSoundMsg) (edict_t *entity, int channel, const char *sample, /*int*/float volume, float attenuation, int fFlags, int pitch, int msg_dest, int msg_type, const float *pOrigin, edict_t *ed);
  -int   (*pfnIsDedicatedServer)  (void);// is this a dedicated server?
  -cvar_t  *(*pfnCVarGetPointer)  (const char *szVarName);
 -unsigned int (*pfnGetPlayerWONId) (edict_t *e); // returns the server assigned WONid for this player. useful for logging frags, etc. returns -1 if the edict couldn't be found in the list of clients
  -// YWB 8/1/99 TFF Physics additions
  -void  (*pfnInfo_RemoveKey)  ( char *s, const char *key );
  -const char *(*pfnGetPhysicsKeyValue) ( const edict_t *pClient, const char *key );
  -void  (*pfnSetPhysicsKeyValue) ( const edict_t *pClient, const char *key, const char *value );
  -const char *(*pfnGetPhysicsInfoString) ( const edict_t *pClient );
  -unsigned short (*pfnPrecacheEvent)  ( int type, const char*psz );
 -void (*pfnPlaybackEvent) ( int flags, const edict_t *pInvoker, unsigned short eventindex, float delay, float *origin, float *angles, float fparam1, float fparam2, int iparam1, int iparam2, int bparam1, int bparam2 );
  -unsigned char *(*pfnSetFatPVS)   ( float *org );
  -unsigned char *(*pfnSetFatPAS)   ( float *org );
  -int   (*pfnCheckVisibility )  ( const edict_t *entity, unsigned char *pset );
  -void  (*pfnDeltaSetField)   ( struct delta_s *pFields, const char *fieldname );
  -void  (*pfnDeltaUnsetField)  ( struct delta_s *pFields, const char *fieldname );
 -void (*pfnDeltaAddEncoder) ( char *name, void (*conditionalencode)( struct delta_s *pFields, const unsigned char *from, const unsigned char *to ) );
  -int   (*pfnGetCurrentPlayer)  ( void );
  -int   (*pfnCanSkipPlayer)   ( const edict_t *player );
  -int   (*pfnDeltaFindField)  ( struct delta_s *pFields, const char *fieldname );
  -void  (*pfnDeltaSetFieldByIndex) ( struct delta_s *pFields, int fieldNumber );
  -void  (*pfnDeltaUnsetFieldByIndex)( struct delta_s *pFields, int fieldNumber );
  -void  (*pfnSetGroupMask)   ( int mask, int op );
  -int   (*pfnCreateInstancedBaseline) ( int classname, struct entity_state_s *baseline );
  -void  (*pfnCvar_DirectSet)  ( struct cvar_s *var, char *value );
  -// Forces the client and server to be running with the same version of the specified file
  -//  ( e.g., a player model ).
  -// Calling this has no effect in single player
  -void  (*pfnForceUnmodified)  ( FORCE_TYPE type, float *mins, float *maxs, const char *filename );
  -void  (*pfnGetPlayerStats)  ( const edict_t *pClient, int *ping, int *packet_loss );
  -void  (*pfnAddServerCommand)  ( char *cmd_name, void (*function) (void) );
  -// For voice communications, set which clients hear eachother.
  -// NOTE: these functions take player entity indices (starting at 1).
  -qboolean (*pfnVoice_GetClientListening)(int iReceiver, int iSender);
  -qboolean (*pfnVoice_SetClientListening)(int iReceiver, int iSender, qboolean bListen);
  -const char *(*pfnGetPlayerAuthId)  ( edict_t *e );
  -// PSV: Added for CZ training map
  -// const char *(*pfnKeyNameForBinding)  ( const char* pBinding );
  -
  -void* (*pfnSequenceGet)   ( const char* fileName, const char* entryName );
  -void* (*pfnSequencePickSentence) ( const char* groupName, int pickMethod, int *picked );
  -// LH: Give access to filesize via filesystem
  -int   (*pfnGetFileSize)   ( char *filename );
  -unsigned int (*pfnGetApproxWavePlayLen) (const char *filepath);
  -// MDC: Added for CZ career-mode
  -int   (*pfnIsCareerMatch)   ( void );
  -// BGC: return the number of characters of the localized string referenced by using "label"
  -int   (*pfnGetLocalizedStringLength)(const char *label);
  -// BGC: added to facilitate persistent storage of tutor message decay values for
  -// different career game profiles.  Also needs to persist regardless of mp.dll being
  -// destroyed and recreated.
  -void (*pfnRegisterTutorMessageShown)(int mid);
  -int (*pfnGetTimesTutorMessageShown)(int mid);
  -void (*pfnProcessTutorMessageDecayBuffer)(int *buffer, int bufferLength);
  -void (*pfnConstructTutorMessageDecayBuffer)(int *buffer, int bufferLength);
  -void (*pfnResetTutorMessageDecayData)( void );
  -} enginefuncs_t;
 +	int	 	(*pfnPrecacheModel) 		(char* s);
 +	int	 	(*pfnPrecacheSound) 		(char* s);
 +	void	 (*pfnSetModel)		 	(edict_t *e, const char *m);
 +	int	 	(*pfnModelIndex) 		(const char *m);
 +	int	 	(*pfnModelFrames) 		(int modelIndex);
 +	void	 (*pfnSetSize)		 	(edict_t *e, const float *rgflMin, const float *rgflMax);
