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Sandbot A bot for Gunman Chronicles and They Hunger - by tschumann

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Re: progress
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  (#151)
Persephone
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Default Re: progress - 18-12-2018

Sandpit? It looks like Garry's MOD :/

Don't forget about Sandbot please

Btw, have you read my private message to you?
  
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Re: progress
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  (#152)
tschumann
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Default Re: progress - 21-12-2018

The joys of working on multiple things at once...

What private message? I don't think I got one.
  
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Re: progress
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  (#153)
Persephone
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Default Re: progress - 22-12-2018

Yeah, but working on multiple projects at once could makes some headache though 😁

About private message, try click on your own profile
  
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Re: progress
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tschumann
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Default Re: progress - 22-12-2018

Yeah no private messages - the last one I got was in June.
  
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Re: progress
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  (#155)
Persephone
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Default Re: progress - 22-12-2018

Sorry, I mean Visitor Message, not private Message

Click on your name, then View Public Profile
  
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Re: progress
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  (#156)
tschumann
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Default Re: progress - 23-12-2018

I see it now.
  
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Re: progress
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tschumann
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Default Re: progress - 27-12-2018

Did some work on Opposing Force Capture Point support today - bit of a pain as there's no easy way to see who a capture point actually belongs to, if anyone, as far as I can see. pev->skin looks like it store the team owner but it doesn't.
Looks like I'll have to get all capture points and see whether the func_wall they activate when captured is visible or not... which kind of sucks.
  
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Re: progress
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  (#158)
Persephone
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Default Re: progress - 30-12-2018

Huh? What func_wall? I was often making a map for Opposing Force CTF with Valve Hammer Editor, and I never used it. I mean, what usefulness of it? All you have to do is placing an entity called "item_ctfbase" and it has default models called "civ_stand.mdl" (for Black Mesa team) or you can rename it to "mil_stand.mdl" (for Opposing Force team). Don't forget to place entity called "item_ctfflag" inside the base for each team. So you don't need func_wall at all.
  
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Re: progress
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Roberto
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Default Re: progress - 31-12-2018

It's hard to make bots do anything well other than DM but keep trying, tschumann! 'Cause most often the most fun modes to play are not deathmatch.
  
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Re: progress
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tschumann
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Default Re: progress - 31-12-2018

Quote:
Originally Posted by Persephone View Post
Huh? What func_wall? I was often making a map for Opposing Force CTF with Valve Hammer Editor, and I never used it. I mean, what usefulness of it? All you have to do is placing an entity called "item_ctfbase" and it has default models called "civ_stand.mdl" (for Black Mesa team) or you can rename it to "mil_stand.mdl" (for Opposing Force team). Don't forget to place entity called "item_ctfflag" inside the base for each team. So you don't need func_wall at all.
Opposing Force Capture Point is different to Opposing Force Capture The Flag - it has two trigger_ctfgeneric entities that trigger the visibility of func_wall entities.

Quote:
Originally Posted by Roberto View Post
It's hard to make bots do anything well other than DM but keep trying, tschumann! 'Cause most often the most fun modes to play are not deathmatch.
Agreed!
  
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