thnks
i still, have to solve two major problems:
1. kicking connecting player off the server when server has big amount of bots, with error SZ_GetSpace message. (only dedicated server problem).
2. bots are crashes on meat maps very often, no idea why, no debug information provided, still researching, usually crash occurs after 30-35~ hours uptime, with 40 min map change period, CPU and memory usage before crash is ok, so it's something odd. =(
when i'm done (i'm hope), it's would be great if some once (ancient
![Wink](images/smilies/wink.gif)
) could test it, besides the russian fellows.
when