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FritzBot A bot for Return To Castle Wolfenstein - by Maleficus ![Return to Castle Wolfenstein](rtcw.png)
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Member
Status: Offline
Posts: 3
Join Date: Dec 2008
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.bot Maker -
11-12-2008
Hi!
I made this little program so you can easly create .bot files!
Download Link: http://www.mediafire.com/?sharekey=2...5f920753d3b932
I will give the source with it for the one's who dont trust it. Its writting in 'AutoIt3' so you need to download that first. www.autoitscript.com
Source:
Code:
#include <GUIConstants.au3>
Global $Label, $BotWeapon
$GUI = GUICreate(".bot Maker", 220, 265, -1, -1)
GUICtrlCreateLabel("Output:", 10, 10)
$xxx = GUICtrlCreateButton("...", 190, 6, 25, 25)
$Output = GUICtrlCreateInput(@DesktopDir, 80, 7, 100, 20)
GUICtrlCreateLabel("Bot Name:", 10, 40)
$BotName = GUICtrlCreateInput("", 80, 37, 100, 20)
GUICtrlCreateLabel("Bot Team:", 10, 70)
$BotTeam = GUICtrlCreateCombo("Allies", 80, 67, 100, 20)
GUICtrlSetData($BotTeam, "Axis", "Allies")
GUICtrlCreateLabel("Bot Class:", 10, 100)
$BotClass = GUICtrlCreateCombo("Soldier", 80, 97, 100, 20)
GUICtrlSetData($BotClass, "Medic|Engineer|Field Ops|Covert Ops", "Soldier")
$GetWeapons = GUICtrlCreateButton("Get Weapons", 60, 130, 100)
$Generate = GUICtrlCreateButton("Generate", 60, 200, 100)
$Reset = GUICtrlCreateButton("Reset", 60, 230, 100)
GUICtrlSetState($Generate, $GUI_DISABLE)
GUISetState()
While 1
$nMsg = GUIGetMsg()
Select
Case $nMsg = -3
Exit
Case $nMsg = $xxx
$fsf = FileSelectFolder("Select Output", "", 5, "", $GUI)
If @error Then
Else
GUICtrlSetData($Output, $fsf)
EndIf
Case $nMsg = $GetWeapons
$Read_Team = GUICtrlRead($BotTeam)
$Read_Class = GUICtrlRead($BotClass)
If $Read_Team = "Allies" And $Read_Class = "Soldier" Then
$Weapons = "Thompson|Mortar|Panzer|MG42|Flamethrower"
ElseIf $Read_Team = "Allies" And $Read_Class = "Medic" Then
$Weapons = "Thompson"
ElseIf $Read_Team = "Allies" And $Read_Class = "Engineer" Then
$Weapons = "Thompson|Garand"
ElseIf $Read_Team = "Allies" And $Read_Class = "Field Ops" Then
$Weapons = "Thompson"
ElseIf $Read_Team = "Allies" And $Read_Class = "Covert Ops" Then
$Weapons = "Sten|Silenced Garand|FG42"
ElseIf $Read_Team = "Axis" And $Read_Class = "Soldier" Then
$Weapons = "MP40|Mortar|Panzer|MG42|Flamethrower"
ElseIf $Read_Team = "Axis" And $Read_Class = "Medic" Then
$Weapons = "MP40"
ElseIf $Read_Team = "Axis" And $Read_Class = "Engineer" Then
$Weapons = "MP40|K43"
ElseIf $Read_Team = "Axis" And $Read_Class = "Field Ops" Then
$Weapons = "MP40"
ElseIf $Read_Team = "Axis" And $Read_Class = "Covert Ops" Then
$Weapons = "Sten|Silenced K43|FG42"
EndIf
$Label = GUICtrlCreateLabel("Bot Weapon:", 10, 170)
$BotWeapon = GUICtrlCreateCombo("Select Weapon", 81, 167, 100, 20)
GUICtrlSetData($BotWeapon, $Weapons)
GUICtrlSetState($Generate, $GUI_ENABLE)
Case $nMsg = $Generate
$Read_Output = GUICtrlRead($Output)
$Read_Name = GUICtrlRead($BotName)
$Read_Team = GUICtrlRead($BotTeam)
$Read_Class = GUICtrlRead($BotClass)
$Read_Weapon = GUICtrlRead($BotWeapon)
If $Read_Team = "Allies" Then
$Team_Num = "1"
Else
$Team_Num = "0"
EndIf
If $Read_Class = "Soldier" Then
$Class_Num = "0"
ElseIf $Read_Class = "Medic" Then
$Class_Num = "1"
ElseIf $Read_Class = "Engineer" Then
$Class_Num = "2"
ElseIf $Read_Class = "Field Ops" Then
$Class_Num = "3"
Else
$Class_Num = "4"
EndIf
If $Read_Weapon = "MP40" Then
$Weapon_Num = "0"
ElseIf $Read_Weapon = "Thompson" Then
$Weapon_Num = "1"
ElseIf $Read_Weapon = "Sten" Then
$Weapon_Num = "2"
ElseIf $Read_Weapon = "K43" Then
$Weapon_Num = "3"
ElseIf $Read_Weapon = "Silenced K43" Then
$Weapon_Num = "4"
ElseIf $Read_Weapon = "Silenced Garand" Then
$Weapon_Num = "5"
ElseIf $Read_Weapon = "FG42" Then
$Weapon_Num = "6"
ElseIf $Read_Weapon = "Garand" Then
$Weapon_Num = "7"
ElseIf $Read_Weapon = "Mortar" Then
$Weapon_Num = "8"
ElseIf $Read_Weapon = "Panzer" Then
$Weapon_Num = "9"
ElseIf $Read_Weapon = "MG42" Then
$Weapon_Num = "10"
Else
$Weapon_Num = "11"
EndIf
$Data = "//=========================================" & @CRLF & "// Custom Made Bot" & @CRLF & "//=========================================" & _
@CRLF & @CRLF & "{" & @CRLF & " funname " & $Read_Name & @CRLF & " class " & $Class_Num & @CRLF & " weapon " & $Weapon_Num & @CRLF & _
" team " & $Team_Num & @CRLF & "}"
$Name = InputBox("File Name", "What sould the file name be?")
