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Re: Work In progress (WIP) #7
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stefanhendriks
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Default Re: Work In progress (WIP) #7 - 29-01-2004

I have changed my saving/loading process but they keep in mind which version of the file you have. It could be that the old loading process caused to crash the server (which still uses the 'one block read' code). The new version uses multiple 'block reads' (512 bytes blocks).

I have added a number in the Experience file to make it work, i think the NAV file itself (RBN) should not cause trouble (as i have a de_dust.rbn file for months now ), i do think the RBX file could cause trouble (V1.0), the new loading/saving process should take care of this hopefully


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Re: Work In progress (WIP) #7
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stefanhendriks
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Default Re: Work In progress (WIP) #7 - 29-01-2004

Quote:
Originally Posted by SSniper
Me and a friend ran around de_dust2 for a while the bots seemed to pick up on what to do but they didn't buy any weapons. Then after they knew what to do we re-loaded the map and it was as if the rbn file was never created they just sat at spawn till the humans created the paths.


Is it suppose to save so the bots know what to do next time the map is played?

Also why don't the bots buy weapons they just run around with pistols?
both problems occur when you install RealBot into the wrong directory. I will add error messages for this.


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Re: Work In progress (WIP) #7
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Default Re: Work In progress (WIP) #7 - 29-01-2004

realbot help is the command to find all the realbot umm commands (kinda makes no sense that sentance)
  
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Re: Work In progress (WIP) #7
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stefanhendriks
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Default Re: Work In progress (WIP) #7 - 29-01-2004

only a few get shown when using realbot help


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Re: Work In progress (WIP) #7
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Onno Kreuzinger
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Default Re: Work In progress (WIP) #7 - 29-01-2004

Hi Stefan,

i case no one told you, WIP is compiling for linux, and configured in the BU CS server, like HPB_Bot too. I will test it a little bit now, yesterday Nova and me played some rounds, without big hassle. Since i was not shure, it is only installed on the BU server, nowhere else, because it is the obsolete 2053 release.

Cheers Memed
  
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Re: Work In progress (WIP) #7
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stefanhendriks
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Default Re: Work In progress (WIP) #7 - 29-01-2004

great to hear, i will try out the new source later. Currently i am having difficulties starting a listen server with realbot in CS 1.6, i think its because of my server messages i sent to inform a user.


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Re: Work In progress (WIP) #7
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A$$A$$IN
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Default Re: Work In progress (WIP) #7 - 30-01-2004

Another thing to add to your fix list: when bots are stuck, they usually lose all awareness of what is happening around them. It's like when they are trying to unstick themselves, they can't pay any attention to what is happening around them. Sometimes being shot will jolt them from their reverie, but sometime you can blast away and they never notice you until they are dead.
  
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Re: Work In progress (WIP) #7
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Gismo
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Default Re: Work In progress (WIP) #7 - 01-02-2004

I'm just wondering if anyone has had problems with their server being slow during mapchanges? Would this be to do with the rbx files increasing in size as time goes on? Is there a way to trim the file sizes at all to find out or just delete the RBX files now and again? Is it possible to switch the mapping algorithm off?

I just had my server repeatedly crash as the RBX file was corrupt. I tracked the map as being AS_Assault. I deleted the map to try and reloaded a fresh copy - loaded Cs_Assault and oops - there goes the server again. I took out the rbx file for CS_Assault and its fine again. At least that explains the outage of the server earlier today.

Also at least 6 of the bots of a group of 20 when at skill 10 they got headshots all the time - XYZ offset of 0 reaction time min 0. Instant headshot across the map with a TMP. Not a happy bunny that day!

I have edited them all and I a keeping a small control group (10) with altered settings see if some of my clients come back for another dusting!

2079 - Good but sometimes too evil lol

Last edited by Gismo; 01-02-2004 at 06:05..
  
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Re: Work In progress (WIP) #7
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stefanhendriks
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Default Re: Work In progress (WIP) #7 - 01-02-2004

for RBX files, i hope the new saving/loading procedures will finally work. They are in 2079, but it seems they are not 100% compatible with VER 1.0

i'll have another look on that. Apart from that the headshots are logical due their offsets... though when on skill 10 they are still 'worse' then skill 0... so imagine how that would be (skill=0, offset=0, reactiontime=0) ..


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Re: Work In progress (WIP) #7
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Onno Kreuzinger
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Default Re: Work In progress (WIP) #7 - 01-02-2004

Quote:
Originally Posted by stefanhendriks
for RBX files, i hope the new saving/loading procedures will finally work. They are in 2079, but it seems they are not 100% compatible with VER 1.0

i'll have another look on that. Apart from that the headshots are logical due their offsets... though when on skill 10 they are still 'worse' then skill 0... so imagine how that would be (skill=0, offset=0, reactiontime=0) ..
*g* [insta-hs]
with admin/amx it would sound like:
Head..Head..Head..Head..Head..Headshot !!
  
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