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observations v3.0B16b
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HuntTheShunt
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Default observations v3.0B16b - 12-11-2006

Last version I had installed was r2b46d.

Love the kill all bots when last human dies.

Bots seem to ignore an easy plant
bots seem to stick at spawn on aztec 1.5 maps. Yes I did load the 1.5 over the default 1.6 maps.

Team work is stunning!
Is it possible to make bots respond/move towards a sound that an enemy produces more?

Thanks for all your work on this bot.
  
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Re: observations v3.0B16b
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KWo
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Default Re: observations v3.0B16b - 13-11-2006

Quote:
Originally Posted by HuntTheShunt
Bots seem to ignore an easy plant
bots seem to stick at spawn on aztec 1.5 maps.
I believe these are bugs You wanted to report..

Quote:
Originally Posted by HuntTheShunt
Is it possible to make bots respond/move towards a sound that an enemy produces more?
... and this is an idea You've got after playing.
  
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Re: observations v3.0B16b
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Ancient
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Default Re: observations v3.0B16b - 13-11-2006

Well pbmm does come with de_aztec(CS 1.5).pwf waypoints.

Do you need some remakes?


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Re: observations v3.0B16b
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person135
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Default Re: observations v3.0B16b - 13-11-2006

can you play with 1.5 aztec map on cs1.6?

Also, I agree with the bomb planting. The bots really like to avoid an easy plant.
  
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Re: observations v3.0B16b
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HuntTheShunt
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Default Re: observations v3.0B16b - 13-11-2006

Quote:
Originally Posted by person135 View Post
can you play with 1.5 aztec map on cs1.6?

Also, I agree with the bomb planting. The bots really like to avoid an easy plant.
I only play on 1.5.
1.6 in my view is a dumb down Counter-Strike with pritty pictures. (well stunning graphics)
  
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Re: observations v3.0B16b
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HuntTheShunt
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Default Re: observations v3.0B16b - 13-11-2006

Quote:
Originally Posted by KWo View Post
I believe these are bugs You wanted to report..


... and this is an idea You've got after playing.
Yes and yes.
Although bug seem harsh
  
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Re: observations v3.0B16b
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HuntTheShunt
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Default Re: observations v3.0B16b - 13-11-2006

Quote:
Originally Posted by Ancient View Post
Well pbmm does come with de_aztec(CS 1.5).pwf waypoints.

Do you need some remakes?
It that will cure the problem yes please.
  
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Re: observations v3.0B16b
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Ancient
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Default Re: observations v3.0B16b - 13-11-2006

Well the de_aztec with not (cs 1.5) are 1.6 waypoints, you should rename it to like de_aztec (CS 1.6) Then take the (CS 1.5) out of the other one.

Change to means: Rename!
de_aztec -> Change to -> de_aztec (CS 1.6)
de_aztec (CS 1.5) -> Change to -> de_aztec

Do same for inferno, militia and piranisei (I can't spell it).


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Re: observations v3.0B16b
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HuntTheShunt
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Default Re: observations v3.0B16b - 14-11-2006

Quote:
Originally Posted by Ancient View Post
Well the de_aztec with not (cs 1.5) are 1.6 waypoints, you should rename it to like de_aztec (CS 1.6) Then take the (CS 1.5) out of the other one.

Change to means: Rename!
de_aztec -> Change to -> de_aztec (CS 1.6)
de_aztec (CS 1.5) -> Change to -> de_aztec

Do same for inferno, militia and piranisei (I can't spell it).
That is what I have always done.
Effectifly the same
de_aztec -> Move to -> Temp folder
de_aztec (CS 1.5) -> Change to -> de_aztec
  
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