.:: Bots United ::.  
filebase forums discord server github wiki web
cubebot epodbot fritzbot gravebot grogbot hpbbot ivpbot jkbotti joebot
meanmod podbotmm racc rcbot realbot sandbot shrikebot soulfathermaps yapb

Go Back   .:: Bots United ::. > Cyborg Factory > POD-Bot mm > Bug Reports
Bug Reports Post any bug you experience with the latest release of this bot here

Closed Thread
 
Thread Tools
Re: Bug-NUM_FOR_EDICT Error: Bad Pointer
Old
  (#61)
LuckyShot
Guest
 
Status:
Posts: n/a
Default Re: Bug-NUM_FOR_EDICT Error: Bad Pointer - 17-05-2004

I just played on de_nuke with PB 2.1 and got the NUM_FOR_EDICT error.. so now we know its not only happens on cs_office..
  
Re: Bug-NUM_FOR_EDICT Error: Bad Pointer
Old
  (#62)
>BKA< T Wrecks
Moderator [PBmm/Waypointing]& PODBot mm waypointer
 
>BKA< T Wrecks's Avatar
 
Status: Offline
Posts: 1,492
Join Date: Feb 2004
Location: C.C.A.A., Germania
Default Re: Bug-NUM_FOR_EDICT Error: Bad Pointer - 18-05-2004

Oh no, not only cs_office is affected. It's really odd, though. With the old release, I hardly if ever got this error - maybe once in a week.
Since I updated to R2.1, I can't even test my waypoints any more, because CS is so likely to crash now!
The last two days alone, I got the error in cs_industrywest, de_arizona, de_bahrain, de_rock, de_arboretum_v4... sometimes it appeared after 2 or 3 seconds, sometimes after 5 map changes (but rarely). Sometimes I got it while waypoints were displayed, sometimes while they weren't. It crashed when I was alone on the map, checking on existing WPs, it crashed when I spectated a map and added a bot to check WPs with debuggoal command, and it crashed during bot matches when WP display was off.
Come to think of it, the only situations when I'm safe are
1) when I'm making waypoints (editing mode fully active, no bot on server)
2) when I'm alone on the map and WP display is OFF.
However, I experience frequent crashes when
1) either there are bots on the server
2) or WP display is on (NOT editing mode, only finished WPs displayed with danger indicator bars, which I don't see when I'm editing)...
or both of them, of course. But one is really sufficient...
(Win32 CS 1.5 listenserver)



Roses are #FF0000, violets are #0000FF // all my base, are belong to you.

  
Re: Bug-NUM_FOR_EDICT Error: Bad Pointer
Old
  (#63)
sPlOrYgOn
<-- He did it.
 
sPlOrYgOn's Avatar
 
Status: Offline
Posts: 1,558
Join Date: Jan 2004
Location: Los Angeles, California, USA, North America, Earth, Solar System, Milky Way.
Default Re: Bug-NUM_FOR_EDICT Error: Bad Pointer - 18-05-2004

AHH I need mental help!
http://www.mapzap.org/L0517003.log
Why did that crash take so long?!?!?!
it usually crashes within the first 15 mins of cs_office...
errr....
Putting checks in/before ENTINDEX don't seem to help...
and with T_Wreak's observations... NOTHING makes sense anymore...
doesn't seem to have a pattern anymore..
and it used to be thought that this error happens during intense shoot outs....

[edit]
and also the map that the server is on affects when this error appears too..
can this possibly be a waypoint code error?
it's the waypoint file that I rarely look at...
because I know nothing about A* and stuff and navigation..
[/edit]

Last edited by sPlOrYgOn; 18-05-2004 at 08:01..
  
Re: Bug-NUM_FOR_EDICT Error: Bad Pointer
Old
  (#64)
Pierre-Marie Baty
Roi de France
 
Pierre-Marie Baty's Avatar
 
Status: Offline
Posts: 5,049
Join Date: Nov 2003
Location: 46°43'60N 0°43'0W 0.187A
Default Re: Bug-NUM_FOR_EDICT Error: Bad Pointer - 18-05-2004

Try disabling all grenades. Comment out all the grenade code. Run the bots without EVER throwing a single grenade and see if it helps.



