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YaPB Yet another POD-Bot flavor by Whistler and Jeefo Counter-Strike

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Re: YaPB2 Updates
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  (#81)
iluvbot
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Default Re: YaPB2 Updates - 05-12-2015

Thank you so much for the update , Jeefo
There are problems too, hope it can be fixed
1.the bot can't aim correctly if they get hit ,maybe when get hits (at a far distance),it makes him aim wrong , you can easily see sometimes two bots shooting each others (for long time ,about 20 seconds) but no one get kill,maybe they get hurt each others and both aim wrong ,while human can kill them easily in that case

2. there is also a problem with defusing the c4 while being shooted,
if the bot get hit in defusing C4, he cancel defusing and return fire,after killing the enemy (or enemy disappear) he get back to defuse C4
From now he can't defuse it ,he just start defusing than cancel, then start, and cancel again ...
( i encounter these problems on all version of yapb ,include latest version (v2.7.1.4323))
Thanks again

Last edited by iluvbot; 05-12-2015 at 10:15..
  
Re: YaPB2 Updates
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jeefo
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Default Re: YaPB2 Updates - 11-12-2015

Hi! First one is known, and I have no idea why.

The second will be fixed next week.

Thank you for report!)
  
Re: YaPB2 Updates
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RoboCop
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Default Re: YaPB2 Updates - 13-12-2015

Code:
L 12/13/2015 - 12:43:41: Server cvar "yb_quota" = "0"
L 12/13/2015 - 12:43:41: Server cvar "yb_autovacate" = "0"
This occurs when I set yb_quota 10 and yb_autovacate 1 when I startup CS 1.6 Linux server but after 4 seconds it resets to 0 for some odd reason.





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Re: YaPB2 Updates
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ExAnimo
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Default Re: YaPB2 Updates - 16-12-2015

it is possible to make that bots shot at the breaking walls and other subjects automatically as realbot when it in a visibility range?

shoot_breakable 1-0
  
Re: YaPB2 Updates
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jeefo
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Default Re: YaPB2 Updates - 16-12-2015

Quote:
Originally Posted by iluvbot View Post
Thank you so much for the update , Jeefo
There are problems too, hope it can be fixed
1.the bot can't aim correctly if they get hit ,maybe when get hits (at a far distance),it makes him aim wrong , you can easily see sometimes two bots shooting each others (for long time ,about 20 seconds) but no one get kill,maybe they get hurt each others and both aim wrong ,while human can kill them easily in that case

2. there is also a problem with defusing the c4 while being shooted,
if the bot get hit in defusing C4, he cancel defusing and return fire,after killing the enemy (or enemy disappear) he get back to defuse C4
From now he can't defuse it ,he just start defusing than cancel, then start, and cancel again ...
( i encounter these problems on all version of yapb ,include latest version (v2.7.1.4323))
Thanks again
2. possibly fixed in 4348.
dl: https://yapb.jeefo.net/drop/yapb/4348_git152/
  
Re: YaPB2 Updates
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jeefo
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Default Re: YaPB2 Updates - 16-12-2015

Quote:
Originally Posted by RoboCop View Post
Code:
L 12/13/2015 - 12:43:41: Server cvar "yb_quota" = "0"
L 12/13/2015 - 12:43:41: Server cvar "yb_autovacate" = "0"
This occurs when I set yb_quota 10 and yb_autovacate 1 when I startup CS 1.6 Linux server but after 4 seconds it resets to 0 for some odd reason.
Can't reproduce... What build and map?
  
Re: YaPB2 Updates
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jeefo
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Default Re: YaPB2 Updates - 16-12-2015

Quote:
Originally Posted by ExAnimo View Post
it is possible to make that bots shot at the breaking walls and other subjects automatically as realbot when it in a visibility range?

shoot_breakable 1-0
Not sure, what you want exactly.

Just a note: Xash3D engine compatibility is now fixed. try: https://yapb.jeefo.net/drop/yapb/4348_git152/
  
Re: YaPB2 Updates
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RoboCop
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Default Re: YaPB2 Updates - 16-12-2015

Quote:
Originally Posted by jeefo View Post
Can't reproduce... What build and map?
This appears to occur on every CS 1.6 maps including de_dust. The version is YAPB v2.7.1.4323 on MM v1.21p37 for Linux HLDS SteamPipe.

I tried using rcon "yb_autovacate 1" but it instantly goes back to 0





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Re: YaPB2 Updates
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  (#89)
ExAnimo
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Default Re: YaPB2 Updates - 16-12-2015

on the android there is no working cs1.3 xash with metamod version

only Port CSDM mod under Xash3d for Android OS written from scratch
http://4pda.ru/forum/index.php?showtopic=700747

Last edited by ExAnimo; 16-12-2015 at 20:08..
  
Re: YaPB2 Updates
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  (#90)
iluvbot
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Default Re: YaPB2 Updates - 16-12-2015

Quote:
Originally Posted by jeefo View Post
Hi! First one is known, and I have no idea why.

The second will be fixed next week.

Thank you for report!)
Quote:
Originally Posted by jeefo View Post
2. possibly fixed in 4348.
dl: https://yapb.jeefo.net/drop/yapb/4348_git152/
Thank you very much jeefo . i 'll try it
I guess we can solve the 1st problem by making the bot move to change their position - then reaim after get hit
Because in my experience, it seems that the 1st problem only happens when the bots crouch or stand still while shooting,
it seems that they never move after the 1st problem happens (unless they follow the radio command ,or task)
Thus moving after get hit would make them harder to get hits
* I don't know about coding - but in my experience ,when this problem happens (they keeps shooting but i don't get hit),
i tried hiding and appears again ,that issue would be gone (they can aim correct again,like they "reset" the aiming system)
so i guess this method would work
Quote:
Originally Posted by jeefo View Post
Not sure, what you want exactly.

Just a note: Xash3D engine compatibility is now fixed. try: https://yapb.jeefo.net/drop/yapb/4348_git152/
i guess he want the bot to shoot func_breakable entity in a range
if it is what he means , i think it's better if we make it togglable
because there are some func_breakable entities that cannot be able to break- no matter how many times we shoot them (if set to Material Type "7" or flags "1" ) https://developer.valvesoftware.com/...urce_Engine%29

-If we set the flags to "1" ,zbot (cs condition zero bot) would know it is unbreakable and they never shoot it
-However,if the flags not "1",but Material Type is "7" they will keep shooting at it if they want to go through, while it is unbreakable (zbot don't understand that Material Type "7" entities is unbreakable)
-The same problem happens if flags not "1" but the health of breakble entity is too large

Sothat i always set the breakable entity that i want the bot go through
become "break when touch" (flags 2),and change all breakable entities that has Material Type "7".

not sure about yapb behavior when encounter breakable entity (because i always set it become "break when touch" as i said above,they would go through breakable entity without having to shoot it)

Just my idea

Sorry for my bad english

Last edited by iluvbot; 16-12-2015 at 21:19..
  
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