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Waypoint Forum A place to request waypoints for a specific map, or to check on the progress of waypoints for your favorite maps.

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Re: Denny, The Ghost, Crapshoot
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Maleficus
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Default Re: Denny, The Ghost, Crapshoot - 30-07-2005

Quote:
Originally Posted by Denny
Nice patch mal, does this include the updated CP Goal Handling?

Last nights patch had the updated CP handling.

If its not working, let me know.


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Re: Denny, The Ghost, Crapshoot
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Default Re: Denny, The Ghost, Crapshoot - 31-07-2005

Hey, just so you both know - I just found out that the BU e-mail server is having problems, so any e-mail you've sent me in the last couple days has been lost, and I have no idea when the e-mail is going to be back up.


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Re: Denny, The Ghost, Crapshoot
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Denny
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Default Re: Denny, The Ghost, Crapshoot - 31-07-2005

Quote:
Originally Posted by Maleficus
Hey, just so you both know - I just found out that the BU e-mail server is having problems, so any e-mail you've sent me in the last couple days has been lost, and I have no idea when the e-mail is going to be back up.
All the e-mails i sent you are accounted for (i.e you already replied to them). You got an alternate e-mail you use?


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Re: Denny, The Ghost, Crapshoot
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Default Re: Denny, The Ghost, Crapshoot - 31-07-2005

New patch up!

Fixes a few eng plant issues - they should be smarter about selecting objs to blow.

A few fixes to the nade/arty avoidance code

a new action: ACTION_ENGCAMP. This is ONLY for dual obj maps (define a dual obj map in your script). If the map is dual obj (like depot), you can create ACTION_ENGCAMPS, which are special eng only camp actions, that you can position near their teams obj, so they stay in the area to defuse in case someone plants.

The majority of eng bots will always go to plant, it will be only a minority that will decide to use the eng camp.

Place just like you would any other camp action - it is basically just a special camp, that allows the engs to plan their offense/defense better on dual obj maps.

If you do use it, place several, so that the engs are not always in the same place, and aim points to look at while camped are recommended.

NOTE: on a non dual obj maps, engcamps are ignored.


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Re: Denny, The Ghost, Crapshoot
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Default Re: Denny, The Ghost, Crapshoot - 31-07-2005

BTW: I'm told the BU e-mail is working again.


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Re: Denny, The Ghost, Crapshoot
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Denny
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Default Re: Denny, The Ghost, Crapshoot - 01-08-2005

How do we use that command? Like /action_engcamp 1 1 to make the engineer camp an axis engineer camp?


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Re: Denny, The Ghost, Crapshoot
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Default Re: Denny, The Ghost, Crapshoot - 01-08-2005

You use it like you use normal actions.

ACTION_ENGCAMP = 7.

If you want only axis bots to camp somewhere, make the axis obj of the action be 7.


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Re: Denny, The Ghost, Crapshoot
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Default Re: Denny, The Ghost, Crapshoot - 01-08-2005

New patch up - this one ups the limit on script keywords.

There are now a maximum of 128 script keywords allowed total in your script, and 64 allowed per action test.


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Re: Denny, The Ghost, Crapshoot
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Default Re: Denny, The Ghost, Crapshoot - 01-08-2005

New patch up - this one solves issue of game not running a new bot cfg when running a map rotation.


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Re: Denny, The Ghost, Crapshoot
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Default Re: Denny, The Ghost, Crapshoot - 02-08-2005

New patch up - this should fix the bugs with the new engcamp actions, and any other problems with other classes and camp points.

Let me know Denny


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