.:: Bots United ::.  
filebase forums discord server github wiki web
cubebot epodbot fritzbot gravebot grogbot hpbbot ivpbot jkbotti joebot
meanmod podbotmm racc rcbot realbot sandbot shrikebot soulfathermaps yapb

Go Back   .:: Bots United ::. > Developer's Farm > General Bot Coding
General Bot Coding See what a pain it is to get those little mechs shooting around

Reply
 
Thread Tools
Re: FL_FAKECLIENT issue fixed
Old
  (#11)
Pierre-Marie Baty
Roi de France
 
Pierre-Marie Baty's Avatar
 
Status: Offline
Posts: 5,049
Join Date: Nov 2003
Location: 46°43'60N 0°43'0W 0.187A
Default Re: FL_FAKECLIENT issue fixed - 15-01-2004

actually a lot of things should not even exist in the HL engine... but we can't blame the programmers, delays and commercial pressure are what they are 9_9 They've done a pretty good job already in releasing such a moddable game



RACC home - Bots-United: beer, babies & bots (especially the latter)
"Learn to think by yourself, else others will do it for you."
  
Reply With Quote
Re: FL_FAKECLIENT issue fixed
Old
  (#12)
Cheeseh
[rcbot]
 
Cheeseh's Avatar
 
Status: Offline
Posts: 361
Join Date: Dec 2003
Location: China
Default Re: FL_FAKECLIENT issue fixed - 15-01-2004

Quote:
Originally Posted by Pierre-Marie Baty
They've done a pretty good job already in releasing such a moddable game
Yep, HL was and still is an excellent project Still keeping us busy until the sequel and maybe longer!
  
Reply With Quote
Re: FL_FAKECLIENT issue fixed
Old
  (#13)
Austin
Moderator
 
Austin's Avatar
 
Status: Offline
Posts: 403
Join Date: Nov 2003
Default Re: FL_FAKECLIENT issue fixed - 16-01-2004

Quote:
Originally Posted by TurtleRocker
We were able to fix the issue with the Official Counter-Strike Bot's use of FL_FAKECLIENT causing problems with 3rd party bots.
Wow, now that is cool and proof the bots-united concept is working! The bot community giving feedback and the commercial intuitions listening and making changes to help!

Thanks Mike.
I may have to setup a 1.6 server soon!


Quote:
Originally Posted by Pierre-Marie Baty
actually a lot of things should not even exist in the HL engine... but we can't blame the programmers, delays and commercial pressure are what they are They've done a pretty good job already in releasing such a moddable game
Pm - Exactly! You should never judge a programmer by the code he writes, unless you know the budget and schedule he worked under.

Every time I have to kludge something CS related, I have to remind myself that we are working in an environment the original creators never envisioned (Metamod - hooking).

It is amazing it all still works so well…

Last edited by Austin; 16-01-2004 at 00:11..
  
Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump



Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
vBulletin Skin developed by: vBStyles.com