Quote:
Originally Posted by jeefo
Hi! First one is known, and I have no idea why.
The second will be fixed next week.
Thank you for report!)
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Quote:
Originally Posted by jeefo
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Thank you very much jeefo
. i 'll try it
I guess we can solve the 1st problem by making the bot move to change their position - then reaim after get hit
Because in my experience, it seems that the 1st problem only happens when the bots crouch or stand still while shooting,
it seems that they never move after the 1st problem happens (unless they follow the radio command ,or task)
Thus moving after get hit would make them harder to get hits
* I don't know about coding - but in my experience ,when this problem happens (they keeps shooting but i don't get hit),
i tried hiding and appears again ,that issue would be gone (they can aim correct again,like they "reset" the aiming system)
so i guess this method would work
Quote:
Originally Posted by jeefo
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i guess he want the bot to shoot func_breakable entity in a range
if it is what he means , i think it's better if we make it togglable
because there are some func_breakable entities that cannot be able to break- no matter how many times we shoot them (if set to Material Type "7" or flags "1" )
https://developer.valvesoftware.com/...urce_Engine%29
-If we set the flags to "1" ,zbot (cs condition zero bot) would know it is unbreakable and they never shoot it
-However,if the flags not "1",but Material Type is "7" they will keep shooting at it if they want to go through, while it is unbreakable (zbot don't understand that Material Type "7" entities is unbreakable)
-The same problem happens if flags not "1" but the health of breakble entity is too large
Sothat i always set the breakable entity that i want the bot go through
become "break when touch" (flags 2),and change all breakable entities that has Material Type "7".
not sure about yapb behavior when encounter breakable entity (because i always set it become "break when touch" as i said above,they would go through breakable entity without having to shoot it)
Just my idea
Sorry for my bad english