Quote:
Originally Posted by KWo
Is that still needed since last build when bots are better unstucking and pushed away from other players/them-selves?
|
exactly!
KWo is really smart & a superb logical thinker!
well to find the answer, it is best to test this at certain map areas and certain maps. I will do it.
This problem allways occured at "narrow corridors".
One place that i know of where it definitely happend in the default maps, is in dust2 , near the terrorist spawn, @ the wooden door which is 45° open. The passage through this door is very narrow. If a (few) bot(s) would stop at that spot and would stop walking, no one could get in.
I will observe more and report back