RACC home - Bots-United: beer, babies & bots (especially the latter)
"Learn to think by yourself, else others will do it for you."
  
Re: Bug-NUM_FOR_EDICT Error: Bad Pointer
Old
  (#65)
kedat
Member
 
kedat's Avatar
 
Status: Offline
Posts: 44
Join Date: Jan 2004
Default Re: Bug-NUM_FOR_EDICT Error: Bad Pointer - 18-05-2004

Code:
   Bot Logo spraying turned off
   Pathfinder danger factor set to 800
   executing server command: bind "p" "podbotmenu"
   
   Waypoints created by SoUlFaThEr
   Creating bot...
   L 05/18/2004 - 00:33:01: "Heather Graham<99><0><>" entered the game
   L 05/18/2004 - 00:33:01: "Heather Graham<99><0><>" joined team "CT"
   Creating bot...
   L 05/18/2004 - 00:33:01: "Kim Basinger<100><0><>" entered the game
   L 05/18/2004 - 00:33:01: "Kim Basinger<100><0><>" joined team "TERRORIST"
   L 05/18/2004 - 00:33:01: World triggered "Game_Commencing"
   L 05/18/2004 - 00:33:01: World triggered "Game_Commencing" (CT "0") (T "0")
   L 05/18/2004 - 00:33:01: World triggered "Round_End"
   Creating bot...
   L 05/18/2004 - 00:33:02: "John Malkovich<101><0><>" entered the game
   L 05/18/2004 - 00:33:02: "John Malkovich<101><0><>" joined team "TERRORIST"
   Creating bot...
   L 05/18/2004 - 00:33:02: "Jack Palance<102><0><>" entered the game
   L 05/18/2004 - 00:33:02: "Jack Palance<102><0><>" joined team "CT"
   Creating bot...
   L 05/18/2004 - 00:33:03: "Tommy Lee Jones<103><0><>" entered the game
   L 05/18/2004 - 00:33:03: "Tommy Lee Jones<103><0><>" joined team "TERRORIST"
   Creating bot...
   L 05/18/2004 - 00:33:03: "George Hamilton<104><0><>" entered the game
   L 05/18/2004 - 00:33:03: "George Hamilton<104><0><>" joined team "CT"
   Creating bot...
   L 05/18/2004 - 00:33:04: "Harvey Keitel<105><0><>" entered the game
   L 05/18/2004 - 00:33:04: "Harvey Keitel<105><0><>" joined team "TERRORIST"
   Creating bot...
   L 05/18/2004 - 00:33:04: "Kim Basinger<100><BOT><TERRORIST>" triggered "Spawned_With_The_Bomb"
   L 05/18/2004 - 00:33:04: "Robert DeNiro<106><0><>" entered the game
   L 05/18/2004 - 00:33:04: "Robert DeNiro<106><0><>" joined team "TERRORIST"
   Creating bot...
   L 05/18/2004 - 00:33:05: "Jack Nicholson<107><0><>" entered the game
   L 05/18/2004 - 00:33:05: "Jack Nicholson<107><0><>" joined team "CT"
   Creating bot...
   L 05/18/2004 - 00:33:05: "Jet Li<108><0><>" entered the game
   L 05/18/2004 - 00:33:05: "Jet Li<108><0><>" joined team "CT"
   L 05/18/2004 - 00:33:06: World triggered "Round_Start"
   Ignoring custom decal from sacette
   L 05/18/2004 - 00:33:13: "sacette<94><mehidinghisID><>" entered the game
   L 05/18/2004 - 00:33:16: FATAL ERROR (shutting down): NUM_FOR_EDICT: bad pointer
Second time I had that after humen ENTERING game while bots on serwer(de_prodigy).
This is PMB last version of PB. Getting this error after +-3h.
(Dedicated server 4.1.1.1e + StatsMe)

/EDIT
Did some more testing:
//de_vegas

//cs_office

//de_prodigy

are the maps that get NUM_FOR_EDICT: bad pointer on load, after creating last bot (or human player). [Dedicated server 4.1.1.1e]

Last edited by kedat; 18-05-2004 at 17:02..
  
