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Waypoint Forum A place to request waypoints for a specific map, or to check on the progress of waypoints for your favorite maps.

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Re: baserace
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CrapShoot
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Default Re: baserace - 03-03-2007

It's something that would need to be avoided in code to be considered stable I believe. Even if I were to go remove a bunch of entities, it wouldn't be something that I would call stable.

So, two options really:

1) Limit airstrikes on the map
2) Convince Mal to add some code to avoid the error similar to how ET Pub does it:

http://linespeed.net/projects/etpub/changeset/736
  
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Re: baserace
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TomTom
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Default Re: baserace - 03-03-2007

Changes needed are by my count 17 lines not counting comments and braces. Good work finding the code shards Crapshoot! I guess my vote is obvious.
  
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Re: baserace
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nedd3h
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Default Re: baserace - 04-03-2007

I played this last night and saw two things I thought required posting.

• started as axis, bot took initial objective and ran forward with it!
• a bot called Hot-Doc was standing still in the trenches with an objective
  
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Re: baserace
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CrapShoot
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Default Re: baserace - 04-03-2007

thanks nedd3h.

It looks like if the bots have a steal goal and happen to walk over a different one, they still try to go for the original goal that they had. I fixed this in the aiscript by not activating the other ones until the first one is taken.

for the second one, can you remember exactly where that was? a screenshot would help a lot. I suspect that I may have a conflicting route somewhere (not hard to do with 48 total routes).

I'll post the fixes as soon as I can track down that particular one.
  
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Re: baserace
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nedd3h
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Default Re: baserace - 05-03-2007

Quote:
Originally Posted by CrapShoot View Post
for the second one, can you remember exactly where that was? a screenshot would help a lot
99% sure it was at X in the screenshot
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Re: baserace
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CrapShoot
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Default Re: baserace - 05-03-2007

There's an alt_roam at that spot for one of the deliver routes, so that must be the problem.

The way the routing works is the bot gets a goal, then if it's within a route nodes radius, it's goal is changed to one of the alt_roams specified. And once it reaches an alt_roam, it goes through the goal selection process again.

I think that Mal added some persistence to the routing where once they hit the alt_roam, they want to pick their original goal again and maybe thats a problem if the original goal was deactivated or killed.

I think I can fix it by adding alt_roams at the deliver spots, but it won't be until the weekend as I'm pretty busy with other things atm.
  
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Re: baserace
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Mase
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Default Re: baserace - 20-03-2007

all links for the waypoints are dead! can someone pls post a working one?
oh, stupid question: i have to rename them to .pk3 and where to put them?


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Re: baserace
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TomTom
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Default Re: baserace - 20-03-2007

I think version 6 is in the 1.1 waypoint pack. Anything later than that you have to ask Crapshoot for.

1- Download Fritz1_1.00.zip
2- Rename Fritz1_1.00.zip to Fritz1_1.00.pk3.
3- Move to \fritzbot (e.g. C:\Program Files\Wolfenstein - Enemy Territory\fritzbot\Fritz1_1.00.pk3)
4- You may want to use one of the experimental versions of Fritzbot. The bots play a little bit better that way.

Last edited by TomTom; 20-03-2007 at 21:49..
  
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Re: baserace
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Mase
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Default Re: baserace - 21-03-2007

ok mate. thx for all


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Re: baserace
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nedd3h
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Default Re: baserace - 01-04-2007

i found another issue at the start of the map again, this time with allies

6v6
6 axis bots
5 allied bots + me


Fritz - fieldop - allied

• get's a crate and returns but then just stopped and looked up for a while then ran back out toward axis without capping it

• i reset map and Fritz did this again as did opt!mus (covert)
opt!mus capped straight after a dyno planted message

• i reset the map again a Fritz did the same but this time stayed untill death


would a demo help with this?
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