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Go Back   .:: Bots United ::. > Cyborg Factory > POD-Bot mm > Bug Reports
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Re: Freezetime Bug
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Pierre-Marie Baty
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Default Re: Freezetime Bug - 21-04-2004

This has been implemented in POD-bot already. A member variable of the bot_t structure is set to TRUE when the buy icon is lit.



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Re: Freezetime Bug
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stefanhendriks
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Default Re: Freezetime Bug - 21-04-2004

This is why i split up my RBN files. Although this is not really comparible. The RBN file only contains the barebones to make bots move. All other info, flags, and stuff are saved into other files. In this case for WIP #10 you can set 'important areas' which are simply said nodes with an 'important goal' tag (like you have with POD?). This is saved into an INI file. The loading procedure loads the coordinates and finds the most closest NODE to attach this info to. This way, by not storing it directly to the node itself you can apply this to every RBN file created.


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Re: Freezetime Bug
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Ammar
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Default Re: Freezetime Bug - 21-04-2004

lol, it was just an idea, I also did state that it might change too many things therefore would be a waste of time. Anyway, I can see now that this is not possible, but if you look at ivp bot, the bots actually buy the same and leave no matter what the freezetime is set to.
  
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Re: Freezetime Bug
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>BKA< T Wrecks
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Default Re: Freezetime Bug - 21-04-2004

No problem - I think I sounded somewhat harsher than I wanted to... bad mood.
But that IVPBot thing sounds very interesting. Do you know how the IVP coders solved that problem? Is it dll-side or waypoint-side? AFAIK, IVP uses the default PB 2.5 waypoints, doesn't it? So it must be something in the code... personally, I don't care much about that feature, but hey, if there are ppl who'd appreciate it and if it's feasible, why not? It would be interesting to learn more about how the IVP guys did that.



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Re: Freezetime Bug
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Wei Mingzhi
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Default Re: Freezetime Bug - 22-04-2004

I would suggest adding a configurable item which can turn on/off bots buying. And we can turn off it when playing maps like awp_map or fy_iceworld2.

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Re: Freezetime Bug
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SoUlFaThEr
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Default Re: Freezetime Bug - 22-04-2004

NICE idea


  
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Re: Freezetime Bug
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Pierre-Marie Baty
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Default Re: Freezetime Bug - 23-04-2004

In this version of the bot I have the bots don't bother buying guns if they don't see the buy icon lit on their HUD, which is not the case in fy_ maps. Hence in fy_iceworld the bots should not buy guns (not tested but should be).



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Re: Freezetime Bug
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SoUlFaThEr
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Default Re: Freezetime Bug - 23-04-2004

i dont see problems with them on fy_iceworld or awp map with the dll i have.......soon to be released btw. they dont stall out like they are still trying to buy........so its fine

i still am waiting to see a bot PURPOSELY drop a weapon he bought.......for a better ARMOR_ENTITY weapon on the ground in awp_map.

maybe i should make a small map with a buy option and spread weapons entites through it......and see if he decides differently.......



Last edited by SoUlFaThEr; 23-04-2004 at 04:02..
  
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Re: Freezetime Bug
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Asurmen
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Default Re: Freezetime Bug - 24-04-2004

Sup all.

Slighty off topic but...is the next version just about ready for public testing?

Until next time....Cheers!


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