 +	void	 (*pfnChangeLevel)	 	(char* s1, char* s2);
 +	void	 (*pfnGetSpawnParms)	 	(edict_t *ent);
 +	void	 (*pfnSaveSpawnParms)		(edict_t *ent);
 +	float	 (*pfnVecToYaw)		 	(const float *rgflVector);
 +	void	 (*pfnVecToAngles)	 	(const float *rgflVectorIn, float *rgflVectorOut);
 +	void	 (*pfnMoveToOrigin)	 	(edict_t *ent, const float *pflGoal, float dist, int iMoveType);
 +	void	 (*pfnChangeYaw)		 	(edict_t* ent);
 +	void	 (*pfnChangePitch)	 	(edict_t* ent);
 +	edict_t* (*pfnFindEntityByString)	(edict_t *pEdictStartSearchAfter, const char *pszField, const char *pszValue);
 +	int	 	(*pfnGetEntityIllum) 	(edict_t* pEnt);
 +	edict_t* (*pfnFindEntityInSphere)	(edict_t *pEdictStartSearchAfter, const float *org, float rad);
 +	edict_t*	(*pfnFindClientInPVS)		(edict_t *pEdict);
 +	edict_t* (*pfnEntitiesInPVS)			(edict_t *pplayer);
 +	void	 (*pfnMakeVectors)	 	(const float *rgflVector);
 +	void	 (*pfnAngleVectors)	 	(const float *rgflVector, float *forward, float *right, float *up);
  +	edict_t*    (*pfnCreateEntity)	    	(void);
 +	void	 (*pfnRemoveEntity)	 	(edict_t* e);
 +	edict_t*	(*pfnCreateNamedEntity)		(int className);
 +	void	 (*pfnMakeStatic)	 	(edict_t *ent);
 +	int	 	(*pfnEntIsOnFloor) 		(edict_t *e);
 +	int	 	(*pfnDropToFloor) 		(edict_t* e);
 +	int	 	(*pfnWalkMove)	 		(edict_t *ent, float yaw, float dist, int iMode);
 +	void	 (*pfnSetOrigin)		 	(edict_t *e, const float *rgflOrigin);
 +	void	 (*pfnEmitSound)		 	(edict_t *entity, int channel, const char *sample, /*int*/float volume, float attenuation, int fFlags, int pitch);
 +	void	 (*pfnEmitAmbientSound)		(edict_t *entity, float *pos, const char *samp, float vol, float attenuation, int fFlags, int pitch);
 +	void	 (*pfnTraceLine)		 	(const float *v1, const float *v2, int fNoMonsters, edict_t *pentToSkip, TraceResult *ptr);
 +	void	 (*pfnTraceToss)		 	(edict_t* pent, edict_t* pentToIgnore, TraceResult *ptr);
 +	int	 	(*pfnTraceMonsterHull) 	(edict_t *pEdict, const float *v1, const float *v2, int fNoMonsters, edict_t *pentToSkip, TraceResult *ptr);
 +	void	 (*pfnTraceHull)		 	(const float *v1, const float *v2, int fNoMonsters, int hullNumber, edict_t *pentToSkip, TraceResult *ptr);
 +	void	 (*pfnTraceModel)		 (const float *v1, const float *v2, int hullNumber, edict_t *pent, TraceResult *ptr);
 +	const char *(*pfnTraceTexture) 		(edict_t *pTextureEntity, const float *v1, const float *v2 );
 +	void	 (*pfnTraceSphere)	 	(const float *v1, const float *v2, int fNoMonsters, float radius, edict_t *pentToSkip, TraceResult *ptr);
 +	void	 (*pfnGetAimVector)	 	(edict_t* ent, float speed, float *rgflReturn);
 +	void	 (*pfnServerCommand)	 	(char* str);
 +	void	 (*pfnServerExecute)	 	(void);
 +	void	 (*pfnClientCommand)	 	(edict_t* pEdict, char* szFmt, ...);
 +	void	 (*pfnParticleEffect)		(const float *org, const float *dir, float color, float count);
 +	void	 (*pfnLightStyle)		 (int style, char* val);
 +	int	 	(*pfnDecalIndex) 		(const char *name);
 +	int	 	(*pfnPointContents) 		(const float *rgflVector);
 +	void	 (*pfnMessageBegin)		 (int msg_dest, int msg_type, const float *pOrigin, edict_t *ed);
 +	void	 (*pfnMessageEnd)		 (void);
 +	void	 (*pfnWriteByte)		 	(int iValue);
 +	void	 (*pfnWriteChar)		 	(int iValue);
 +	void	 (*pfnWriteShort)		 (int iValue);
 +	void	 (*pfnWriteLong)		 	(int iValue);
 +	void	 (*pfnWriteAngle)		 (float flValue);
 +	void	 (*pfnWriteCoord)		 (float flValue);
 +	void	 (*pfnWriteString)	 	(const char *sz);
 +	void	 (*pfnWriteEntity)		 (int iValue);
 +	void	 (*pfnCVarRegister)	 	(cvar_t *pCvar);
 +	float	 (*pfnCVarGetFloat)	 	(const char *szVarName);
 +	const char* (*pfnCVarGetString)	 	(const char *szVarName);
 +	void	 (*pfnCVarSetFloat)	 	(const char *szVarName, float flValue);
 +	void	 (*pfnCVarSetString)	 	(const char *szVarName, const char *szValue);
 +	void	 (*pfnAlertMessage)	 	(ALERT_TYPE atype, char *szFmt, ...);
 +	void	 (*pfnEngineFprintf)	 	(FILE *pfile, char *szFmt, ...);
 +	void*	 (*pfnPvAllocEntPrivateData)	(edict_t *pEdict, long cb);
 +	void*	 (*pfnPvEntPrivateData)		(edict_t *pEdict);
 +	void		(*pfnFreeEntPrivateData)	(edict_t *pEdict);
  +	const char*    (*pfnSzFromIndex)	    	(int iString);
 +	int	 	(*pfnAllocString) 		(const char *szValue);
 +	struct entvars_s* (*pfnGetVarsOfEnt)	 	(edict_t *pEdict);
  +	edict_t*	(*pfnPEntityOfEntOffset)	(int iEntOffset);
 +	int	 	(*pfnEntOffsetOfPEntity)	(const edict_t *pEdict);
 +	int	 	(*pfnIndexOfEdict) 		(const edict_t *pEdict);
 +	edict_t*	(*pfnPEntityOfEntIndex)		(int iEntIndex);
 +	edict_t* (*pfnFindEntityByVars)		(struct entvars_s* pvars);
