The error still comes up if I change gcc to g++. I've downloaded MinGWing from that site and installed. I've also created a batch file and changed the directory as botman said, but now command prompt says it does not know what the "make" command means, even after I've loaded the batch file. Here's the contents of the batch file and makefile:
Batch File:
SET MING_DIR=E:\MinGW
PATH=%MING_DIR%\bin;%PATH%
SET GCC_EXEC_PREFIX=%MING_DIR%\lib\gcc-lib\
Make File:
#
# Half-Life Full SDK 2.2 Makefile for MinGW 1.0.1
#
# March 2002 by botman (
botman@planethalflife.com)
#
# this is the name of your game MOD DLL file...
DLLNAME=hl
# the following specifies the path to your MOD...
MOD_DIR = E:\SIERRA\Half-Life\my_mod
# make sure this is the correct compiler for your system
CC=gcc
DLL_SRCDIR=.
ENGINE_SRCDIR=..\engine
COMMON_SRCDIR=..\common
WPN_SHARED_SRCDIR=wpn_shared
PM_SHARED_SRCDIR=..\pm_shared
GAME_SHARED_SRCDIR=..\game_shared
DLL_OBJDIR=$(DLL_SRCDIR)\obj
WPN_SHARED_OBJDIR=$(WPN_SHARED_SRCDIR)\obj
PM_SHARED_OBJDIR=$(PM_SHARED_SRCDIR)\obj
GAME_SHARED_OBJDIR=$(GAME_SHARED_SRCDIR)\obj
BASE_CFLAGS=-DCLIENT_WEAPONS
# safe optimization...
CFLAGS=$(BASE_CFLAGS) -w -m486 -O1
# full optimization...
#CFLAGS=$(BASE_CFLAGS) -w -m486 -O2 -Os -ffast-math -funroll-loops \
-fomit-frame-pointer -fexpensive-optimizations \
-malign-loops=2 -malign-jumps=2 -malign-functions=2
# use these when debugging...
#CFLAGS=$(BASE_CFLAGS) -g
INCLUDEDIRS=-I. -I$(ENGINE_SRCDIR) -I$(COMMON_SRCDIR) -I$(PM_SHARED_SRCDIR) -I$(GAME_SHARED_SRCDIR)
# normal linker flags...
LDFLAGS=
# use these when debugging...
#LDFLAGS=
DO_CC=$(CC) $(CFLAGS) $(INCLUDEDIRS) -o $@ -c $<
################################################## ###########################
# SETUP AND BUILD
# GAME
################################################## ###########################
$(DLL_OBJDIR)/%.o: $(DLL_SRCDIR)/%.cpp
$(DO_CC)
$(WPN_SHARED_OBJDIR)/%.o: $(WPN_SHARED_SRCDIR)/%.cpp
$(DO_CC)
$(GAME_SHARED_OBJDIR)/%.o: $(GAME_SHARED_SRCDIR)/%.cpp
$(DO_CC)
$(PM_SHARED_OBJDIR)/%.o: $(PM_SHARED_SRCDIR)/%.c
$(DO_CC)
OBJ = \
$(DLL_OBJDIR)/aflock.o \
$(DLL_OBJDIR)/agrunt.o \
$(DLL_OBJDIR)/airtank.o \
$(DLL_OBJDIR)/animating.o \
$(DLL_OBJDIR)/animation.o \
$(DLL_OBJDIR)/apache.o \
$(DLL_OBJDIR)/barnacle.o \
$(DLL_OBJDIR)/barney.o \
$(DLL_OBJDIR)/bigmomma.o \
$(DLL_OBJDIR)/bloater.o \
$(DLL_OBJDIR)/bmodels.o \
$(DLL_OBJDIR)/bullsquid.o \
$(DLL_OBJDIR)/buttons.o \
$(DLL_OBJDIR)/cbase.o \
$(DLL_OBJDIR)/client.o \
$(DLL_OBJDIR)/combat.o \
$(DLL_OBJDIR)/controller.o \
$(DLL_OBJDIR)/crossbow.o \
$(DLL_OBJDIR)/crowbar.o \
$(DLL_OBJDIR)/defaultai.o \
$(DLL_OBJDIR)/doors.o \
$(DLL_OBJDIR)/effects.o \
$(DLL_OBJDIR)/egon.o \
$(DLL_OBJDIR)/explode.o \
$(DLL_OBJDIR)/flyingmonster.o \
$(DLL_OBJDIR)/func_break.o \
$(DLL_OBJDIR)/func_tank.o \
$(DLL_OBJDIR)/game.o \
$(DLL_OBJDIR)/gamerules.o \
$(DLL_OBJDIR)/gargantua.o \
$(DLL_OBJDIR)/gauss.o \
$(DLL_OBJDIR)/genericmonster.o \
$(DLL_OBJDIR)/ggrenade.o \
$(DLL_OBJDIR)/globals.o \
$(DLL_OBJDIR)/gman.o \
$(DLL_OBJDIR)/h_ai.o \
$(DLL_OBJDIR)/h_battery.o \
$(DLL_OBJDIR)/h_cine.o \
