.:: Bots United ::.  
filebase forums discord server github wiki web
cubebot epodbot fritzbot gravebot grogbot hpbbot ivpbot jkbotti joebot
meanmod podbotmm racc rcbot realbot sandbot shrikebot soulfathermaps yapb

Go Back   .:: Bots United ::. > Cyborg Factory > POD-Bot mm > Releases, Installers, Docs & Coding
Releases, Installers, Docs & Coding Where the official development happens

Reply
 
Thread Tools
Re: podbot grenade throwing bug
Old
  (#11)
[NvT]_KaszpiR_
Member
 
[NvT]_KaszpiR_'s Avatar
 
Status: Offline
Posts: 322
Join Date: Apr 2004
Default Re: podbot grenade throwing bug - 28-05-2004

i experienced usually this:
bot wants to throw grenade
he stops and gets the nade to hand
then he spins on the place he is and finally trows grenade on the floor (or any stupid direction)
and usually nade lands exackly under his legs

and boom


they should trow nades faster, and i was thinking if it is possible to write simple algorithm so that bot would predict at least one or 2 nade bumps from the wall or ceiling
  
Reply With Quote
Re: podbot grenade throwing bug
Old
  (#12)
KWo
Developer of PODBot mm
 
KWo's Avatar
 
Status: Offline
Posts: 3,425
Join Date: Apr 2004
Default Re: podbot grenade throwing bug - 28-05-2004

Quote:
Originally Posted by [NvT]_KaszpiR_
they should trow nades faster, and i was thinking if it is possible to write simple algorithm so that bot would predict at least one or 2 nade bumps from the wall or ceiling
You are a coder - so You can help in this. Do it!

Last edited by KWo; 28-05-2004 at 12:20..
  
Reply With Quote
Re: podbot grenade throwing bug
Old
  (#13)
Huntkillaz
Member
 
Huntkillaz's Avatar
 
Status: Offline
Posts: 594
Join Date: Mar 2004
Location: Middle Earth (New Zealand)
Default Re: podbot grenade throwing bug - 29-05-2004

Quote:
Originally Posted by [NvT]_KaszpiR_
i experienced usually this:
bot wants to throw grenade
he stops and gets the nade to hand
then he spins on the place he is and finally trows grenade on the floor (or any stupid direction)
and usually nade lands exackly under his legs

and boom


they should trow nades faster, and i was thinking if it is possible to write simple algorithm so that bot would predict at least one or 2 nade bumps from the wall or ceiling
i always thought it was kinda easy to implement since projectile motion is covered in physics and maths alot...i mean make em do it in a snapshot time and not changing...it should work better i guess....i'll have a look at the code....though i only know a bit of java


●_•
  
Reply With Quote
Re: podbot grenade throwing bug
Old
  (#14)
sPlOrYgOn
<-- He did it.
 
sPlOrYgOn's Avatar
 
Status: Offline
Posts: 1,558
Join Date: Jan 2004
Location: Los Angeles, California, USA, North America, Earth, Solar System, Milky Way.
Default Re: podbot grenade throwing bug - 29-05-2004

I'm just in 10th grade
haven't taken physics yet...
but I'm in Math Analysis/Trignometry...
and I think I remotely remember being taught how objects fall and the formulas and all that...
but it's all gone outta my head right now
  
Reply With Quote
Re: podbot grenade throwing bug
Old
  (#15)
Huntkillaz
Member
 
Huntkillaz's Avatar
 
Status: Offline
Posts: 594
Join Date: Mar 2004
Location: Middle Earth (New Zealand)
Default Re: podbot grenade throwing bug - 29-05-2004

Quote:
Originally Posted by sPlOrYgOn
I'm just in 10th grade
haven't taken physics yet...
but I'm in Math Analysis/Trignometry...
and I think I remotely remember being taught how objects fall and the formulas and all that...
but it's all gone outta my head right now
dude i wasn't implying that u guys do it...i was just saying that i thought this would be one of the easy things to nail by a l33t coder

for someone who's in 10th grade ur doing great

ps: whats 10th grade as age wise...we don't use grades in nz :o


●_•
  
Reply With Quote
Re: podbot grenade throwing bug
Old
  (#16)
sPlOrYgOn
<-- He did it.
 
sPlOrYgOn's Avatar
 
Status: Offline
Posts: 1,558
Join Date: Jan 2004
Location: Los Angeles, California, USA, North America, Earth, Solar System, Milky Way.
Default Re: podbot grenade throwing bug - 29-05-2004

I'm 16 years old

[edit]
anyone actually know the formulas or anything?
some help coding or providing math help would be appreciated
[/edit]

Last edited by sPlOrYgOn; 29-05-2004 at 06:33..
  