 +	void*	 (*pfnGetModelPtr)	 	(edict_t* pEdict);
 +	int	 	(*pfnRegUserMsg) 		(const char *pszName, int iSize);
 +	void	 (*pfnAnimationAutomove)		(const edict_t* pEdict, float flTime);
 +	void	 (*pfnGetBonePosition)		(const edict_t* pEdict, int iBone, float *rgflOrigin, float *rgflAngles );
  +	unsigned long (*pfnFunctionFromName)	( const char *pName );
 +	const char *(*pfnNameForFunction)		( unsigned long function );
 +	void	 (*pfnClientPrintf)		 ( edict_t* pEdict, PRINT_TYPE ptype, const char *szMsg ); // JOHN: engine callbacks so game DLL can print messages to individual clients
 +	void	 (*pfnServerPrint)		 ( const char *szMsg );
 +	const char *(*pfnCmd_Args) 			( void );		// these 3 added 
 +	const char *(*pfnCmd_Argv) 			( int argc );	// so game DLL can easily 
 +	int	 	(*pfnCmd_Argc)	 		( void ); 	// access client 'cmd' strings
 +	void	 (*pfnGetAttachment)	 	(const edict_t *pEdict, int iAttachment, float *rgflOrigin, float *rgflAngles );
 +	void	 (*pfnCRC32_Init)	 	(CRC32_t *pulCRC);
  +	void	    (*pfnCRC32_ProcessBuffer)   (CRC32_t *pulCRC, void *p, int len);
 +	void	 (*pfnCRC32_ProcessByte)	 (CRC32_t *pulCRC, unsigned char ch);
 +	CRC32_t	 (*pfnCRC32_Final)	 	(CRC32_t pulCRC);
 +	long	 (*pfnRandomLong)		 (long lLow, long lHigh);
 +	float	 (*pfnRandomFloat)	 	(float flLow, float flHigh);
 +	void	 (*pfnSetView)		 	(const edict_t *pClient, const edict_t *pViewent );
 +	float	 (*pfnTime)		 		( void );
 +	void	 (*pfnCrosshairAngle)		(const edict_t *pClient, float pitch, float yaw);
 +	byte *	 (*pfnLoadFileForMe)		 (char *filename, int *pLength);
 +	void	 (*pfnFreeFile)			 (void *buffer);
 +	void	 (*pfnEndSection)		 (const char *pszSectionName); // trigger_endsection
 +	int 	 (*pfnCompareFileTime)	 (char *filename1, char *filename2, int *iCompare);
 +	void	 (*pfnGetGameDir)		 (char *szGetGameDir);
  +	void		(*pfnCvar_RegisterVariable) (cvar_t *variable);
 +	void	 (*pfnFadeClientVolume)	 (const edict_t *pEdict, int fadePercent, int fadeOutSeconds, int holdTime, int fadeInSeconds);
 +	void	 (*pfnSetClientMaxspeed)	 (const edict_t *pEdict, float fNewMaxspeed);
 +	edict_t * (*pfnCreateFakeClient)		(const char *netname);	// returns NULL if fake client can't be created
 +	void	 (*pfnRunPlayerMove)	 	(edict_t *fakeclient, const float *viewangles, float forwardmove, float sidemove, float upmove, unsigned short buttons, byte impulse, byte msec );
 +	int	 	(*pfnNumberOfEntities) 	(void);
 +	char*	 (*pfnGetInfoKeyBuffer)		(edict_t *e);	// passing in NULL gets the serverinfo
 +	char*	 (*pfnInfoKeyValue)	 	(char *infobuffer, char *key);
 +	void	 (*pfnSetKeyValue)		 (char *infobuffer, char *key, char *value);
 +	void	 (*pfnSetClientKeyValue)		(int clientIndex, char *infobuffer, char *key, char *value);
 +	int	 	(*pfnIsMapValid) 		(char *filename);
 +	void	 (*pfnStaticDecal)		 ( const float *origin, int decalIndex, int entityIndex, int modelIndex );
 +	int	 	(*pfnPrecacheGeneric) 	(char* s);
 +	int	 	(*pfnGetPlayerUserId) 	(edict_t *e ); // returns the server assigned userid for this player. useful for logging frags, etc. returns -1 if the edict couldn't be found in the list of clients
 +	void	 (*pfnBuildSoundMsg)	 	(edict_t *entity, int channel, const char *sample, /*int*/float volume, float attenuation, int fFlags, int pitch, int msg_dest, int msg_type, const float *pOrigin, edict_t *ed);
 +	int	 	(*pfnIsDedicatedServer) 	(void);// is this a dedicated server?
 +	cvar_t	 *(*pfnCVarGetPointer)		(const char *szVarName);
 +	unsigned int (*pfnGetPlayerWONId) 	(edict_t *e); // returns the server assigned WONid for this player. useful for logging frags, etc. returns -1 if the edict couldn't be found in the list of clients
  +
  +	// YWB 8/1/99 TFF Physics additions
 +	void	 (*pfnInfo_RemoveKey)		( char *s, const char *key );
 +	const char *(*pfnGetPhysicsKeyValue)	( const edict_t *pClient, const char *key );
 +	void	 (*pfnSetPhysicsKeyValue)	( const edict_t *pClient, const char *key, const char *value );
  +	const char *(*pfnGetPhysicsInfoString)	( const edict_t *pClient );
 +	unsigned short (*pfnPrecacheEvent)		( int type, const char*psz );
 +	void	 (*pfnPlaybackEvent)		 ( int flags, const edict_t *pInvoker, unsigned short eventindex, float delay, float *origin, float *angles, float fparam1, float fparam2, int iparam1, int iparam2, int bparam1, int bparam2 );
  +
 +	unsigned char *(*pfnSetFatPVS)			( float *org );
 +	unsigned char *(*pfnSetFatPAS)			( float *org );
  +
 +	int	 	(*pfnCheckVisibility ) 	( const edict_t *entity, unsigned char *pset );
   