FileWrite($Read_Output & "\" & $Name & ".bot", $Data)
MsgBox(64, "* Done *", ".bot Created!")
Case $nMsg = $Reset
GUICtrlSetData($BotName, "")
GUICtrlSetData($BotTeam, "Allies")
GUICtrlSetData($BotClass, "Soldier")
GUICtrlDelete($Label)
GUICtrlDelete($BotWeapon)
GUICtrlSetState($Generate, $GUI_DISABLE)
EndSelect
WEnd
AlmarM
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Member
Status: Offline
Posts: 1
Join Date: Oct 2008
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Re: .bot Maker -
09-01-2009
Anyone who has actually downloaded this will find a slight problem, it's a virus.
E: Unless my Anti-Virus is very paranoid, which is usually isn't - I'd avoid downloading this
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Member
Status: Offline
Posts: 161
Join Date: Jul 2006
Location: Qld - Australia
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Re: .bot Maker -
09-01-2009
Please name your anti-virus software and provide full details of what it found.
It may be a false-positive... or may be not, either way more details are required.
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ET Waypointing team member
Status: Offline
Posts: 745
Join Date: Jun 2006
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Re: .bot Maker -
09-01-2009
Ned is most likely right. Avira (8.2.0.337) reports that the .rar file contains W32/Hidrag.a, but Avira does get a fair number of likely false positives. However you could just use the source listing above, or just learn to create the files from notepad. Included below I have merged the info from 2 related files in fritzbot/docs. Just copy it into notepad, read it, edit 4 of the last 6 lines as desired, and Save As... to fritzbot/bots in the form <botname>.bot
(<botname> should be a unique filename of your choice)
Code:
//=========================================
// Example Bot
// Version 1.1
// By: Maleficus
// and TomTom
//
// This bot is provided for you as an
// example of how to add your own bot(s).
//
// After making your own bot file - copy it to the
// "bots" directory inside your "fritzbot" folder
//
// To add your bot to your game, in the console, just type
// /addbot <botname>
// where <botname> is the name of the .bot file you saved.
// If the file is named example.bot then...
// /addbot example
//=========================================
//
// References:
// Color codes -> see
// http://games.chruker.dk/enemy_territory/colors.php
// Wiki -> see
// http://wiki.bots-united.com/index.php/Fritzbot-ET_Bot_File_Format
//
// Format:
// // [optional comments]
// {
// funname text
// class 0..4
// weapon 0..11
// team 0..1
// }
//
// Codes:
// class ->
// 0 = Soldier, 1 = Medic, 2 = Engineer, 3 = Field Ops, 4 = Covert Ops
//
// weapon -> (must match class and team, else default weapon used)
// 0 = Mp40, 1 = thompson,
// 2 = sten, 3 = k43, 4 = silenced k43,
// 5 = Silenced Garand, 6 = FG42, 7 = Garand,
// 8 = mortar (useless),
// 9 = panzer, 10 = mobile mg42, 11 = flame
//
// team ->
// 0 = Axis, 1 = Allies
// <<<end of main comment
{
funname "^1Example ^5Bot" //
class 2 // Engineer
weapon 7 // Garand
team 1 // Allies
}
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Member
Status: Offline
Posts: 3
Join Date: Dec 2008
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Re: .bot Maker -
10-01-2009
Well this isnt a virus. I know that the .exe's from 'AutoIt' are reconized as virusus. But I also gave u the source... Try downloading 'AutoIt v3'. ( www.autoitscript.com).
AlmarM
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