Also, like on cs_assault nav areas are created in unreachable (in-game) areas, like the road behind the bridge. Also like the tops of walls in de_dust. If these areas are connected, the bots will try to reach these areas they can't reach. I have to go in and hand-tune the navs in CSBot as they do the same thing.
no, that's the difference. They will NOT and never try to go there if they've never seen anybody going there, or if they never went there themselves.
My navigation mesh is 2 layers high, that's the main difference with the official CS bot.
The first layer is the global mesh, that all bots share in common. It tells the bots what are the surfaces a player can stand on (but NOT can reach).
The second layer is the individual cognitive map, that each bot discovers for itself. It tells the bot where and of what quality are the passage points between two areas of the global mesh.
The first layer can be seen as the construction map of a house, with all the areas being the rooms in the house. But this map has no doors represented on it.
The second layer, of which each bot builds its own copy, can be seen as an addition to that map, with the doors between these rooms represented on it.
that's the KEY difference between my navmesh and Michael's one.
RACC home - Bots-United: beer, babies & bots (especially the latter) "Learn to think by yourself, else others will do it for you."
> looks like something out of Metal Gear Solid, without the strangling and hiding the body
CT: *sniff* hey did you fart?
o man that ones funny......
reminds me of podbot2.6mm recently one of the ct threw a smoke genade ..a t ran into it (de_dust ramp) and then the ct went round back n jumped off the wall and camped in the corner looking at the t but nothing happened till the smoke had gone ......
edit: i wouldn't be surprised if they took pmb to help make bots for cs2.....
Wow, each time you post PM, I get more excited... closer to the bots release date.
I'll definately have it installed on my CS v1.6 if it supports steam, if not, np, cause I still prefer v1.5 and I'll just see if it's compatible with botmixer and E[POD]bot... Cause some bots don't comingle properly.. hopefully these bots go hand in hand... as they shoot the crap outta eachother.
Later-a-much, and LONG LIVE THE D!,
(Link>>>MarD's Moddin' Site<<<Link) MarD