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Re: Podbot Beta 3.0 Updates? ^^
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waypoint
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Default Re: Podbot Beta 3.0 Updates? ^^ - 08-03-2012

Quote:
Originally Posted by KWo View Post
Update - V3B21h:

+FIXED bug with bots not switching to the "normal" weapon while planting the bomb when they can see the enemy (to do - exclude the situation if the best bot's weapon is a knife - i.e. if the clip of primary or secondary weapon is empty - switching to the knife while planting the bomb helps nothing).
+FIXED bug with bots trying to reach the goal waypoint when that one is already used by other bot/player (so there is no room to go there to end the navigation). Now the bot ends his navigation at the previous WP before the goal.
+FIXED bug with bots looking sometimes in stupid directions (i.e. at the wall instead at any open surface) while camping after planting the bomb or camping at other WP without a camp flag. Now they should choose a better camping direction in such situations.


Please test it and let me know if this version works better then the previous one.
Hi KWo! I tested this version at de_dust2 for hours now. And what I could see sometimes were that they have trouble to plant the bomb, crouched very slow at some directions then went up and tried to plant at boxes at the bombsites of de_dust2. I understand if it's probably because of the waypoints of the map. I have the default wps that included in V3B21.


All other looks fine, I can feel that they are "clever". But still... they are just bots, sometimes they running and spinning around, sometimes still aiming at walls in diffrent situations.
I dont think we will get the bots act like real human players. But now they are really good compared with etc the AIO-package, or the V3B21.

So YES, I feel that this version is better that the last one.

You doing great work for all of us

cheers
  
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Re: Podbot Beta 3.0 Updates? ^^
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KWo
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Default Re: Podbot Beta 3.0 Updates? ^^ - 23-03-2012

Update - V3B21i:

This build could be released thanks to Immortal_BLG. He was helping me a lot with meta unload bug fixing and with new illumination/light code.
Both topics with his help You can see here:

http://forums.bots-united.com/showthread.php?t=9020
http://forums.bots-united.com/showthread.php?t=9005


+FIXED bug with "meta unload" function.
+FIXED problem with not working darkness checking by bots on linux servers. Now - because of the new code - bots are using flashlights (and probably also nvg) also on linux servers.

Please test and compare the CPU power consumption between V3B21h and V3B21i versions. The new light code is using some recursive functions, so I'm afraid it would consume a bit more CPU power than the old code.
Please report also how does it work now on linux.
  
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Re: Podbot Beta 3.0 Updates? ^^
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addam
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Default Re: Podbot Beta 3.0 Updates? ^^ - 03-04-2012

In the last week i use this version.
I dont see too much change in the CPU usage.
With 6 bots its 15-20%, its mostly equals to the older versions.

Bots using flashlights correctly like in the windows version of podbot-mm.

No crash or any other problems found with bots.

Thank you for your work


91.82.85.31 - Mirage CS 1.6 | FAST DL | SB Guardian | www.nihil.hu
  
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Re: Podbot Beta 3.0 Updates? ^^
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sacripan
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Default Re: Podbot Beta 3.0 Updates? ^^ - 03-04-2012

Moi j'ai constaté trop de crash serveur avec V3B21i: .
A tel point que, pour la première fois, j'ai réinstallé la version V3B21ih:


91.121.157.53:
27015 noobs CS (Podbot 3.0)
27020 low-CS (Podbot 3.0)

91.121.157.54:
27015 noobs CZ (Podbot 3.0)
27020 low-CZ (Podbot 3.0)
  
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Re: Podbot Beta 3.0 Updates? ^^
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KWo
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Default Re: Podbot Beta 3.0 Updates? ^^ - 03-04-2012

Can You give some more info about crashing - does it happen at map change, at player enter/leave the server, at round start or maybe on one of Your servers it did crash, but it didn't on another one? I just need something to reproduce the bug, if it is really existing there.
  
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Re: Podbot Beta 3.0 Updates? ^^
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KWo
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Default Re: Podbot Beta 3.0 Updates? ^^ - 05-04-2012

Update - V3B21j:

+FIXED crashing bug with pathfinding function.

Please test and let me know if this version is working stable, especially on linux servers.
  
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Re: Podbot Beta 3.0 Updates? ^^
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sacripan
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Default Re: Podbot Beta 3.0 Updates? ^^ - 05-04-2012

C'est installé sur mes 4 serveurs. J'observe ...

Sans rapport direct avec la dernière version et parmis les dernières choses génantes constatées 2 comportements qui sont presque impossibles à faire et que les bots font trop facilement :
- Le tir précis à partir d'une échelle ou d'une corde
- Le tir au scout ou snipe sans afficher la lunette de visée.


91.121.157.53:
27015 noobs CS (Podbot 3.0)
27020 low-CS (Podbot 3.0)

91.121.157.54:
27015 noobs CZ (Podbot 3.0)
27020 low-CZ (Podbot 3.0)
  
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Re: Podbot Beta 3.0 Updates? ^^
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sacripan
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Default Re: Podbot Beta 3.0 Updates? ^^ - 13-04-2012

Avec la dernière version, je n'ai plus de crash serveur.
Je garde la version PODBot v3B21j


91.121.157.53:
27015 noobs CS (Podbot 3.0)
27020 low-CS (Podbot 3.0)

91.121.157.54:
27015 noobs CZ (Podbot 3.0)
27020 low-CZ (Podbot 3.0)
  
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Re: Podbot Beta 3.0 Updates? ^^
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senecas
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Default Re: Podbot Beta 3.0 Updates? ^^ - 19-04-2012

Does Pod Bot think with server frame ?

As I checked,
sys_ticrate 1000 with 30bot => cpu usage above 50%
sys_ticrate 100 with 30bot => cpu usage below 20%

Do they need to calculate like that ?
hum...
  
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Re: Podbot Beta 3.0 Updates? ^^
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KWo
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Default Re: Podbot Beta 3.0 Updates? ^^ - 19-04-2012

They are trying to calculate somehow the frame rate, but there is no reason to keep the server above 100 fps (You are just increasing CPU usage without improving the performance of Your server).
  
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