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Concerning minbot/maxbot at server start (linux DS)
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>BKA< T Wrecks
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Default Concerning minbot/maxbot at server start (linux DS) - 13-06-2004

This question refers to CS 1.6 Dedicated Server on a Linux machine...

Why is it that at server start, only addbot commands will be executed, whereas minbot and maxbot don't have any effect yet? As soon as the map changes, minbot and maxbot finally kick in, and the server gets filled the way it was meant to. This works perfectly on all maps, beginning with the second one - but not on the first one. Why?
Is there a way to get minbot and maxbot working before the first map change?



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Re: Concerning minbot/maxbot at server start (linux DS)
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KWo
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Default Re: Concerning minbot/maxbot at server start (linux DS) - 13-06-2004

Sorry - I'don't understand Your question. You suggest - You have 10 addbots commands in podbot.cfg, You have max_bots 8, but on first map You have 10 bots (regardless of this limit) and after map change - since second map You have 8 bots (correct) because 2 bots were kicked by limit max_bots (in this example ? Or another situation - You added manualy 10 bots on first map and two bots were kicked at the map change? Can You express Your question?
  
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Re: Concerning minbot/maxbot at server start (linux DS)
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>BKA< T Wrecks
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Default Re: Concerning minbot/maxbot at server start (linux DS) - 14-06-2004

Well, I don't know what happens if there are more addbot command lines than maxbot is set to (like 10 times addbot, maxbot = 8, for example).
But from what Robert told me, I think that when you have for example maxbot 16 and 4 addbot lines in the .cfg, on the 1st map there will be 4 bots. And then, after the map has changed, suddenly more bots will be added until the maxbot limit of 16 is reached. From that point on, there will always be 16 bots on the server, after every map change.



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Re: Concerning minbot/maxbot at server start (linux DS)
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sPlOrYgOn
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Default Re: Concerning minbot/maxbot at server start (linux DS) - 14-06-2004

verify with him to see if that really is the problem..
if it is then does he want 16 bots the first map or 4 bots for all of the maps?
  
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Re: Concerning minbot/maxbot at server start (linux DS)
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KWo
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Default Re: Concerning minbot/maxbot at server start (linux DS) - 14-06-2004

Quote:
Originally Posted by >BKA< T Wrecks
But from what Robert told me, I think that when you have for example maxbot 16 and 4 addbot lines in the .cfg, on the 1st map there will be 4 bots. And then, after the map has changed, suddenly more bots will be added until the maxbot limit of 16 is reached.
OK - ask Robert to write in his server.cfg this line at the end of this file:

pb removebots

This should solve his problem.
  
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Re: Concerning minbot/maxbot at server start (linux DS)
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sPlOrYgOn
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Default Re: Concerning minbot/maxbot at server start (linux DS) - 18-06-2004

Okay now it'll ignore addbot commands in the podbot.cfg if there are bots joining from last map...
  
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Re: Concerning minbot/maxbot at server start (linux DS)
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KWo
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Default Re: Concerning minbot/maxbot at server start (linux DS) - 18-06-2004

Quote:
Originally Posted by sPlOrYgOn
Okay now it'll ignore addbot commands in the podbot.cfg if there are bots joining from last map...
There are two contrary situations:
1. Some people want the server never will be empty - they wants still some bots on the server without any reaction from admin of this server. For these people this solution with filling server to (max_bots - number_of_players) is amazing. Joining bots from previous map (or from podbot.cfg) solves them the problem with making server emty.
2. Some other people - the same lazy like these in point 1 - they want in some situation have bots on the server (if there is not sufficient human-players or for making some combat-training), and in other situation without bots (some clan matches) and without too much reaction of admin. So - imagine this - there is max_bots 10, currently there is 8 human-players on the server and 2 bots. They play during some combat-trainig and after 1h they decide to play a match without bots. So - admin do this -
pb removebots
and for this current map the problem is solved. They can play 4 on 4. But after mapchange there isn't any bot on the server - so there will be added some bots (how many - 10 or 2?). To prevent this admin should write something more in console:
pb max_bots 0
And after finishing this match , he has to roll back this max_bots and type also pb fillsever.

How it was before in PB2.5?
1. The people could write max_bots at value they like and fillserver in podbot.cfg or server.cfg
2. Kicking two bots to prepare clan match. After map change nothing happened - because there were the same bots (or without bots) on new map like on map previous. Admin don't need change any max_bots. After finishing match admin should write only pb fillserver.

These examples are only for comparing some situations. Benefities and inconveniences made by this new look at auto add/kick problem. The people should know effects of this.

So maybe it's better ignore addbot commands from podbot.cfg if there are some human-players after mapchange? But human-players reconnect always later than bots - so should be a delay for checking this condition on new map start...
How to make all people happy?

Last edited by KWo; 18-06-2004 at 10:11..
  
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