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Go Back   .:: Bots United ::. > Cyborg Factory > FritzBot > Waypoint Forum
Waypoint Forum A place to request waypoints for a specific map, or to check on the progress of waypoints for your favorite maps.

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Re: mp_schwalbe (BETA) Waypoints
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Valiant
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Default Re: mp_schwalbe (BETA) Waypoints - 25-03-2006

Good deal, I hope you find it enjoyable and functional.

I'll more than likely be posting up another small revision pretty soon to include the changes in my last edit and to incorporate any additional improvements or eliminate issues that I'm notified of.


The way is made clear when viewed from above.
  
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Re: mp_schwalbe (BETA) Waypoints
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Default Re: mp_schwalbe (BETA) Waypoints - 04-04-2006

I didn't recieve much feedback on this one, in fact, none. Understandably though, as bigger things captured the limelight in the interim - no biggie.

I'm quite a bit later on this than I expected but nonetheless here's another small tweak to the waypoint. Nothing really major this time: another rehash of the aiscript, another route added (though untested at this time it should be working more or less), a few nodes tweaked or shuffled around.

Unless you played the heck out of the earlier versions, you probably won't even notice the difference.
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File Type: zip mp_schwalbe_beta_update4a.zip (7.4 KB, 339 views)


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Re: mp_schwalbe (BETA) Waypoints
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Maleficus
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Default Re: mp_schwalbe (BETA) Waypoints - 05-04-2006

Yea, sorry about that - the release was a time sink.


Dum Spiro Spero


  
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Re: mp_schwalbe (BETA) Waypoints
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Default Re: mp_schwalbe (BETA) Waypoints - 05-04-2006

Ah not to worry. I know the team members have their hands quite full at the moment and as of late as well. You guys were really here in force when I needed ya early on, thats what counts.


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Re: mp_schwalbe (BETA) Waypoints
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Default Re: mp_schwalbe (BETA) Waypoints - 19-04-2006

Now in Pk3 form to facilitate proper overriding of the files; Simply extract this file to your Rtcw/fritzbot/ directory in order to make the fixes work.

Fixed two issues with possible stuck-bots.
First in the mines path typically used by Axis engineers to reach the footbridge wherein some would become hung up on the tunnel brace-beams.

Second in the lower part of the base tower, behind the elevator framework where occassionally allied bots would fall after death, causing medics to go berserk trying to reach them (Or in the case of a human medic reviving them - the formerly dead bot would go nuts and be unable to get back out of the space under the stairs)

Fixed two gaps in the pathnodes to assist in medics reaching fallen comrades.
First in the mines near the spawnflag

Second in the snowfield near the stone-stairwell leading into the mines.

Remaining Known Issues.
Bots on occassion get stuck under the stairs trying to reach the catwalks in the Axis hangar, due to the very small/tight space at the mid-level landing of the stairwell - it is difficult to squeeze in an extra pathnode to facilitate a smoothe transition. This is something I intend to fiddle with and correct.
Attached Files
File Type: zip Schwalbe_Beta5.zip (7.4 KB, 334 views)


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Re: mp_schwalbe (BETA) Waypoints
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CrapShoot
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Default Re: mp_schwalbe (BETA) Waypoints - 19-04-2006

Nice work Valiant. Fun to play.
  
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Re: mp_schwalbe (BETA) Waypoints
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Default Re: mp_schwalbe (BETA) Waypoints - 20-04-2006

Thank you Sir. I'm still refining it a little at a time, and I'm glad to hear its good for a round or two.


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Re: mp_schwalbe (BETA) Waypoints
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Valiant
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Default Re: mp_schwalbe (BETA) Waypoints - 20-04-2006

Fixed Stuck Bot Issue:

Back stairwell in the Axis hangar - added extra pathnodes on the stairs and under the stairs to help prevent bots from falling off, and help them re-orient to escape if they manage to fall anyway.

Note:
This is a minor update correcting only the stated issue, I still have a little trouble with the bots falling off of the catwalk on occassion, but until I can figure out what they're trying to reach when it happens a fix may be difficult.
Attached Files
File Type: zip Schwalbe_Beta5a.zip (7.5 KB, 340 views)


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