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YaPB Yet another POD-Bot flavor by Whistler and Jeefo Counter-Strike

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YaPB Android Port
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openglhk
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Default YaPB Android Port - 16-12-2015

Quote:
Originally Posted by jeefo View Post
Not sure, what you want exactly.

Just a note: Xash3D engine compatibility is now fixed. try: https://yapb.jeefo.net/drop/yapb/4348_git152/
is it possible to compile yapb on Xash3D Android ver?
  
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Re: YaPB2 Updates
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jeefo
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Default Re: YaPB2 Updates - 16-12-2015

Quote:
Originally Posted by openglhk View Post
is it possible to compile yapb on Xash3D Android ver?
Is there some cs available on android on xash?
  
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Re: YaPB2 Updates
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Default Re: YaPB2 Updates - 17-12-2015

Quote:
Originally Posted by jeefo View Post
Is there some cs available on android on xash?
Yes, but Yapb not working on Xash3d android ver:

Critical: Mod that you has started, not supported by this bot (gamedir: cstrike)
svc_bad expected 0 bytes, it written 32. Ignored.

rewritten client.dll? https://github.com/SDLash3D/cs16-client
csdm mod? http://hlfx.ru/forum/showthread.php?threadid=3889
  
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Re: YaPB2 Updates
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Default Re: YaPB2 Updates - 17-12-2015

Quote:
Originally Posted by openglhk View Post
Yes, but Yapb not working on Xash3d android ver:

Critical: Mod that you has started, not supported by this bot (gamedir: cstrike)
svc_bad expected 0 bytes, it written 32. Ignored.

rewritten client.dll? https://github.com/SDLash3D/cs16-client
csdm mod? http://hlfx.ru/forum/showthread.php?threadid=3889
client.dll is not necessary for bot to work.

looked into the sources of csdm mod, it's totally different game. not sure, if it's possible to adapt yapb for that game.
  
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Re: YaPB2 Updates
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Default Re: YaPB2 Updates - 17-12-2015

Ok i have made quick'n'dirty port to CSDM mod for bot dll, but it's not fully functional.

weapon usage is totally wrong, as this csdm has different weapon ids.

i have used standard de_dust2 from cs 1.6 (+ added wad's from there), to not make the waypoints.

file attached. (windows, by now)

i think it's possible to port bot code to arm.
Attached Files
File Type: zip yapb.zip (419.5 KB, 1068 views)
  
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Re: YaPB2 Updates
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openglhk
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Default Re: YaPB2 Updates - 17-12-2015

Quote:
Originally Posted by jeefo View Post
client.dll is not necessary for bot to work.

looked into the sources of csdm mod, it's totally different game. not sure, if it's possible to adapt yapb for that game.
how about mp.dll decompile code?
https://github.com/Nagist/cs16nd
  
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Re: YaPB2 Updates
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openglhk
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Default Re: YaPB2 Updates - 17-12-2015

Quote:
Originally Posted by jeefo View Post
Ok i have made quick'n'dirty port to CSDM mod for bot dll, but it's not fully functional.

weapon usage is totally wrong, as this csdm has different weapon ids.

i have used standard de_dust2 from cs 1.6 (+ added wad's from there), to not make the waypoints.

file attached. (windows, by now)

i think it's possible to port bot code to arm.
Thank you! You're awesome!
  
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Re: YaPB2 Updates
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openglhk
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Default Re: YaPB2 Updates - 18-12-2015

Do I need to reference xash3d engines header file for compile yapb?
  
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Re: YaPB2 Updates
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jeefo
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Default Re: YaPB2 Updates - 18-12-2015

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Originally Posted by openglhk View Post
Do I need to reference xash3d engines header file for compile yapb?
Nope.
  
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Re: YaPB2 Updates
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openglhk
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Default Re: YaPB2 Updates - 18-12-2015

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Originally Posted by jeefo View Post
Nope.
asm volatile not available on ARM?
http://i.imgur.com/VoZmPug.png
  
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