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v3b12 bug
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Ancient
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Default v3b12 bug - 25-05-2006

I assume that they autokill without humans on it.


Quote:
Originally Posted by KWO
+ Fixed - bots shouldn't steal anymore Your hostages You are trying to rescue (after pressing "use" button).
+ Bots don't try to go to the rescue point if they don't have already a hostage (hostage got killed or some human-player stoled it)
I had two hostages in my control heading back to the rescue zone in Militia, just running out of the kitchen and a bot stole one of my hosies.

I noticed earlier when I was on cs_assault: that when I was spectator for a few rounds and then I would join a team; the highest amount of damage given had my name on it, and not the bot who did all the damage.

And the aware of danger spot or something, doesn't really help when playing on cs_assault they keep deciding to go out of back door and not look for where I shot them last time, above the door. They keep choosing to go out the front and die constantly; camping around inside some facilities like cs_militia house or cs_assault warehouse would be more realisitic.
  
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Re: v3b12 bug
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KWo
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Default Re: v3b12 bug - 25-05-2006

Remind me Your system - windows/linux/linux_amd64?
  
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Re: v3b12 bug
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Ancient
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Default Re: v3b12 bug - 25-05-2006

My home PC is Win XP SP2
  
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Re: v3b12 bug
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KWo
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Default Re: v3b12 bug - 25-05-2006

Quote:
Originally Posted by Ancient
I had two hostages in my control heading back to the rescue zone in Militia, just running out of the kitchen and a bot stole one of my hosies.
Can You check it more times - I've been checking it few times on my Windows XP SP2 - and they don't steal the hostages I'm using. Only - if I press accidently the use button for the hostage I've been using already (instead for the new one) - they steal that hostage accidently made by me as free.

Quote:
Originally Posted by Ancient
I noticed earlier when I was on cs_assault: that when I was spectator for a few rounds and then I would join a team; the highest amount of damage given had my name on it, and not the bot who did all the damage.
Damages or frags on the scoreboard You mean? You want to tell me You joined a team - before You weren't playing at all (only spectating) and after joining the team You were at the top of the scoreboard instead the bot which was there before?

Quote:
Originally Posted by Ancient
And the aware of danger spot or something, doesn't really help when playing on cs_assault they keep deciding to go out of back door and not look for where I shot them last time, above the door. They keep choosing to go out the front and die constantly; camping around inside some facilities like cs_militia house or cs_assault warehouse would be more realisitic.
Did You change pb_dangerfactor from default value to anything different? I thhink there might be something to do with waypoints...But try the same with:
1. Only Deffensive bots
2. Only Normal bots
3. Only for aggressive bots
and let me know if they still keep deciding to go there.
If it happens only - for example - for aggresive ones - it will help me to find the solution.
  
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Re: v3b12 bug
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Ancient
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Default Re: v3b12 bug - 25-05-2006

I did play rounds before like 4 rounds before, I was spectating for about 10 rounds, then during the 11th round it was like 3 minutes into the round, and I rejoined the CT Team, and when all the T's were dead, the stats from like the amxmodx stats and it said I ([CFE]Ancient) did all the killing and the most damage etc...

And I will try the other things soon.

I love PodBots
  
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Re: v3b12 bug
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KWo
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Default Re: v3b12 bug - 26-05-2006

Quote:
Originally Posted by Ancient
I did play rounds before like 4 rounds before, I was spectating for about 10 rounds, then during the 11th round it was like 3 minutes into the round, and I rejoined the CT Team, and when all the T's were dead, the stats from like the amxmodx stats and it said I ([CFE]Ancient) did all the killing and the most damage etc...
I think there is something for Bailopan then...
  
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Re: v3b12 bug
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KWo
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Default Re: v3b12 bug - 26-05-2006

Can You write here again all Your system configuration (which version of metamod, some other metamod plugins - if there is AMX/AMX X - list all modules loaded and all plugins loaded).
  
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Re: v3b12 bug
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Ancient
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Default Re: v3b12 bug - 27-05-2006

I got the latest all in one installer that you have,
MM 1.19
amx x 1.17 (I think) (latest!)
Custom Plugins:
Music Mod
Kill annoucement (sounds) [Dejyl]
and that's it.

I have jabatv running. (unable to configure how to view from a browser)
[All things are running correctly other than the above difficulty]

I have other things in my addon's folder, but they are not running.

I am out right now for summer break, and I will be around more to beta test and tell you if anything is wrong
  
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Re: v3b12 bug
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KWo
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Default Re: v3b12 bug - 27-05-2006

CS 1.5/1.6 or CZERO?
AMX X 1.17 doesn't exist, existed never (I believe You have rather AMX X 1.71 from All-In-One package then) and dJeyL wasn't writing any plugins for AMX X.
Write in Your server console:
meta list
and copy and paste me here
the contents of it.
  
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Re: v3b12 bug
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Ancient
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Default Re: v3b12 bug - 27-05-2006

CS 1.6
Djeyl gave out a Ultimate_sound.amxx and with 2 folders of sound (misc and djeyl)
Quote:
Originally Posted by Ancient
(I think) (latest!)
I forgot to put an or before the latest.

meta list:
Currently loaded plugins:
description stat pend file vers src load unlod
[ 1] AMX Mod X RUN - amxmodx_mm.dll v1.71 ini ANY ANY
[ 2] POD-Bot mm RUN - podbot_mm.dll v3.0b12 ini Chlvl ANY
[ 3] Jaba TV RUN - jabatv_mm.dll vBeta 13 ini Chlvl Chlvl
[ 4] Fun RUN - fun_amxx.dll v1.71 pl1 ANY ANY
[ 5] Engine RUN - engine_amxx.dll v1.71 pl1 ANY ANY
[ 6] FakeMeta RUN - fakemeta_amxx.dl v1.71 pl1 ANY ANY
[ 7] CStrike RUN - cstrike_amxx.dll v1.71 pl1 ANY ANY
[ 8] CSX RUN - csx_amxx.dll v1.71 pl1 ANY ANY
8 plugins
  
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