i have tried out newly first playable WIP.yeath,allied bot could won the game after steal and deliver action supported now.thx TomTom!
but i think it will be necessary to improvement on many aspects.
let's talk about the fight for main entrance.during the match,we can see
some cases that not expected.
1.the allied prefer chose rear way into the base and not constructed allied side mg42 until the tank crossed bridge or further while the axis always cross the river to the allied side to attack madly even spawnkilling!so u can see the tank was laying on the road far from the bridge or near bridge but
10min left only.
2.the allied engineers escort the tank near the bridge and prone to construct bridge while axis at the main entrance defending at other side of bridge.allied usually failed to construct it completely,even a lucky one did it,axis engineer dynamited on it at once.then some
strange happened axis still jump onto the river to dynamite after the bridge destroyed completely?
3.allied really like to go for rear path to capture the depotyard,but it seemd that i havn't seen allied respawn at depotyard well as u expected and after a while axis reseized the flag.allied engineers kept on chosing dynamite at main entrance inside. but
9 of 10 times failed if just one axis engineer roaming in the base.
so i have to make
conclusion that the strategy for allied using rear path to blow main entrnace earlier than regular ways was
not practicable method.
Fortunately,i got
another plan:
Only activate rear path for allied engineer
if allied pay attention to mg42nest and the tank that cross the bridge under the main entrance and allied engineer tried to dynamite at the face of main entrance failed many times.Of course,i don't object to the rear path for allied cvops to capture flag if u can make sure the flag respawn do function well for allied.
Well,let our views transfer to
main chapter on the map.i was afraid that i had seen allied engineers sticking at depot calling:"escort vehicle!" after the tank reached at depot successful?
after tank reached at depotyard and the electric train ready to go to the ramp.the allied always go to the depotyard through shortcut instead of tunnel ways while axis owned flag.the allied often crowded at the door which only way to outside and easy for axis to kill one by one.until
last min of the match they kept on fighting for flag sometimes!
when allied owned flag,axis forced to strengthen defense,but it seemed impossible for axis engineer which roaming outdoor to construct the radar mg42nest when he tried in vain to climb up the ledge near the nest?even if mg42 constructed,never seen any axis use it?the fuel lightly defense maybe too weak if the axis repawned at depotyard and some allied lucky sneak into the fuelbase.
So
my suggestion is coming out:when the train go for the ramp and axis still owned flag,Active lightly fuelbase defense.
split the respawn,one or two axis repawn at depotyard while more ones at main bunker ready for defending in the tunnel and nearby the fuelbase;when axis lose flag,Active heavily reforced defense as well as lightly defense:
split respawn,one or two near the radar the others at main bunker,need do more defense into the fuelbase like landmine planted,fuelbase mg42nest,sniper at top of the mountain near the fuelbase or so on.BTW no matter whether axis lost flag or not the axis main bunker mg42 should be
first considerble defend spot.
The switch of front gate for bots using near the fuel was a pretty idea!but i'm afraid no allied noticed that.
Actually allied attacking to the fuelbase needs to do more improvement and strengthen.
oh,if i think of some idea for allied attacking,i will share with u if i'm free time.