 +	void	 (*pfnDeltaSetField)		 ( struct delta_s *pFields, const char *fieldname );
 +	void	 (*pfnDeltaUnsetField)		( struct delta_s *pFields, const char *fieldname );
 +	void	 (*pfnDeltaAddEncoder)		( char *name, void (*conditionalencode)( struct delta_s *pFields, const unsigned char *from, const unsigned char *to ) );
 +	int	 	(*pfnGetCurrentPlayer) 	( void );
 +	int	 	(*pfnCanSkipPlayer) 		( const edict_t *player );
 +	int	 	(*pfnDeltaFindField) 	( struct delta_s *pFields, const char *fieldname );
 +	void	 (*pfnDeltaSetFieldByIndex)	( struct delta_s *pFields, int fieldNumber );
 +	void	 (*pfnDeltaUnsetFieldByIndex)( struct delta_s *pFields, int fieldNumber );
  +
 +	void	 (*pfnSetGroupMask)		 ( int mask, int op );
  +
 +	int	 	(*pfnCreateInstancedBaseline) ( int classname, struct entity_state_s *baseline );
 +	void	 (*pfnCvar_DirectSet)		( struct cvar_s *var, char *value );
  +
  +	// Forces the client and server to be running with the same version of the specified file
  +	//  ( e.g., a player model ).
  +	// Calling this has no effect in single player
 +	void	 (*pfnForceUnmodified)		( FORCE_TYPE type, float *mins, float *maxs, const char *filename );
  +
 +	void	 (*pfnGetPlayerStats)		( const edict_t *pClient, int *ping, int *packet_loss );
  +
 +	void	 (*pfnAddServerCommand)		( char *cmd_name, void (*function) (void) );
  +
  +	// For voice communications, set which clients hear eachother.
  +	// NOTE: these functions take player entity indices (starting at 1).
  +	qboolean	(*pfnVoice_GetClientListening)(int iReceiver, int iSender);
 +	qboolean	(*pfnVoice_SetClientListening)(int iReceiver, int iSender, qboolean bListen);
  +
  +	const char *(*pfnGetPlayerAuthId)		( edict_t *e );
  +} enginefuncs_t;
   // ONLY ADD NEW FUNCTIONS TO THE END OF THIS STRUCT.  INTERFACE VERSION IS FROZEN AT 138
  +
   // Passed to pfnKeyValue
   typedef struct KeyValueData_s
   {
  -char *szClassName; // in: entity classname
  -char *szKeyName;  // in: name of key
  -char *szValue;  // in: value of key
  -int32 fHandled;  // out: DLL sets to true if key-value pair was understood
  +	char	*szClassName;	// in: entity classname
 +	char	*szKeyName;		// in: name of key
 +	char	*szValue;		// in: value of key
 +	long	fHandled; 	// out: DLL sets to true if key-value pair was understood
   } KeyValueData;
   
