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Podbot and statsme
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Albino
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Default Podbot and statsme - 28-10-2004

Hey guys!
I am havinga little trouble with PodBot. I run Clanmod and Statsme on my dedicated server and have had them running well fora while now. However once I installed Podbot latest version statsme will only stay up till the map changes. As soon as we move onto the next map it wont let you check top 10 or basicly display any stats even though it still seems to be keeping track and updateing the Top10 list. Any ideas? Thanks
  
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Re: Podbot and statsme
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KWo
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Default Re: Podbot and statsme - 28-10-2004

The server is windows or linux based? What the version of metamod, podbot, statsme, clanmod (please don't tell "latest" - need exactly numbers). Write in console:
meta list
and copy and paste here what You can see.

Make sure in Your statsme.cfg file You have these settings:

// Rank by AUTHID
// If you play with bots, or on a LAN Server you should *not* enabled Rank by AUTHID
sm_storebyauth 0

// Time when the Ranking will be updated
// 2 - On every new round
// 1 - On Player disconnect
// 0 - On Server shutdown
sm_rankupdate 2

// Allow for logging bots to top15
sm_rankbots 1
  
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Re: Podbot and statsme
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Albino
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Default Re: Podbot and statsme - 28-10-2004

I have the statsme.cfg setup exactly like you mentioned Versions are
ClanMod 1.82b1
Metamod 1.17
Statsme 2.8.3
HLGuard 1.60 beta

Here is what meta list came up with At the time I took this the server had just switched over to a new map and statsme still worked. So maybe its up and running for good now, dont know for sure though
Currently loaded plugins:
description stat pend file vers src load unlod
[ 1] STATSME RUN - statsme_mm.dll v2.8.3 ini Chlvl Chlvl
[ 2] POD-Bot 2.6mm RUN - podbot_mm.dll vR2b44 ini Chlvl ANY
[ 3] HLGuard RUN - hlguard_mm.dll v1.60 ini Chlvl Chlvl
[ 4] ClanMod RUN - clanmod_mm.dll v1.82b1 ini Pause Pause
4 plugins, 4 running
  
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Re: Podbot and statsme
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Albino
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Default Re: Podbot and statsme - 29-10-2004

Well it seems to work consistently now however it is not giving the correct stats. How can something like thsi be solved? Thanks
  
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Re: Podbot and statsme
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KWo
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Default Re: Podbot and statsme - 29-10-2004

I never tried the latest StatsMe (2.8.3), but I always used this method: first the mod for admining (in this case ClanMod), after something for stats (StatsMe), after HL GUARD and at the end of plugins.ini (in metamod directory) - podbot_mm. But about these stats of plugins - need someone to help - someone knowing much better metamod.
Write here also what the version of metamod are You using and what the mod (CS1.5, CS1.6 or what). I supose You are using windows based server.
@PMB - can You look here, please?
  
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Re: Podbot and statsme
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Albino
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Default Re: Podbot and statsme - 05-11-2004

I got it all up and running thnx for the help
  
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Re: Podbot and statsme
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von Ryan
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Default Re: Podbot and statsme - 08-11-2004

Quote:
Originally Posted by Albino
I got it all up and running thnx for the help
Now, you see what I mean when I talk about temporary bugs? m$ has inserted some temporary bugs in the Windows code, so we get mad at the computer. But now, with Linux being adopted as the OS of a lot of people, the number of temp bugs is going down...

I'm so sorry I've not enough coding knowledge to use Linux...

(But I'm willing to learn )



von Ryan, pwning Combine Dropships since 2005
  
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Re: Podbot and statsme
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Gabs
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Default Re: Podbot and statsme - 13-11-2004

i got a quick question , but im using amx and statsme + csmd

how do i take off all the stuff that shows

1. attackers
2. victims
when u die

and where u shot them ( eg, 1 leg shot, 2 arm shots, etc etc)

cuz its really been lagging my server
  
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Re: Podbot and statsme
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KWo
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Default Re: Podbot and statsme - 13-11-2004

Call amxmodmenu, then go to the second page and choose option 5 (if I remember good) - Stats configuration. Then switch to off what You need - Attackers , Victims, Killer HP etc.
  
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