The oldest BUGs / problems in BOT history..and still not fixed. Here again all summarized:
- bots should run & aim more like real players. they aim & look weird:
BOTS should not look in weird directions. bots see the world different but his view angle should be parallel to the ground he is walking on.
- An enemy will not be in the sky. So a real human of course - according to logic - will never stare into the sky while walking around. A BOT does that though. A typical BOT behaviour.
- An enemy will be no smurf. Why does the bot look down on the ground or his shoes as he walks? he shouldnt..
- his view angle should be parallel to the ground he is walking on ..where another player is expected. Looks more real ..less weird.
------------------O ---> view angle
-|-
__________/\_______walking platform
- again: if BOT sees an enemy ..he must RUN towards him. And try to kill him..like a real human (or Game Monster AI ..when monsters see you ..in any game, even in MonsterMOD ..they jump you/attack you). Ever seen a real player who sees an enemy and says "Ah.. f*k him..i'm going to somewhere else". But that is what bots do ..typical bot behaviour.
- moving like a tank (upper body moves detachedly than the lower body)
man get rid of this bad habit of bots to move like a tank. First of all it's physically impossible to move like that for a human via keyboard and second of all it's just weird.- when bots walks forward, he should look forward. BOT should always look/aim in the direction he is moving. A maximum "view side angle" of 90° relative to his walking direction should be the maximum. Basically that is the main point.
BOT head from above:
^ ...max view angle to the left (90°)
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O ----> walking direction
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v ...max view angle to the right (90°)
- no backward jumps on objects. BOT jumps "without looking" on a box/object that is positioned behind him.