I wrote a much less widely known Skeletal Animation Library called Animadead.
The code is much easier to follow and it's designed to get direct access to the data. So give it a try and tell me what you think.
http://animadead.sf.net
Also, I've been doing a lot of work on this recently and so there will be a new version shortly. In fact right now the maya exporter is the only one I've released. I'll release my 3ds max exporter in the next few weeks as well as examples that use vertex shaders.
Oh, speaking of which ... you really ought to wait for my next release, I updated the data structure slightly to make it more efficient for vertex buffer objects.
Anyway you can check it out 2.0 for now.