As metamod, and all plugins, directly interface with the half life and/or counterstrike engines, what is the need for buy code at all? Wouldnt simply making the bots drop the old and acquire a new weapon by entity management be less laggy than forcing it to work through the counterstrike buy system? Just wondering.
@Austin: I'd say... according to the expertise my nose gives me, a few hours of work (to do something clean, I mean. It's the entire aiming code that needs to be changed, I don't want to "patch" it). But have you tried the bot yet ?
RACC home - Bots-United: beer, babies & bots (especially the latter) "Learn to think by yourself, else others will do it for you."
no, sorry this install marathons get to time consuming, i failed for joebot and IvPBot, i just don tget all the file in the needed places, and time is an issue, i cant shutdown the server for too long, ppl. get pissed ...
Joebot was easy:
- install joebot 1.6.1
- copy the MM version of joebot into the $hlserver/joebot directory
- add "linux ../joebot/joebot_mm_i586.so JoeBot" to plugins.ini
- restart server
But I'm totaly glueless what's causing my problems with this new version of podbot - I even deactivated all other MM plugins...
eAnic, that's gotta be it. Every time I tried to run podbot with RB, as soon as RB joins it crashes. Now if Stefan can come up with a fix. Or anyone for that matter.
Stefan, RB seems to like IVP since that's what I'm using atm to train RB. Now & then the IVP.dll will crash but it's random & never the realbot_mm.dll as of yet.