well, maybe you could descrieb the problems more in detail. I guess they won't lke to push the fire button since they aim quite a bit off the enemy, thus they don't 'want' to waste bullets, right ?
as you can see in the diagram some pages up, it's also important to calculate the relative speed of the enemy towards the bot to aim correctly. but that should also be in botaim2 (?!). If the view is just oscillating around the enemy, try more conservative settings. I posted the formula for the fastest configuration without any oscillations above, but this shouldnt be used for the bot, a bit oscillations are ok, as far as they stop some time