Reply With Quote
Re: podbot grenade throwing bug
Old
  (#17)
Huntkillaz
Member
 
Huntkillaz's Avatar
 
Status: Offline
Posts: 594
Join Date: Mar 2004
Location: Middle Earth (New Zealand)
Default Re: podbot grenade throwing bug - 29-05-2004

Quote:
Originally Posted by sPlOrYgOn
I'm 16 years old

[edit]
anyone actually know the formulas or anything?
some help coding or providing math help would be appreciated
[/edit]
fire up google and search projectile motion

http://www.physics.purdue.edu/~jhglbrg/beginner.html ....a review of some sites

http://library.thinkquest.org/2779/Even_more.html
http://id.mind.net/~zona/mstm/physics/mechanics/curvedMotion/projectileMotion/generalSolution/generalSolution.html


..i'll look up my physics book for some stuff.....it's been a 2 yrs since i've touched physics...


●_•

Last edited by Huntkillaz; 29-05-2004 at 06:51..
  
Reply With Quote
Re: podbot grenade throwing bug
Old
  (#18)
sPlOrYgOn
<-- He did it.
 
sPlOrYgOn's Avatar
 
Status: Offline
Posts: 1,558
Join Date: Jan 2004
Location: Los Angeles, California, USA, North America, Earth, Solar System, Milky Way.
Default Re: podbot grenade throwing bug - 29-05-2004

strange...
pb2.6mm currently uses the same throwing code as the pb2.6 that CF released...
did this throwing bug exist since 2.5?
or did CF play around with this code before he released it?
  
Reply With Quote
Re: podbot grenade throwing bug
Old
  (#19)
Huntkillaz
Member
 
Huntkillaz's Avatar
 
Status: Offline
Posts: 594
Join Date: Mar 2004
Location: Middle Earth (New Zealand)
Default Re: podbot grenade throwing bug - 30-05-2004

Quote:
Originally Posted by sPlOrYgOn
strange...
pb2.6mm currently uses the same throwing code as the pb2.6 that CF released...
did this throwing bug exist since 2.5?
or did CF play around with this code before he released it?
he did change stuff b4 the release of 2.6 8o

Quote:

Version 2.6
+ FIXED: DS SERVER CVAR
+ FIXED: Borg Mode and added extra Borg Cam
+ FIXED: Misc Bugs when attacking
+ FIXED: Bots switching to next Weapon when only Ammo in current Clip
+ FIXED: Duck/Jumping Bug
+ FIXED: About 3 MB of Memory/Resource Leaks
+ Rewrote func type handling, especially buttons
+ Aiming now affected by Enemy Velocity & Bot Turns
+ Bots continue their Tasks if no direct Path to Enemy
+ CT Bots low on health (or 50% Probability) guard a dropped C4
+ Rewrote Startup Routines which previously caused the stupid jumping
+ Smarter Grenade Usage
+ Correct FOV for each Weapon & Sniping Mode
+ New Zoom Switching allows better sniping weapon usage
+ Changes in the Behaviour Code - Bots try to go for Cover faster
+ Misc changes to the statistics system - depending on Emotions Bots may camp instead of moving to dangerous positions
+ Bots don't move in Intermission
+ Bots leave their camping/hiding position if they get hurt by unusual damage like drowning or gas


●_•
  
Reply With Quote
Re: podbot grenade throwing bug
Old
  (#20)
sPlOrYgOn
<-- He did it.
 
sPlOrYgOn's Avatar
 
Status: Offline
Posts: 1,558
Join Date: Jan 2004
Location: Los Angeles, California, USA, North America, Earth, Solar System, Milky Way.
Default Re: podbot grenade throwing bug - 30-05-2004

yea... smarter... right...
  
Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump



Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
vBulletin Skin developed by: vBStyles.com