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podbot facing problem
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iluvbot
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Default podbot facing problem - 29-11-2011

i play podbot many times and i see that :
when bots go through the waypoint ,they turn their face to the connection of waypoint instead of direction they will go to ( like they use the forward button , not strafe button)
so when the bot go to "intersection" like this

we know ,when we want to turn left ,we must go strafe or cross and face to the left to see the enemy behind the wall
but the bot(podbot and podbot clones) not do this
they go to the waypoint 1 (and face like we see in the picture),then go to the next waypoint (the next arrow) then turn left

so when he meets enemy at this corner ,when he face like we see in the pic , he may be shot (i face bots many times like this ,he face his back to me when go through the corner like this pic ,so i easily kill him

another similar pic :

i hope this could be fix ,this always hapens
i played with zbot ,and see that zbot knows when they went to the corner and when turn left at this corner,they always face to left (the direction they will go to) ,so they can see the enemy behind the wall ,i think this becauses navigation mesh which runs along the way can tell bots where are the corners
is there a solution for podbot ?
sorry for my bad english
  
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Re: podbot facing problem
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Whistler
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Location: Mist Village
Default Re: podbot facing problem - 30-11-2011

IIRC POD-Bot just uses waypoints to find a path and without any post-processing, and the only purpose of the 'radius' thing is to pick a position randomly within the 'radius' when using that waypoint rather than used for optimizing the path.

the easiest fix may be try to adjust the waypoints manually (adding a straight path and remove unnecessary WPs)
  
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Re: podbot facing problem
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iluvbot
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Posts: 25
Join Date: Dec 2010
Default Re: podbot facing problem - 01-12-2011

thanks for helping ,but when the way is narrow ,we can't do it
thus ,making a cross connection waypoint will makes bot bump to the wall,and if possible ,bots only face to "oblique" direction
  
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