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Re: koraX's utils
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sfx1999
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Default Re: koraX's utils - 27-03-2005

If only I knew how to get assembler working in MinGW.


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Re: koraX's utils
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mirv
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Default Re: koraX's utils - 27-03-2005

Though I don't do much assembly for the stock standard PC (though I've done some work with microcontrollers) it may be a good idea make sure things run on 32bit and 64bit machines if any library is made. Endian correctness too, if applicable. Most of that can be done with #defines. I haven't come across many endian problems (except where forgetting about network data conversions), though I have had some with getting really useful libraries working under a 64bit environment.
Note that I only had a brief look at the code posted earlier, so dunno if any of that applies; I'm posting more as a general comment.


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Re: koraX's utils
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Pierre-Marie Baty
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Default Re: koraX's utils - 27-03-2005

Do you really think endian correctness is necessary for... games ?

I mean today pretty much everything runs on x86. I doubt we'll see a HL2 server on an IBM machine.



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Re: koraX's utils
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mirv
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Default Re: koraX's utils - 30-03-2005

If the games run on an mac powerpc system, that's big endian. Some of the larger software titles have been ported to run on mac systems.


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Re: koraX's utils
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Pierre-Marie Baty
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Default Re: koraX's utils - 01-04-2005

My bad, I thought the Macs had left the 68000 platform :-/



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