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Go Back   .:: Bots United ::. > Cyborg Factory > FritzBot > Waypoint Forum
Waypoint Forum A place to request waypoints for a specific map, or to check on the progress of waypoints for your favorite maps.

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Re: Caha_tavern_b2 waypoints
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Nova2001
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Default Re: Caha_tavern_b2 waypoints - 18-06-2007

Wow. Very impressive. My hat is off and already somewhere over there.
  
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Re: Caha_tavern_b2 waypoints
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TomTom
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Default Re: Caha_tavern_b2 waypoints - 26-06-2007

I have been rather busy in the real world so I have had limited time on Fritzbot ET projects. Anyway I have posted 0.20 as a preview. Mostly tested but more tweaks likely.
The new electric fence alas, is still invisible, you will know it when you hit it, mildly painful...


.one Ringstellung to rule them all.
  
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Re: Caha_tavern_b2 waypoints
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nedd3h
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Default Re: Caha_tavern_b2 waypoints - 27-06-2007

Quote:
Originally Posted by TomTom
I have been rather busy in the real world
me too

...will get this on my server and tested as soon as i can!
  
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Re: Caha_tavern_b2 waypoints
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=AIM=
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Default Re: Caha_tavern_b2 waypoints - 27-06-2007

This map is absolutly bloody brilliant to play now. Man you are a genius.

I had six people in plus bots, got past all of um to the generator only to find no way to blow it, ran back down to help secure the floors and work my way up again. to cut a long story short, I won the map with 23 sec's before the end. With the balance enabled like you said. Fantastic.
  
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Re: Caha_tavern_b2 waypoints
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TomTom
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Default Re: Caha_tavern_b2 waypoints - 29-06-2007

Ah shucks...We couldn't have done it with out you, nova2001, nedd3h and everybody else who helps out in these forums. Thanks for your help and patience everybody.

If a Genius is in the forest and nobody hears him, doesn't that mean he was dumb to get lost in the first place
  
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Re: Caha_tavern_b2 waypoints
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nedd3h
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Default Re: Caha_tavern_b2 waypoints - 30-06-2007

Thanks TomTom, update on my server now
  
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Re: Caha_tavern_b2 waypoints
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TomTom
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Default Re: Caha_tavern_b2 waypoints - 21-08-2007

I have decided to release the waypoints with just a few changes to maintain the bot balance. The biggest change you will see is that axis may now destroy the ladder barrier and stairs wall from either side. Most of my latest work was in the script-aiscript communication and should not affect play.


.one Ringstellung to rule them all.
  
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Re: Caha_tavern_b2 waypoints
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nedd3h
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Default Re: Caha_tavern_b2 waypoints - 22-08-2007

thanks again!

this will be hosted from my site
my ET server is now run from home by request
only a small number of fans left in australia
  
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Re: Caha_tavern_b2 waypoints
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TomTom
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Default Re: Caha_tavern_b2 waypoints - 29-02-2008

Saw a small bug so I squashed it in 1.01 which I hope meets with nedd3h's approval
(And if you want a new waypoint to play for this weekend stay tuned to the waypoint forum...)


.one Ringstellung to rule them all.
  
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Re: Caha_tavern_b2 waypoints
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nedd3h
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Default Re: Caha_tavern_b2 waypoints - 03-03-2008

great stuff!

my test server should be up by end of week
feedback on way!
  
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