Note: Check out #9 for the code, #15 for a prelimiary Metamod port, #16 for full version of Parabot 0.91 (which contains other needed files).
It's Christmas time !
Look what I've found in my mailbox this morning :
While browsing bots-united after all this time, I still found threads
with people asking for Parabot for the current HL versions - and you
hinting "If we just could patch the source" ;-)
There's a saying "You name it, you have it!" so here we go: I've
attached the latest snapshot of all Parabot source files. I think I've
changed some things since the release 0.91, but I've got no idea what
Anyway, do with it what you like, patch it, comment it, make it open
source... If you've got questions regarding certain parts of the code
ask me and I'll try to answer.
...all this with the Parabot source code attached.
First things first, I would like to thank Tobias for his generosity, and hereby ask this lazy bugger who dares to come and visit us without posting a single spam
to do so A.S.A.P. Now what ?
Now, what to do. Parabot was one of - if not THE - best deathmatch bot for Half-Life. It hasn't been maintained for years, but is still kicking ass on some heroic servers. And now we have it's author's agreement to make it open source.
If someone is interested, I propose to do exactly what I did to the POD-bot source code. I make it a metamod plugin, I update the few things that need to be updated in it, I change one or two minor things here and there to make it run perfectly well on up-to-date Steam HL servers, and I hand it over to someone else under the name "Parabot Reloaded" (or any other name
) to continue Tobias' work. Candidate maintainers, be aware, it's no n00b code
3, 2, 1... discussion !