  +
   typedef struct
   {
  -char  mapName[ 32 ];
  -char  landmarkName[ 32 ];
  -edict_t *pentLandmark;
  -vec3_t  vecLandmarkOrigin;
  +	char		mapName[ 32 ];
  +	char		landmarkName[ 32 ];
  +	edict_t	*pentLandmark;
  +	vec3_t		vecLandmarkOrigin;
   } LEVELLIST;
  -#define MAX_LEVEL_CONNECTIONS 16  // These are encoded in the lower 16bits of ENTITYTABLE->flags
  -typedef struct
 +#define MAX_LEVEL_CONNECTIONS	16 	// These are encoded in the lower 16bits of ENTITYTABLE->flags
  +
  +typedef struct 
   {
  -int   id;	// Ordinal ID of this entity (used for entity <--> pointer conversions)
  -edict_t *pent;   // Pointer to the in-game entity
  -int   location;  // Offset from the base data of this entity
  -int   size;   // Byte size of this entity's data
  -int   flags;   // This could be a short -- bit mask of transitions that this entity is in the PVS of
  -string_t classname;  // entity class name
 +	int	 	id;	 		// Ordinal ID of this entity (used for entity <--> pointer conversions)
 +	edict_t	*pent; 		// Pointer to the in-game entity
  +
 +	int	 	location;		// Offset from the base data of this entity
 +	int	 	size;	 	// Byte size of this entity's data
 +	int	 	flags;	 	// This could be a short -- bit mask of transitions that this entity is in the PVS of
 +	string_t	classname;		// entity class name
  +
   } ENTITYTABLE;
  -#define FENTTABLE_PLAYER  0x80000000
  -#define FENTTABLE_REMOVED  0x40000000
  -#define FENTTABLE_MOVEABLE  0x20000000
  -#define FENTTABLE_GLOBAL  0x10000000
  +
  +#define FENTTABLE_PLAYER		0x80000000
  +#define FENTTABLE_REMOVED		0x40000000
  +#define FENTTABLE_MOVEABLE		0x20000000
  +#define FENTTABLE_GLOBAL		0x10000000
  +
   typedef struct saverestore_s SAVERESTOREDATA;
  +
   #ifdef _WIN32
  -typedef
  +typedef 
   #endif
   struct saverestore_s
   {
  -char  *pBaseData;  // Start of all entity save data
  -char  *pCurrentData; // Current buffer pointer for sequential access
  -int   size;   // Current data size
  -int   bufferSize;  // Total space for data
  -int   tokenSize;  // Size of the linear list of tokens
  -int   tokenCount;  // Number of elements in the pTokens table
  -char  **pTokens;  // Hash table of entity strings (sparse)
  -int   currentIndex; // Holds a global entity table ID
  -int   tableCount;  // Number of elements in the entity table
  -int   connectionCount;// Number of elements in the levelList[]
  -ENTITYTABLE *pTable;  // Array of ENTITYTABLE elements (1 for each entity)
  -LEVELLIST levelList[ MAX_LEVEL_CONNECTIONS ];  // List of connections from this level
  -// smooth transition
  -int   fUseLandmark;
  -char  szLandmarkName[20];// landmark we'll spawn near in next level
  -vec3_t  vecLandmarkOffset;// for landmark transitions
  -float  time;
  -char  szCurrentMapName[32]; // To check global entities
  -}
 +	char	 *pBaseData;		// Start of all entity save data
 +	char	 *pCurrentData;	// Current buffer pointer for sequential access
 +	int	 	size;	 	// Current data size
 +	int	 	bufferSize;		// Total space for data
 +	int	 	tokenSize;		// Size of the linear list of tokens
 +	int	 	tokenCount;		// Number of elements in the pTokens table
 +	char	 **pTokens;		// Hash table of entity strings (sparse)
 +	int	 	currentIndex;	// Holds a global entity table ID
 +	int	 	tableCount;		// Number of elements in the entity table
 +	int	 	connectionCount;// Number of elements in the levelList[]
 +	ENTITYTABLE *pTable;		// Array of ENTITYTABLE elements (1 for each entity)
 +	LEVELLIST	levelList[ MAX_LEVEL_CONNECTIONS ];		// List of connections from this level
  +
  +	// smooth transition
  +	int			fUseLandmark;
 +	char		szLandmarkName[20];// landmark we'll spawn near in next level
  +	vec3_t		vecLandmarkOffset;// for landmark transitions
  +	float		time;
 +	char	 szCurrentMapName[32];	// To check global entities
  +
  +} 
   #ifdef _WIN32
  -SAVERESTOREDATA
  +SAVERESTOREDATA 
   #endif
   ;
  +
   typedef enum _fieldtypes
   {
  -FIELD_FLOAT = 0,  // Any floating point value
  -FIELD_STRING,   // A string ID (return from ALLOC_STRING)
  -FIELD_ENTITY,   // An entity offset (EOFFSET)
  -FIELD_CLASSPTR,   // CBaseEntity *
  -FIELD_EHANDLE,   // Entity handle
  -FIELD_EVARS,   // EVARS *
  -FIELD_EDICT,   // edict_t *, or edict_t *  (same thing)
  -FIELD_VECTOR,   // Any vector
  -FIELD_POSITION_VECTOR, // A world coordinate (these are fixed up across level transitions automagically)
  -FIELD_POINTER,   // Arbitrary data pointer... to be removed, use an array of FIELD_CHARACTER
  -FIELD_INTEGER,   // Any integer or enum
  -FIELD_FUNCTION,   // A class function pointer (Think, Use, etc)
  -FIELD_BOOLEAN,   // boolean, implemented as an int, I may use this as a hint for compression
  -FIELD_SHORT,   // 2 byte integer
  -FIELD_CHARACTER,  // a byte
  -FIELD_TIME,	// a floating point time (these are fixed up automatically too!)
  -FIELD_MODELNAME,  // Engine string that is a model name (needs precache)
  -FIELD_SOUNDNAME,  // Engine string that is a sound name (needs precache)
  -FIELD_TYPECOUNT,  // MUST BE LAST
  +	FIELD_FLOAT = 0,		// Any floating point value
 +	FIELD_STRING,	 	// A string ID (return from ALLOC_STRING)
 +	FIELD_ENTITY,			// An entity offset (EOFFSET)
 +	FIELD_CLASSPTR,			// CBaseEntity *
  +	FIELD_EHANDLE,			// Entity handle
  +	FIELD_EVARS,			// EVARS *
 +	FIELD_EDICT,	 	// edict_t *, or edict_t * (same thing)
  +	FIELD_VECTOR,			// Any vector
 +	FIELD_POSITION_VECTOR,	// A world coordinate (these are fixed up across level transitions automagically)
 +	FIELD_POINTER,	 	// Arbitrary data pointer... to be removed, use an array of FIELD_CHARACTER
 +	FIELD_INTEGER,			// Any integer or enum
 +	FIELD_FUNCTION, 		// A class function pointer (Think, Use, etc)
 +	FIELD_BOOLEAN,	 	// boolean, implemented as an int, I may use this as a hint for compression
  +	FIELD_SHORT,			// 2 byte integer
  +	FIELD_CHARACTER,		// a byte
 +	FIELD_TIME,	 		// a floating point time (these are fixed up automatically too!)
 +	FIELD_MODELNAME,		// Engine string that is a model name (needs precache)
 +	FIELD_SOUNDNAME,		// Engine string that is a sound name (needs precache)
  +
  +	FIELD_TYPECOUNT,		// MUST BE LAST
   } FIELDTYPE;
  +
   #ifndef offsetof
  -#define offsetof(s,m) (size_t)&(((s *)0)->m)
  +#define offsetof(s,m)	(size_t)&(((s *)0)->m)
   #endif
  -#define _FIELD(type,name,fieldtype,count,flags)  { fieldtype, #name, offsetof(type, name), count, flags }
  -#define DEFINE_FIELD(type,name,fieldtype)   _FIELD(type, name, fieldtype, 1, 0)
  -#define DEFINE_ARRAY(type,name,fieldtype,count)  _FIELD(type, name, fieldtype, count, 0)
  -#define DEFINE_ENTITY_FIELD(name,fieldtype)   _FIELD(entvars_t, name, fieldtype, 1, 0 )
  -#define DEFINE_ENTITY_GLOBAL_FIELD(name,fieldtype) _FIELD(entvars_t, name, fieldtype, 1, FTYPEDESC_GLOBAL )
  -#define DEFINE_GLOBAL_FIELD(type,name,fieldtype) _FIELD(type, name, fieldtype, 1, FTYPEDESC_GLOBAL )
   
