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Re: [TFC] FoxBot 0.791 Final build released!
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RoboCop
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Default Re: [TFC] FoxBot 0.791 Final build released! - 03-12-2020

No I'm not the author.





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Re: [TFC] FoxBot 0.791 Final build released!
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sixcentgeorgefr
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Default Re: [TFC] FoxBot 0.791 Final build released! - 04-12-2020

that is super good news.. 2 brothers of hl in the same city..
do you know him ?
can you build him updated dlls ??

https://www.moddb.com/mods/half-life-echoes

he posted the mod :
https://www.moddb.com/mods/half-life...ife-echoes-v14

and the source of its dlls and maps :
https://www.moddb.com/mods/half-life...es-source-v1-4

his mods and mine[s] have a lot in common .. and he makes miracles as a mapper :
https://www.youtube.com/watch?v=MCXS2FRzGnY
to create the dlls for him ..could mean : here ... to start a kind of wiki of creating the dlls for hl ..
i see things based around fgd files of mods..
with all fgds for mappers from mods , with the doc saying what they do in the map , and the "best" source code to add them in the dlls [ a la open source : with a kind of topic/form forum style where anyone can post some questions or source files [like with news groups] the first post being under "moderation" ]
this could be based on the spirit of half life , but also have some parts about others things that are / were used a lot like fmod for the sound ..[ may be in Atmos now.. 11.2.4 or more speakers.. ] and cg toolkit from nvidia that opens doors to use dx12 ..[ if i am not wrong ] by opengl ... you have luck to have him near you ;']
[ spoiler [ pour se marrer : se poiler in francais ] ] i take you both in my team for the giant mod ...i am as greedy as you "should be" [/s'poiler]

c est dans ce combat : qu il faudrait ajouter Tor [ sorry i am french and too lazy to edit it in english ]

https://www.youtube.com/watch?v=ONykvvlfquM

he was ported to hl2 / gmod
https://www.youtube.com/watch?v=7ifsGiIjKJQ
https://www.youtube.com/watch?v=ta3YJUWjZ1w

https://svencoopedia.fandom.com/wiki/Xen_Commander
https://www.svencoop.com/manual/enemies.html

i also want to use it .. at end of my giant mod..against the kingpin.. [ the player being him like in decay bonus map or pov mod ] in the sweet half life mod xen part and ending..
  
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Re: [TFC] FoxBot 0.791 Final build released!
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Roberto
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Default Re: [TFC] FoxBot 0.791 Final build released! - 12-12-2020

I could use a second computer, but it's just annoying
  
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Re: [TFC] FoxBot 0.791 Final build released!
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sixcentgeorgefr
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Default Re: [TFC] FoxBot 0.791 Final build released! - 14-12-2020

that is not...
but working Bots , obliges you to test with lan dedicated server ... the good speed is Gb/s ... and tool like SG TCP Optimizer ...
  
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Re: [TFC] FoxBot 0.791 Final build released!
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Roberto
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Default Re: [TFC] FoxBot 0.791 Final build released! - 04-10-2021

Well, well, looks like whatever you did on the 0.800 version you released on the apg-clan.org site fixed my crashes on Windows listen servers! Now I can finally play without any dedicated server hassle. I only tested it twice on 2fort (crashy map for me) for the length of 20 mins per match, so it lasted like 40 minutes without crashing, whereas before it crashed after max 5-10 minutes. Hopefully it works the same on all maps. Thanks for the update RoboCop!
  
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Re: [TFC] FoxBot 0.791 Final build released!
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RoboCop
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Default Re: [TFC] FoxBot 0.791 Final build released! - 06-10-2021

Quote:
Originally Posted by Roberto View Post
Well, well, looks like whatever you did on the 0.800 version you released on the apg-clan.org site fixed my crashes on Windows listen servers! Now I can finally play without any dedicated server hassle. I only tested it twice on 2fort (crashy map for me) for the length of 20 mins per match, so it lasted like 40 minutes without crashing, whereas before it crashed after max 5-10 minutes. Hopefully it works the same on all maps. Thanks for the update RoboCop!
Well the stability fixes were added for 0.800 but it appears that the Job List of 45 in total is too much for Foxbot to handle maybe for an 32-bit engine. I've tried to add some experimental fixes but doesn't appear to work so far. Plus I'm hoping to allow bots to throw nades more accurately by adjusting the angle and distance.

https://github.com/APGRoboCop/foxbot...59c246c0e7bbd2





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Re: [TFC] FoxBot 0.791 Final build released!
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Roberto
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Default Re: [TFC] FoxBot 0.791 Final build released! - 06-10-2021

It works for me though! Compared to versions below 0.800 I can definitely say there's an improvement. I can have 20 minute matches without those crashes, so it's finally playable. But I tested a few maps only so far, so I hope it works with the rest of them. Anyway, setting up a dedicated server is just a pain in the ass for me. I much prefer the listen server option, so I will be looking forward to future updates as well if you make them.
  
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Re: [TFC] FoxBot 0.791 Final build released!
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sixcentgeorgefr
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Default Re: [TFC] FoxBot 0.791 Final build released! - 17-10-2021

you are exactly KILLING mE ....

you must use very old files with some very new..[ like half life..]
but instead of following as much as possible the rules for a LINUX server [ i mean metamod + hlds...] you want it with a listen server... running windows...

then you waste hours trying this to be stable.. that is a big waste...somewhere ..now i feel why sc3.5 was never made ..& why i was banned because i made theyhunger for sc3...

i joke but feel the good vibes .. i found the artist who has the source files of the hl2 cinematic mod...she is a woman...quite cool and sexy.. the kind of girl that would like to live in a haunted scottish casttle...for the fun..
  
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