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Re: BotAim 2 announced. Best aiming ever.
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Pierre-Marie Baty
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Default Re: BotAim 2 announced. Best aiming ever. - 26-12-2005

Bleh. They don't get stuck into each other because they fight each other (it's HLDM !). Make the test I'm talking about in Counter-Strike, for example.



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Re: BotAim 2 announced. Best aiming ever.
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Nova
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Default Re: BotAim 2 announced. Best aiming ever. - 26-12-2005

You know how much in understood in this thread ? Zero



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Re: BotAim 2 announced. Best aiming ever.
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@$3.1415rin
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Default Re: BotAim 2 announced. Best aiming ever. - 27-12-2005

just read it from the beginning and most stuff should be clear

spammer ;P


  
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Re: BotAim 2 announced. Best aiming ever.
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Nova
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Default Re: BotAim 2 announced. Best aiming ever. - 28-12-2005

Sif call me a spammer


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Re: BotAim 2 announced. Best aiming ever.
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The Storm
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Default Re: BotAim 2 announced. Best aiming ever. - 02-01-2006

Hi all,

Today I just started to import BotAim2 in EPB. Well I finished but the result was not as good as I suspected. First I thought that it is a my fault and just removed the BotAim2 code from EPB and for test I added the metamod version of BotAim2 to the my metamod plugin list. I started the server again and the result was same.

I will explain what happens. Basicly the bots have a hard time to attack the enemy. Somethimes they event don't want to push the fire button.

Can you help me please.
  
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Re: BotAim 2 announced. Best aiming ever.
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@$3.1415rin
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Default Re: BotAim 2 announced. Best aiming ever. - 03-01-2006

well, maybe you could descrieb the problems more in detail. I guess they won't lke to push the fire button since they aim quite a bit off the enemy, thus they don't 'want' to waste bullets, right ?
as you can see in the diagram some pages up, it's also important to calculate the relative speed of the enemy towards the bot to aim correctly. but that should also be in botaim2 (?!). If the view is just oscillating around the enemy, try more conservative settings. I posted the formula for the fastest configuration without any oscillations above, but this shouldnt be used for the bot, a bit oscillations are ok, as far as they stop some time


  
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Re: BotAim 2 announced. Best aiming ever.
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The Storm
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Default Re: BotAim 2 announced. Best aiming ever. - 03-01-2006

Here what happens. When one bot suspect enemy he start to move around it but he can't aim correct the enemy. They both look at the sky or at the ground and just continue to move around each other. I will try to change the setting and I hope that will work correct this time.
  
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Re: BotAim 2 announced. Best aiming ever.
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@$3.1415rin
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Default Re: BotAim 2 announced. Best aiming ever. - 03-01-2006

well, if they both look into the sky or to the ground, this doesnt look like a problem with the algorithm, but with your code handling the angles, setting the ideal angles maybe ( have you set the ideal speed to zero if you don't yet calculate it ? )


  
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Re: BotAim 2 announced. Best aiming ever.
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The Storm
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Default Re: BotAim 2 announced. Best aiming ever. - 04-01-2006

Well this happens when I use BotAim2 as metamod plugin too so maybe it is not my mistake?
  
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Re: BotAim 2 announced. Best aiming ever.
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KWo
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Default Re: BotAim 2 announced. Best aiming ever. - 06-01-2006

Just look how splorygon did it in current beta sources of podbot mm (it works). Your problem might be related to screwed up one axis - there is a parameter for botaim2 - try to use it. The name is "botaim_fix". Try to use it as 1 or 0 - acording to this what You have already in code.
  
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