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A big bug and some other small bugs
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Sc0Rp
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Default A big bug and some other small bugs - 31-03-2008

I've found, what I think, a major bug within the latest podbot:

1) A bot survives the round with a weapon, starts the next round with the same weapon, begins to walk through the map, faces an enemy, shoots 2 bullets ( or any other small amount of bullets ) remaining in the clip of the previous round, resulting the bot being killed by his facing enemy.
Maybe they should be forced to reload at the start of a round and then buy their equipment ( maybe that forms a problem with weapons that only have 1 clip left and less then the full amount of bullets for that clip; cause then you can't reload unless you buy ammo first )
*exception of a weapon with 1 FULL clip left, you even can't reload after buying ammo cause the clip is allready full.

Then some smaller bugs:

2) Walking into choke points with their knive while any moment an enemy can appear so they get killed cause they loose time by switching from knive to primary weapon; mostly resulting in death.

3) Walking backwards coming from behind a corner is also pretty much seen and not very human-like ( happens a lot in the small corridor of de_dust2, going from the middle to bombsite A )


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Re: A big bug and some other small bugs
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KWo
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Default Re: A big bug and some other small bugs - 31-03-2008

They are forced to reload, but it looks like instead reloading they are choosing the knife then go back to the primary weapon (without reloading)...
They are forced sometimes to use knives to run faster if there is no enemy nearby. How it should be done then?
  
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Re: A big bug and some other small bugs
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Sc0Rp
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Default Re: A big bug and some other small bugs - 01-04-2008

I'm not a coder; yeah it's difficult cause using a knife can be used not only in the begin of a round, but also to cross big distances faster, further in the round. Hard to make a bot use the knive like a human should.
Humans can think, bots can't

I've also managed the fact that T-bot with bomb arrives on bombsite empty of enemies and went into the area where he could plant the bomb, still chooses to go to the other bombsite and that CT-bots have a hard time to track a planted bomb for defuse even after all T's are dead AND enough time for defuse.


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