$(DLL_OBJDIR)/h_cycler.o \
$(DLL_OBJDIR)/h_export.o \
$(DLL_OBJDIR)/handgrenade.o \
$(DLL_OBJDIR)/hassassin.o \
$(DLL_OBJDIR)/headcrab.o \
$(DLL_OBJDIR)/healthkit.o \
$(DLL_OBJDIR)/hgrunt.o \
$(DLL_OBJDIR)/hornet.o \
$(DLL_OBJDIR)/hornetgun.o \
$(DLL_OBJDIR)/houndeye.o \
$(DLL_OBJDIR)/ichthyosaur.o \
$(DLL_OBJDIR)/islave.o \
$(DLL_OBJDIR)/items.o \
$(DLL_OBJDIR)/leech.o \
$(DLL_OBJDIR)/lights.o \
$(DLL_OBJDIR)/maprules.o \
$(DLL_OBJDIR)/monstermaker.o \
$(DLL_OBJDIR)/monsters.o \
$(DLL_OBJDIR)/monsterstate.o \
$(DLL_OBJDIR)/mortar.o \
$(DLL_OBJDIR)/mp5.o \
$(DLL_OBJDIR)/multiplay_gamerules.o \
$(DLL_OBJDIR)/namefunc.o \
$(DLL_OBJDIR)/nihilanth.o \
$(DLL_OBJDIR)/nodes.o \
$(DLL_OBJDIR)/osprey.o \
$(DLL_OBJDIR)/pathcorner.o \
$(DLL_OBJDIR)/plane.o \
$(DLL_OBJDIR)/plats.o \
$(DLL_OBJDIR)/player.o \
$(DLL_OBJDIR)/python.o \
$(DLL_OBJDIR)/rat.o \
$(DLL_OBJDIR)/roach.o \
$(DLL_OBJDIR)/rpg.o \
$(DLL_OBJDIR)/satchel.o \
$(DLL_OBJDIR)/schedule.o \
$(DLL_OBJDIR)/scientist.o \
$(DLL_OBJDIR)/scripted.o \
$(DLL_OBJDIR)/shotgun.o \
$(DLL_OBJDIR)/singleplay_gamerules.o \
$(DLL_OBJDIR)/skill.o \
$(DLL_OBJDIR)/sound.o \
$(DLL_OBJDIR)/soundent.o \
$(DLL_OBJDIR)/spectator.o \
$(DLL_OBJDIR)/squadmonster.o \
$(DLL_OBJDIR)/squeakgrenade.o \
$(DLL_OBJDIR)/subs.o \
$(DLL_OBJDIR)/talkmonster.o \
$(DLL_OBJDIR)/teamplay_gamerules.o \
$(DLL_OBJDIR)/tempmonster.o \
$(DLL_OBJDIR)/tentacle.o \
$(DLL_OBJDIR)/triggers.o \
$(DLL_OBJDIR)/tripmine.o \
$(DLL_OBJDIR)/turret.o \
$(DLL_OBJDIR)/util.o \
$(DLL_OBJDIR)/weapons.o \
$(DLL_OBJDIR)/world.o \
$(DLL_OBJDIR)/xen.o \
$(DLL_OBJDIR)/zombie.o \
$(WPN_SHARED_OBJDIR)/hl_wpn_glock.o \
$(GAME_SHARED_OBJDIR)/voice_gamemgr.o \
$(PM_SHARED_OBJDIR)/pm_debug.o \
$(PM_SHARED_OBJDIR)/pm_math.o \
$(PM_SHARED_OBJDIR)/pm_shared.o
all: $(MOD_DIR)\dlls\$(DLLNAME).dll
$(MOD_DIR)\dlls\$(DLLNAME).dll: $(DLLNAME).dll
copy $(DLLNAME).dll $(MOD_DIR)\dlls\$(DLLNAME).dll /Y
$(DLLNAME).dll: $(DLL_OBJDIR)/null $(WPN_SHARED_OBJDIR)/null \
$(GAME_SHARED_OBJDIR)/null $(PM_SHARED_OBJDIR)/null $(OBJ)
dlltool -z $(DLLNAME)_MinGW.def $(OBJ)
echo
DllMain=DllMain@12 >> $(DLLNAME)_MinGW.def
echo GiveFnptrsToDll =
GiveFnptrsToDll@8 >> $(DLLNAME)_MinGW.def
dllwrap -s --def $(DLLNAME)_MinGW.def -o $(DLLNAME).dll \
$(OBJ) -mwindows
$(DLL_OBJDIR)/null:
mkdir $(DLL_OBJDIR)
@type nul >$(DLL_OBJDIR)\null
$(WPN_SHARED_OBJDIR)/null:
mkdir $(WPN_SHARED_OBJDIR)
@type nul >$(WPN_SHARED_OBJDIR)\null
$(GAME_SHARED_OBJDIR)/null:
mkdir $(GAME_SHARED_OBJDIR)
@type nul >$(GAME_SHARED_OBJDIR)\null
$(PM_SHARED_OBJDIR)/null:
mkdir $(PM_SHARED_OBJDIR)
@type nul >$(PM_SHARED_OBJDIR)\null
clean:
del $(DLL_OBJDIR)\*.o
del $(WPN_SHARED_OBJDIR)\*.o
del $(GAME_SHARED_OBJDIR)\*.o
del $(PM_SHARED_OBJDIR)\*.o
del $(DLLNAME)_MinGW.def
del $(DLLNAME).dll
spotless: clean
@del $(DLL_OBJDIR)\null
rmdir $(DLL_OBJDIR)
@del $(WPN_SHARED_OBJDIR)\null
rmdir $(WPN_SHARED_OBJDIR)
@del $(GAME_SHARED_OBJDIR)\null
rmdir $(GAME_SHARED_OBJDIR)
@del $(PM_SHARED_OBJDIR)\null
rmdir $(PM_SHARED_OBJDIR)
Thanks for the tips! And you did mean to change the gcc to g++ in the CC section at the beginning, right?