Re: Bug-NUM_FOR_EDICT Error: Bad Pointer
Old
  (#66)
>BKA< T Wrecks
Moderator [PBmm/Waypointing]& PODBot mm waypointer
 
>BKA< T Wrecks's Avatar
 
Status: Offline
Posts: 1,492
Join Date: Feb 2004
Location: C.C.A.A., Germania
Default Re: Bug-NUM_FOR_EDICT Error: Bad Pointer - 18-05-2004

Quote:
Originally Posted by sPlOrYgOn
can this possibly be a waypoint code error?
it's the waypoint file that I rarely look at...
Dunno. What I know for sure is that industrywest, for example, hardly crashed before and frequently crashes now - with one and the same waypoint file.
Dang, it seems this error behaves totally differently depending on whether you are on 1.5 or 1.6, Win32 or Linux, Dedicated Server or listenserver. Does this make sense at all?



Roses are #FF0000, violets are #0000FF // all my base, are belong to you.

  
Re: Bug-NUM_FOR_EDICT Error: Bad Pointer
Old
  (#67)
stefanhendriks
RealBot Author
 
stefanhendriks's Avatar
 
Status: Offline
Posts: 3,088
Join Date: Nov 2003
Location: Netherlands
Default Re: Bug-NUM_FOR_EDICT Error: Bad Pointer - 18-05-2004

i dont know about exact changes recently to the code, but to me it sounds like some memory leakage (or bug). Try via the old-fashioned way, comment out recently added code until it stops crashing, and then slowly re-add pieces.


Author of RealBot, "Arrakis" and "Dune 2 - The Maker" | co-Founder of Bots-United | Fundynamic | Blog | E-Mail me
  
Re: Bug-NUM_FOR_EDICT Error: Bad Pointer
Old
  (#68)
SoUlFaThEr
Moderator
 
SoUlFaThEr's Avatar
 
Status: Offline
Posts: 860
Join Date: Mar 2004
Default Re: Bug-NUM_FOR_EDICT Error: Bad Pointer - 18-05-2004

Its A Virus Man Its A Virus!!!!!!!!!!!!!!!!!!!!!!!!!!!


  
Re: Bug-NUM_FOR_EDICT Error: Bad Pointer
Old
  (#69)
sPlOrYgOn
<-- He did it.
 
sPlOrYgOn's Avatar
 
Status: Offline
Posts: 1,558
Join Date: Jan 2004
Location: Los Angeles, California, USA, North America, Earth, Solar System, Milky Way.
Default Re: Bug-NUM_FOR_EDICT Error: Bad Pointer - 19-05-2004

I seriously think it's a waypoint code problem.
How else can it be map dependant?
How else did T_Wreaks crash with no bots in game?
And It's the place I look at least and Even PMB's release crashes....
I'll try commenting out waypoint code first...
Perhaps there was a typo when making such great enhancements to the waypoint editor.
except I see no way a bug in waypoint code can create this crash..
Gotta start somewhere at least...
[edit]
and also since this bug has existed since PMB's release I don't know what he's changed since this bug appeared
[/edit]

Last edited by sPlOrYgOn; 19-05-2004 at 02:38..
  
Re: Bug-NUM_FOR_EDICT Error: Bad Pointer
Old
  (#70)
biohazerd87
Moderator by day Waypointer by night
 
biohazerd87's Avatar
 
Status: Offline
Posts: 1,039
Join Date: Apr 2004
Location: Missouri
Default Re: Bug-NUM_FOR_EDICT Error: Bad Pointer - 19-05-2004

I am 90 % sure it is a waypoint problem cause i took a map that i map waypoints for befrore podbot 2.1 came out. But 18 bots in it and it crashed in like 30 seconds. So i redid the waypoints using using 2.1 and put 18 bots in the game and it didn't crash once. same map same amount of everything just different waypoints
  
Closed Thread


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump



Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
vBulletin Skin developed by: vBStyles.com