.:: Bots United ::.  
filebase forums discord server github wiki web
cubebot epodbot fritzbot gravebot grogbot hpbbot ivpbot jkbotti joebot
meanmod podbotmm racc rcbot realbot sandbot shrikebot soulfathermaps yapb

Go Back   .:: Bots United ::. > Cyborg Factory > JKBotti
JKBotti The new generation of Half-Life bots by ghost of evilspy HLDMOpposing Force

Thread Tools
Status: Offline
Posts: 49
Join Date: Jan 2007
Default Dmc - 17-10-2008

Anyway to get these to work with DMC?


P.S. if so can we get sum waypoints for default maps?
Reply With Quote
Re: Dmc
ghost of evilspy
ghost of evilspy's Avatar
Status: Offline
Posts: 140
Join Date: Mar 2005
Location: Finland
Wink Re: Dmc - 19-10-2008

Requires some coding:

1. Weapon indexes in DMC are used differently than HLDM&the rest, see HPB how to use theim (convert to HLDM style for bot code).
2. Weapon skill/usage data for DMC needs to be added.

After adding DMC support you need to run server with real players + jkbotti to create working waypoints.

20-10 min play with 1-3 players + 0-1 jk_botties (dll loaded, no need to spawn bots) per map should be enough. On next map start waypoint matrix will be created by using data gathered from movements of real players.
Reply With Quote

Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2020, Jelsoft Enterprises Ltd.
vBulletin Skin developed by: vBStyles.com