  -#define FTYPEDESC_GLOBAL   0x0001  // This field is masked for global entity save/restore
  -typedef struct
 +#define _FIELD(type,name,fieldtype,count,flags) 	{ fieldtype, #name, offsetof(type, name), count, flags }
 +#define DEFINE_FIELD(type,name,fieldtype) 		_FIELD(type, name, fieldtype, 1, 0)
 +#define DEFINE_ARRAY(type,name,fieldtype,count)		_FIELD(type, name, fieldtype, count, 0)
 +#define DEFINE_ENTITY_FIELD(name,fieldtype) 		_FIELD(entvars_t, name, fieldtype, 1, 0 )
 +#define DEFINE_ENTITY_GLOBAL_FIELD(name,fieldtype)	_FIELD(entvars_t, name, fieldtype, 1, FTYPEDESC_GLOBAL )
  +#define DEFINE_GLOBAL_FIELD(type,name,fieldtype)	_FIELD(type, name, fieldtype, 1, FTYPEDESC_GLOBAL )
  +
  +
 +#define FTYPEDESC_GLOBAL	 	0x0001		// This field is masked for global entity save/restore
  +
  +typedef struct 
   {
  -FIELDTYPE  fieldType;
  -char   *fieldName;
  -int	fieldOffset;
  -short   fieldSize;
  -short   flags;
  +	FIELDTYPE		fieldType;
  +	char			*fieldName;
 +	int				fieldOffset;
  +	short			fieldSize;
  +	short			flags;
   } TYPEDESCRIPTION;
  -#define ARRAYSIZE(p)  (sizeof(p)/sizeof(p[0]))
  -typedef struct
  +
  +#define ARRAYSIZE(p)		(sizeof(p)/sizeof(p[0]))
  +
  +typedef struct 
   {
  -// Initialize/shutdown the game (one-time call after loading of game .dll )
  -void   (*pfnGameInit)   ( void );	
  -int	(*pfnSpawn)	( edict_t *pent );
  -void   (*pfnThink)	( edict_t *pent );
  -void   (*pfnUse)	( edict_t *pentUsed, edict_t *pentOther );
  -void   (*pfnTouch)	( edict_t *pentTouched, edict_t *pentOther );
  -void   (*pfnBlocked)   ( edict_t *pentBlocked, edict_t *pentOther );
  -void   (*pfnKeyValue)   ( edict_t *pentKeyvalue, KeyValueData *pkvd );
  -void   (*pfnSave)	( edict_t *pent, SAVERESTOREDATA *pSaveData );
  -int	(*pfnRestore)   ( edict_t *pent, SAVERESTOREDATA *pSaveData, int globalEntity );
  -void   (*pfnSetAbsBox)   ( edict_t *pent );
  -void   (*pfnSaveWriteFields) ( SAVERESTOREDATA *, const char *, void *, TYPEDESCRIPTION *, int );
  -void   (*pfnSaveReadFields) ( SAVERESTOREDATA *, const char *, void *, TYPEDESCRIPTION *, int );
  -void   (*pfnSaveGlobalState)  ( SAVERESTOREDATA * );
  -void   (*pfnRestoreGlobalState) ( SAVERESTOREDATA * );
  -void   (*pfnResetGlobalState)  ( void );
  -qboolean  (*pfnClientConnect)  ( edict_t *pEntity, const char *pszName, const char *pszAddress, char szRejectReason[ 128 ] );
  -
  -void   (*pfnClientDisconnect) ( edict_t *pEntity );
  -void   (*pfnClientKill)  ( edict_t *pEntity );
  -void   (*pfnClientPutInServer) ( edict_t *pEntity );
  -void   (*pfnClientCommand)  ( edict_t *pEntity );
  -void   (*pfnClientUserInfoChanged)( edict_t *pEntity, char *infobuffer );
  -void   (*pfnServerActivate) ( edict_t *pEdictList, int edictCount, int clientMax );
  -void   (*pfnServerDeactivate) ( void );
  -void   (*pfnPlayerPreThink) ( edict_t *pEntity );
  -void   (*pfnPlayerPostThink) ( edict_t *pEntity );
  -void   (*pfnStartFrame)  ( void );
  -void   (*pfnParmsNewLevel)  ( void );
  -void   (*pfnParmsChangeLevel) ( void );
  -  // Returns string describing current .dll.  E.g., TeamFotrress 2, Half-Life
  -const char	 *(*pfnGetGameDescription)( void );	
  -// Notify dll about a player customization.
 -void		 (*pfnPlayerCustomization) ( edict_t *pEntity, customization_t *pCustom ); 
  -// Spectator funcs
  -void   (*pfnSpectatorConnect)  ( edict_t *pEntity );
  -void   (*pfnSpectatorDisconnect) ( edict_t *pEntity );
  -void   (*pfnSpectatorThink)  ( edict_t *pEntity );
  -// Notify game .dll that engine is going to shut down.  Allows mod authors to set a breakpoint.
  -void   (*pfnSys_Error)   ( const char *error_string );
  -void   (*pfnPM_Move) ( struct playermove_s *ppmove, qboolean server );
  -void   (*pfnPM_Init) ( struct playermove_s *ppmove );
  -char   (*pfnPM_FindTextureType)( char *name );
 -void (*pfnSetupVisibility)( struct edict_s *pViewEntity, struct edict_s *pClient, unsigned char **pvs, unsigned char **pas );
  -void   (*pfnUpdateClientData) ( const struct edict_s *ent, int sendweapons, struct clientdata_s *cd );
 -int	(*pfnAddToFullPack)( struct entity_state_s *state, int e, edict_t *ent, edict_t *host, int hostflags, int player, unsigned char *pSet );
 -void (*pfnCreateBaseline) ( int player, int eindex, struct entity_state_s *baseline, struct edict_s *entity, int playermodelindex, vec3_t player_mins, vec3_t player_maxs );
  -void   (*pfnRegisterEncoders) ( void );
  -int	(*pfnGetWeaponData)  ( struct edict_s *player, struct weapon_data_s *info );
  -void   (*pfnCmdStart)   ( const edict_t *player, const struct usercmd_s *cmd, unsigned int random_seed );
  -void   (*pfnCmdEnd)   ( const edict_t *player );
 -// Return 1 if the packet is valid. Set response_buffer_size if you want to send a response packet. Incoming, it holds the max
  -//  size of the response_buffer, so you must zero it out if you choose not to respond.
 -int	(*pfnConnectionlessPacket ) ( const struct netadr_s *net_from, const char *args, char *response_buffer, int *response_buffer_size );
  -// Enumerates player hulls.  Returns 0 if the hull number doesn't exist, 1 otherwise
  -int	(*pfnGetHullBounds) ( int hullnumber, float *mins, float *maxs );
  -// Create baselines for certain "unplaced" items.
  -void   (*pfnCreateInstancedBaselines) ( void );
  -// One of the pfnForceUnmodified files failed the consistency check for the specified player
 -// Return 0 to allow the client to continue, 1 to force immediate disconnection ( with an optional disconnect message of up to 256 characters )
 -int	(*pfnInconsistentFile)( const struct edict_s *player, const char *filename, char *disconnect_message );
  -// The game .dll should return 1 if lag compensation should be allowed ( could also just set
  -//  the sv_unlag cvar.
  -// Most games right now should return 0, until client-side weapon prediction code is written
  -//  and tested for them.
  -int	(*pfnAllowLagCompensation)( void );
  +	// Initialize/shutdown the game (one-time call after loading of game .dll )
 +	void	 	(*pfnGameInit)	 	( void );	 		
 +	int	 		(*pfnSpawn) 			( edict_t *pent );
 +	void	 	(*pfnThink)	 		( edict_t *pent );
 +	void	 	(*pfnUse)	 		( edict_t *pentUsed, edict_t *pentOther );
