Bonjour,
I would like to know, what's difference between :
This code :
Code:
sprintf (player_origin, "%0.0f %0.0f %0.0f", pPlayer->v.origin.x, pPlayer->v.origin.y, pPlayer->v.origin.z);
pkvd.szClassName = "armoury_entity";
pkvd.szKeyName = "origin";
pkvd.szValue = player_origin;
pkvd.fHandled = FALSE;
MDLL_KeyValue (pGrenade, &pkvd);
it's a sample (for vector value)
Code:
pEntity->v.origin = Vector (-2107.2, 2448.2, 36.0)
Why do u use MDLL_KeyValue ?
And last question, it's possible to redefine with metamod the value of "m_bloodColor" ?
Thx for u help.
Regards,