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Podbots running away?? -.-
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woot woot
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Default Podbots running away?? -.- - 02-03-2006

There's two instances that this happens:

1. When a Terr. bot reaches a bomb site, sometimes they don't even plant it, and they just proceed to the other bombsite where there are other people/bots (de_dust, de_dust2). I mean, lol, why would they go to the other where they can potentially get killed to plant? xD

2. When they are being shot at, they run backwards (which I hate) because they seem to run backwards more often now, when they should be turning around so they don't get killed. And they run away from the fights when I know they could easily kill the other person/bot. They run backwards btw more often than seeing them running forward, not to mention they're facing the wall and running sideways when they see another bot on the other side. =/

Also, can you fix the nade throwing?? It's so embarrassing lol seeing themselves get killed. -.- They just throw it blindly at the sky.... not anywhere near their supposed target.
  
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Re: Podbots running away?? -.-
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KWo
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Default Re: Podbots running away?? -.- - 03-03-2006

I can confirm all of this. Nade throwing is really hard thing to get it working correctly in code, but... In current sources I'm trying at least to prevent bots to throw in accidently direction. Also they don't look so often at the wall right now. It's not perfect yet, but I believe it's a bit better at least. It has also some dark side - this what I'm trying right now with described above - I'm forcing them to "forget" enemy behind the obstacle more often, so sometimes they are surprised by the enemy they shouldn't be surprised.
Work in progress...
  
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Re: Podbots running away?? -.-
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woot woot
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Default Re: Podbots running away?? -.- - 03-03-2006

hehe Thanks Kwo.

I guess I'll just wait and see. ^^
  
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