I have been rather busy in the real world so I have had limited time on Fritzbot ET projects. Anyway I have posted 0.20 as a preview. Mostly tested but more tweaks likely.
The new electric fence alas, is still invisible, you will know it when you hit it, mildly painful...
This map is absolutly bloody brilliant to play now. Man you are a genius.
I had six people in plus bots, got past all of um to the generator only to find no way to blow it, ran back down to help secure the floors and work my way up again. to cut a long story short, I won the map with 23 sec's before the end. With the balance enabled like you said. Fantastic.
Ah shucks...We couldn't have done it with out you, nova2001, nedd3h and everybody else who helps out in these forums. Thanks for your help and patience everybody.
If a Genius is in the forest and nobody hears him, doesn't that mean he was dumb to get lost in the first place
I have decided to release the waypoints with just a few changes to maintain the bot balance. The biggest change you will see is that axis may now destroy the ladder barrier and stairs wall from either side. Most of my latest work was in the script-aiscript communication and should not affect play.
Saw a small bug so I squashed it in 1.01 which I hope meets with nedd3h's approval
(And if you want a new waypoint to play for this weekend stay tuned to the waypoint forum...)