 +	void	 	(*pfnTouch)	 		( edict_t *pentTouched, edict_t *pentOther );
 +	void	 	(*pfnBlocked)	 	( edict_t *pentBlocked, edict_t *pentOther );
 +	void	 	(*pfnKeyValue)	 	( edict_t *pentKeyvalue, KeyValueData *pkvd );
 +	void	 	(*pfnSave)	 		( edict_t *pent, SAVERESTOREDATA *pSaveData );
 +	int 	 	(*pfnRestore)	 	( edict_t *pent, SAVERESTOREDATA *pSaveData, int globalEntity );
 +	void	 	(*pfnSetAbsBox)	 	( edict_t *pent );
  +
 +	void	 	(*pfnSaveWriteFields)	( SAVERESTOREDATA *, const char *, void *, TYPEDESCRIPTION *, int );
 +	void	 	(*pfnSaveReadFields)	( SAVERESTOREDATA *, const char *, void *, TYPEDESCRIPTION *, int );
  +
 +	void	 	(*pfnSaveGlobalState) 	( SAVERESTOREDATA * );
 +	void	 	(*pfnRestoreGlobalState)	( SAVERESTOREDATA * );
 +	void	 	(*pfnResetGlobalState) 	( void );
  +
 +	qboolean	 (*pfnClientConnect)		( edict_t *pEntity, const char *pszName, const char *pszAddress, char szRejectReason[ 128 ] );
  +	
 +	void	 	(*pfnClientDisconnect)	( edict_t *pEntity );
 +	void	 	(*pfnClientKill) 	( edict_t *pEntity );
 +	void	 	(*pfnClientPutInServer)	( edict_t *pEntity );
 +	void	 	(*pfnClientCommand) 	( edict_t *pEntity );
 +	void	 	(*pfnClientUserInfoChanged)( edict_t *pEntity, char *infobuffer );
  +
 +	void	 	(*pfnServerActivate)	( edict_t *pEdictList, int edictCount, int clientMax );
 +	void	 	(*pfnServerDeactivate)	( void );
  +
 +	void	 	(*pfnPlayerPreThink)	( edict_t *pEntity );
 +	void	 	(*pfnPlayerPostThink)	( edict_t *pEntity );
  +
 +	void	 	(*pfnStartFrame) 	( void );
 +	void	 	(*pfnParmsNewLevel) 	( void );
 +	void	 	(*pfnParmsChangeLevel)	( void );
  +
  +	 // Returns string describing current .dll.  E.g., TeamFotrress 2, Half-Life
  +	const char	 *(*pfnGetGameDescription)( void );	 
  +
  +	// Notify dll about a player customization.
 + void		 (*pfnPlayerCustomization) ( edict_t *pEntity, customization_t *pCustom ); 
  +
  +	// Spectator funcs
 +	void	 	(*pfnSpectatorConnect) 	( edict_t *pEntity );
 +	void	 	(*pfnSpectatorDisconnect)	( edict_t *pEntity );
 +	void	 	(*pfnSpectatorThink) 	( edict_t *pEntity );
  +
  +	// Notify game .dll that engine is going to shut down.  Allows mod authors to set a breakpoint.
 +	void	 	(*pfnSys_Error)	 	( const char *error_string );
  +
 +	void	 	(*pfnPM_Move) ( struct playermove_s *ppmove, qboolean server );
 +	void			(*pfnPM_Init) ( struct playermove_s *ppmove );
 +	char			(*pfnPM_FindTextureType)( char *name );
 +	void	 	(*pfnSetupVisibility)( struct edict_s *pViewEntity, struct edict_s *pClient, unsigned char **pvs, unsigned char **pas );
 +	void	 	(*pfnUpdateClientData) ( const struct edict_s *ent, int sendweapons, struct clientdata_s *cd );
 +	int	 		(*pfnAddToFullPack)( struct entity_state_s *state, int e, edict_t *ent, edict_t *host, int hostflags, int player, unsigned char *pSet );
 +	void	 	(*pfnCreateBaseline) ( int player, int eindex, struct entity_state_s *baseline, struct edict_s *entity, int playermodelindex, vec3_t player_mins, vec3_t player_maxs );
 +	void	 	(*pfnRegisterEncoders)	( void );
 +	int	 	 (*pfnGetWeaponData)		( struct edict_s *player, struct weapon_data_s *info );
  +
 +	void	 	(*pfnCmdStart)	 	( const edict_t *player, const struct usercmd_s *cmd, unsigned int random_seed );
 +	void	 	(*pfnCmdEnd)	 	( const edict_t *player );
  +
 +	// Return 1 if the packet is valid. Set response_buffer_size if you want to send a response packet. Incoming, it holds the max
  +	//  size of the response_buffer, so you must zero it out if you choose not to respond.
 +	int	 		(*pfnConnectionlessPacket )	( const struct netadr_s *net_from, const char *args, char *response_buffer, int *response_buffer_size );
  +
  +	// Enumerates player hulls.  Returns 0 if the hull number doesn't exist, 1 otherwise
 +	int	 	 (*pfnGetHullBounds)	( int hullnumber, float *mins, float *maxs );
  +
  +	// Create baselines for certain "unplaced" items.
 +	void			(*pfnCreateInstancedBaselines) ( void );
  +
  +	// One of the pfnForceUnmodified files failed the consistency check for the specified player
 +	// Return 0 to allow the client to continue, 1 to force immediate disconnection ( with an optional disconnect message of up to 256 characters )
 +	int	 		(*pfnInconsistentFile)( const struct edict_s *player, const char *filename, char *disconnect_message );
  +
  +	// The game .dll should return 1 if lag compensation should be allowed ( could also just set
  +	//  the sv_unlag cvar.
  +	// Most games right now should return 0, until client-side weapon prediction code is written
  +	//  and tested for them.
 +	int	 		(*pfnAllowLagCompensation)( void );
   } DLL_FUNCTIONS;
  -extern DLL_FUNCTIONS  gEntityInterface;
  +
  +extern DLL_FUNCTIONS		gEntityInterface;
  +
   // Current version.
  -#define NEW_DLL_FUNCTIONS_VERSION 1
  +#define NEW_DLL_FUNCTIONS_VERSION	1
  +
   typedef struct
   {
  -// Called right before the object's memory is freed.
  -// Calls its destructor.
  -void   (*pfnOnFreeEntPrivateData)(edict_t *pEnt);
  -void   (*pfnGameShutdown)(void);
  -int	(*pfnShouldCollide)( edict_t *pentTouched, edict_t *pentOther );
  +	// Called right before the object's memory is freed. 
  +	// Calls its destructor.
 +	void			(*pfnOnFreeEntPrivateData)(edict_t *pEnt);
  +	void			(*pfnGameShutdown)(void);
 +	int	 		(*pfnShouldCollide)( edict_t *pentTouched, edict_t *pentOther );
   } NEW_DLL_FUNCTIONS;
  -typedef int (*NEW_DLL_FUNCTIONS_FN)( NEW_DLL_FUNCTIONS *pFunctionTable, int *interfaceVersion );
  +typedef int	(*NEW_DLL_FUNCTIONS_FN)( NEW_DLL_FUNCTIONS *pFunctionTable, int *interfaceVersion );
  +
   // Pointers will be null if the game DLL doesn't support this API.
  -extern NEW_DLL_FUNCTIONS gNewDLLFunctions;
  -typedef int (*APIFUNCTION)( DLL_FUNCTIONS *pFunctionTable, int interfaceVersion );
  -typedef int (*APIFUNCTION2)( DLL_FUNCTIONS *pFunctionTable, int *interfaceVersion );
  -#endif EIFACE_H 
  +extern NEW_DLL_FUNCTIONS	gNewDLLFunctions;
  +
  +typedef int	(*APIFUNCTION)( DLL_FUNCTIONS *pFunctionTable, int interfaceVersion );
  +typedef int	(*APIFUNCTION2)( DLL_FUNCTIONS *pFunctionTable, int *interfaceVersion );
  +
  +#endif /* EIFACE_H */
i can see most are only some lines offset, but all in all there is quite some difference (46kb) ...

