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Sandbot A bot for Gunman Chronicles and They Hunger - by tschumann

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Sandbot v0.4.1 released
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tschumann
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Default Sandbot v0.4.1 released - 10-09-2017

Sandbot v0.4.1 has been released!

Mirrors
ModDB: http://www.moddb.com/mods/sandbot/do...s/sandbot-v041
Bots United: http://filebase.bots-united.com/inde...ct=view&id=470

Changelog
- [All] Replaced botdonshoot console command with bot_shoot cvar (controls whether bots will shoot at real players).
- [Windows] Updated Windows compiler to Visual Studio 2017 (from Visual Studio 200.
- [Linux] Updated Linux compiler to gcc 6.3.0 (from I'm not sure what - gcc 4.8.2? gcc 4.9.0?).
- [Linux] Added a bunch of extra gcc flags to better optimise the code (thanks RoboCop@Bots United).
- [Linux] Tidied up the Makefile.
- [Linux] Added debug symbol generation to Makefile.
- [Day of Defeat] Bots will now move at walk speed instead of sprinting everywhere.
- [Day of Defeat] Bots will now say when they're reloading.
- [Opposing Force] Added Opposing Force CTF support.
- [Natural Selection] Marine bots will now say when they're reloading.
- [Natural Selection] Marine bots are now slightly less accurate to compensate for the fact their vision isn't reduced in dark areas.

Tagged release is available at https://github.com/tschumann/sandbot...ses/tag/v0.4.1
   
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Re: Sandbot v0.4.1 released
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Persephone
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Default Re: Sandbot v0.4.1 released - 11-09-2017

Added Opposing Force CTF support

Finally, it's good to see them playing on CTF maps like this, although they are too many (just ignore Hasan, Frizqha, and Rina, they are HPB_BOT) -_-

Someday later, if you can make bot_count works properly, just tell me, okay?
   
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Re: Sandbot v0.4.1 released
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Default Re: Sandbot v0.4.1 released - 12-09-2017

Yes, finally got it working.
What's the problem with bot_count?
   
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Re: Sandbot v0.4.1 released
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Persephone
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Default Re: Sandbot v0.4.1 released - 12-09-2017

Did you forget about that? 11 bots is too many for me (especially if playing on small map like this)

That's why we need to change bot_count, so we can decide the number of bots playing depending on the map.
   
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Re: Sandbot v0.4.1 released
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Default Re: Sandbot v0.4.1 released - 14-09-2017

I can reduce the default but it's a cvar which should take effect once you restart or change the map.
   
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Re: Sandbot v0.4.1 released
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Lifeisverystrangeindeed!
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Default Re: Sandbot v0.4.1 released - 22-09-2017

The game crashes for me on OP4. I cant play locally using the bots without it crashing in a few frames. Its really annoying, which means I can only use jk_botti in DM, and not play the CTF/CP mode with sandbot
   
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Re: Sandbot v0.4.1 released
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tschumann
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Default Re: Sandbot v0.4.1 released - 23-09-2017

Which map are you on? Are you using MetaMod/MetaMod-P or something like? What operating system are you using?
   
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Re: Sandbot v0.4.1 released
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Lifeisverystrangeindeed!
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Default Re: Sandbot v0.4.1 released - 23-09-2017

If I start any map the game crashes. Im using normal Metamod, version 1.20. I have Windows 10 x64 home edition, and Im using the Steam version
   
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Re: Sandbot v0.4.1 released
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tschumann
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Default Re: Sandbot v0.4.1 released - 23-09-2017

Hm, I haven't tested with plain MetaMod in a while (usually I use MetaMod-P). When it crashes do you get a .mdmp or .dmp file in Steam\dumps\ ?
   
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Re: Sandbot v0.4.1 released
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Lifeisverystrangeindeed!
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Default Re: Sandbot v0.4.1 released - 23-09-2017

I get a .dmp file in Steam\dumps\
   
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