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Re: Bug-NUM_FOR_EDICT Error: Bad Pointer
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biohazerd87
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Default Re: Bug-NUM_FOR_EDICT Error: Bad Pointer - 19-05-2004

Quote:
Originally Posted by sPlOrYgOn
dude...
I said I didn't change any waypoint code...
look at the change log..
it includes all major changes...
Again no need to get pissed ok. I am just throwing out ideas. If one things makes it crash and then changing it makes it not crash I am just saying that this might have something to do with it.
  
Re: Bug-NUM_FOR_EDICT Error: Bad Pointer
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sPlOrYgOn
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Default Re: Bug-NUM_FOR_EDICT Error: Bad Pointer - 19-05-2004

sorry this bug is making me mad
I need a faster computer to do better tests...
takes so long just to compile... (about 30-40secs)
then starting up a server takes a long time... even hlds..
then it takes about 15-30mins before I can actually confirm if the bug is still there...
  
Re: Bug-NUM_FOR_EDICT Error: Bad Pointer
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Huntkillaz
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Default Re: Bug-NUM_FOR_EDICT Error: Bad Pointer - 19-05-2004

yeah i'd like to participate in helping find this bug but testing maps and wp on a slow as a snail comp is no fun :'(


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Re: Bug-NUM_FOR_EDICT Error: Bad Pointer
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biohazerd87
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Default Re: Bug-NUM_FOR_EDICT Error: Bad Pointer - 19-05-2004

Not one to brag but i custom build PC's and Mine is really really fast P4 3.2 Ghz with HT Radeon 9800XT P4P800 Deluxe MB with Kingston PC3500 RAMM so if you want me to run some test just ask me
  
Re: Bug-NUM_FOR_EDICT Error: Bad Pointer
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sPlOrYgOn
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Default Re: Bug-NUM_FOR_EDICT Error: Bad Pointer - 19-05-2004

well I have a faster computer than the one i'm currently on but it's ALWAYS occupied...
both custom built by me
but still not as fast as yours because the last time I upgraded it was in sept 2002....
2Ghz Athlon 2400+
512MB DDR RAM PC2700
Ti 4600..
and I would think sending it then waiting for a reply takes too long.. and I don't want to be responsible for if anything goes wrong
  
Re: Bug-NUM_FOR_EDICT Error: Bad Pointer
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biohazerd87
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Default Re: Bug-NUM_FOR_EDICT Error: Bad Pointer - 19-05-2004

well anything I can do to help
but i think doing that way would be faster then 30 mins
  
Re: Bug-NUM_FOR_EDICT Error: Bad Pointer
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sPlOrYgOn
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Default Re: Bug-NUM_FOR_EDICT Error: Bad Pointer - 19-05-2004

go into chat...
I'll send you dlls to test.

chat is that link near the top of the forum if you didn't know..
along the same line as UserCP
but don't actually use that link..
just get the address and connect using mirc or something.
  
Re: Bug-NUM_FOR_EDICT Error: Bad Pointer
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biohazerd87
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Default Re: Bug-NUM_FOR_EDICT Error: Bad Pointer - 19-05-2004

ok i still goto school so i can't help all the time but i can usually help from 3:00PM to 10:00PM (eastern times) on weekdays and on weekends usually anytime.
  
Re: Bug-NUM_FOR_EDICT Error: Bad Pointer
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Pierre-Marie Baty
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Default Re: Bug-NUM_FOR_EDICT Error: Bad Pointer - 19-05-2004

I side with Stefan.

It sounds like a memory problem to me.
Comment out parts of the code until the bug disappears and slowly re-add pieces one after the other.



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"Learn to think by yourself, else others will do it for you."
  
Re: Bug-NUM_FOR_EDICT Error: Bad Pointer
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kedat
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Default Re: Bug-NUM_FOR_EDICT Error: Bad Pointer - 20-05-2004

It is 100% map dependent!
When I run mapcicle with:
  • de_train
  • de_aztec
  • de_dust2
  • de_cbble
  • de_dust
  • de_inferno
it is 100% stable (10h now and I will leave it for all night...)

on each of the maps below:
  • de_vegas
  • cs_office
  • de_prodigy
it gets Bug-NUM_FOR_EDICT INSTANTLY. And it affects both PM last SDK and sPlOrYgOn R2.1.
[i run dedicated 4.1.1.1e on win23(XP) with no other plugins]
  
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