cheers


sunny morning view from my balcony:

see our WIKI!
see our filebase!

Last edited by Onno Kreuzinger; 31-03-2004 at 00:00..
  
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Re: CZ released!!!
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sPlOrYgOn
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Default Re: CZ released!!! - 31-03-2004

the sdk on metamod.org dates back to 2002...
  
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Re: CZ released!!!
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dead bwoy
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Default Re: CZ released!!! - 31-03-2004

ok im stumped pmb
the new eiface.h (from the successfully unpacked gz file) is the same as the old one i have... wtf! >
sorry, im a little mad that it took me days to figure out how to unzip the linux sdk and its not even the right one.(?)
I downloaded:
hlsdk-2.3.tgz (which turned into .gz)
hl_sdk_v23.exe
both from metamod.org
the only difference is that the "multiplayer source" and "singleplayer source" directories have been renamed to "multiplayer" and "singleplayer" respectfully, as in says in http://metamod.org/files/sdk/hlsdk-2.3.txt I saw nothing about the changes that are included in your "current" sdk.
are you sure you got your "current" sdk from metamod.org? Can anyone provide me with a link to the current sdk?

Last edited by dead bwoy; 31-03-2004 at 01:18..
  
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Re: CZ released!!!
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  (#47)
Pierre-Marie Baty
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Default Re: CZ released!!! - 31-03-2004

heck, wtf ? They changed the metamod SDK??? that's the only explanation I see ! Sorry for all that I said then

Memed, our SDK at bots-united is up to date AFAIK ? "We" should (we = the first one to log in at the server) perhaps make a release and publish it...



RACC home - Bots-United: beer, babies & bots (especially the latter)
"Learn to think by yourself, else others will do it for you."
  
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Re: CZ released!!!
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dead bwoy
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Default Re: CZ released!!! - 31-03-2004

so where should i check for the download?
lemme know and ill check till its there
  
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Re: CZ released!!!
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Terran
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Default Re: CZ released!!! - 31-03-2004

If I remember correctly I'm using the original HL-SDK 2.3 with the official patch from VALVe which included the new eiface.h, archtype.h and Sequence.h.
I also tried other variants of the HL-SDK but always failed because of some problems...
  
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Re: CZ released!!!
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  (#50)
Onno Kreuzinger
aka: memed / Server Admin
 
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Default Re: CZ released!!! - 31-03-2004

A download of the version first used to make the hpb_bot and realbot wip for linux is allready here:
[removed, updated see below]

/edit
i made new releases, there are now two downloads:
one archive containing only the hlsdk-2.3:
BU-hl-sdk-2.3.tar.bz2

and a second archive containing the hlsdk-2.3, metamod sources and hpb_bot sources:
BU-hl-bot-build-example.tar.bz2

The fist pack is the hlsdk used internal by the bots united server, it should work for windows and linux, but i suggest to link only against the multiplayer tree, for me the singleplayer tree does not look fully updated.

The second pack is suitable to compile metamod and hpb_bot on it's own, a perfect startpoint to develop bots in linux and probably also for windows. The hpb_bot code is from march 3., i assume that's the lates version provided by Pierre-Marie.

Small readmes are included in both archives, if any questions arise feel fee to start a FAQ in the wiki
(section server wiki or developer wiki)

edit/
cheers memed


sunny morning view from my balcony:

see our WIKI!
see our filebase!

Last edited by Onno Kreuzinger; 31-03-2004 at 15:27..
  
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