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Waypoint Forum A place to request waypoints for a specific map, or to check on the progress of waypoints for your favorite maps.

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sp_delivery_te waypoints
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TomTom
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Default sp_delivery_te waypoints - 06-06-2009

420Blunt made these waypoints, and they are very playable.

The only problem I see is the interaction between the fake-constructs (elevator and dock doors) and the dynamite objectives. This is a previously seen bug in a couple of my own waypoints (eagles 2ways and praetoria one), and is likely partly due to how in ET re-constructing something also removes dynamite planted at it (that did not explode in time). In my cases I did not find how to prevent the interaction, so I modified my waypoints to workaround the bug. Consequently I will try the same here, so an Allied engr does not keep trying to dynamite the walls unsuccessfully.

Status Playable WIP or even pre-beta IMO. Attachments appear broken since the forum upgrade so I will post it on my Geocities page (Direct Link) until it closes.


.one Ringstellung to rule them all.
  
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Re: sp_delivery_te waypoints
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nedd3h
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Default Re: sp_delivery_te waypoints - 05-07-2009

I just had about 5-6 rounds with this with no obvious issues.
6v6

  
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Re: sp_delivery_te waypoints
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TomTom
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Default Re: sp_delivery_te waypoints - 11-08-2009

Well I found a different workaround moving the fake constructs far-far-far away off the map to stop the interaction with dynamite plants. No problem seen so far with that so I made just a few minor tweaks and balance tested it ( good at 8vs8 ). So, The fixed waypoints are here (1.00.1) (until geocities closes in October 2009)
Rename .zip as .pk3 to use.


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