.:: Bots United ::.  
filebase forums discord server github wiki web
cubebot epodbot fritzbot gravebot grogbot hpbbot ivpbot jkbotti joebot
meanmod podbotmm racc rcbot realbot sandbot shrikebot soulfathermaps yapb

Go Back   .:: Bots United ::. > Cyborg Factory > POD-Bot mm > Releases, Installers, Docs & Coding
Releases, Installers, Docs & Coding Where the official development happens

Reply
 
Thread Tools
Re: PODBOT2.6MM after PMB...work still pending
Old
  (#51)
KWo
Developer of PODBot mm
 
KWo's Avatar
 
Status: Offline
Posts: 3,425
Join Date: Apr 2004
Default Re: PODBOT2.6MM after PMB...work still pending - 18-04-2004

I just made one test more - I didn't add a name to command and what I see:

pb addbot 100 2

And there is a bot added to CT [POD]Quentin_Tarantino (100) . It means, that if you add a bot with a name the parameter detailnames doesn't work, but when You use this addbot command without a bot's name, this prameter (detailnames) is working. Maybe this can help much more to sPlOrYgOn and Austin. But in botnames.txt there is described this:

#There must be at least 9 names in here and you're allowed a maximum
# of 21 chars for the name ! Why ? The "[POD]" will be
# placed before the Name and the Skill will be appended...

So when I use addbot command maybe there is a safety for non exceed more than 32 characters (with [POD] and (skill) ) and because this the parameter detailnames can't work correctly?
Maybe somebody need a type (normal, agresive, defensive) as an additional parameter to addbot command ?
  
Reply With Quote
Re: PODBOT2.6MM after PMB...work still pending
Old
  (#52)
sPlOrYgOn
<-- He did it.
 
sPlOrYgOn's Avatar
 
Status: Offline
Posts: 1,558
Join Date: Jan 2004
Location: Los Angeles, California, USA, North America, Earth, Solar System, Milky Way.
Default Re: PODBOT2.6MM after PMB...work still pending - 18-04-2004

okay... KWo you didn't read a word i said...
and adding that extra parameter was done in epodbot i think..
  
Reply With Quote
Re: PODBOT2.6MM after PMB...work still pending
Old
  (#53)
KWo
Developer of PODBot mm
 
KWo's Avatar
 
Status: Offline
Posts: 3,425
Join Date: Apr 2004
Default Re: PODBOT2.6MM after PMB...work still pending - 18-04-2004

sPlOrYgOn - sorry , but You was writing the post at the same time I write my last (no, sorry - this is last - this previous).
  
Reply With Quote
Re: PODBOT2.6MM after PMB...work still pending
Old
  (#54)
sPlOrYgOn
<-- He did it.
 
sPlOrYgOn's Avatar
 
Status: Offline
Posts: 1,558
Join Date: Jan 2004
Location: Los Angeles, California, USA, North America, Earth, Solar System, Milky Way.
Default Re: PODBOT2.6MM after PMB...work still pending - 18-04-2004

then you would've double posted if i didn't post...
btw Austin read back about 4 pages.. SoulFather wrote something that you didn't read.
[edit]
I am currently compiling gcc 2.95.3 to see if it makes any difference.
and i'm also going to try and get glibc 2.2 installed
[/edit]
[edit2]
8D 8D 8D WOOT! 8D 8D 8D
gcc 2.95.3 compiles a .so file that metamod can load!!!
no need for glibc 2.2
8D 8D 8D WOOT! 8D 8D 8D
[/edit2]
[edit3]
so far so good.
My fix for them using the same name sometimes seems to be working because i fillserver and removebots about 10 times now and no name repeats
[/edit3]
[edit4]
detailed names now also works when you supply the bot a name using the addbot command
[/edit4]

Last edited by sPlOrYgOn; 18-04-2004 at 12:36..
  
Reply With Quote
Re: PODBOT2.6MM after PMB...work still pending
Old
  (#55)
>BKA< T Wrecks
Moderator [PBmm/Waypointing]& PODBot mm waypointer
 
>BKA< T Wrecks's Avatar
 
Status: Offline
Posts: 1,492
Join Date: Feb 2004
Location: C.C.A.A., Germania
Default Re: PODBOT2.6MM after PMB...work still pending - 18-04-2004

Good job, sPlOrYgOn!! You da man! (although your nick is a PITA to type, just like SoUlFaThEr's... )

Now that's not bad: You can compile for linux now, and you seem to have fixed that duplicate names problem! That's nothing that affects gameplay very much, but still a very annoying bug. Especially because it could get worse and worse in a longer map cylce. Me & my LAN mates noticed that frequently, and it really pissed us off big time.

Keep up the good work and thanks for your efforts! We appreciate it...



Roses are #FF0000, violets are #0000FF // all my base, are belong to you.

  
Reply With Quote
Re: PODBOT2.6MM after PMB...work still pending
Old
  (#56)
sPlOrYgOn
<-- He did it.
 
sPlOrYgOn's Avatar
 
Status: Offline
Posts: 1,558
Join Date: Jan 2004
Location: Los Angeles, California, USA, North America, Earth, Solar System, Milky Way.
Default Re: PODBOT2.6MM after PMB...work still pending - 18-04-2004

yea don't get too excited because now i see a few names that are the same such as "[POD]Chris Tucker (96)" and "[P0D]Chris Tucker (84)"..
[edit]
I have successfully found the problem with my code and it is fixed
[/edit]
[edit2]
and damn should test more before saying it works...
and now that i look at what pmb did more closely he used strstr...
the problem i was trying to fix never existed...
there is probably something else causing them to select the same name.
[/edit2]

Last edited by sPlOrYgOn; 18-04-2004 at 13:33..
  
Reply With Quote
Re: PODBOT2.6MM after PMB...work still pending
Old
  (#57)
KWo
Developer of PODBot mm
 
KWo's Avatar
 
Status: Offline
Posts: 3,425
Join Date: Apr 2004
Default Re: PODBOT2.6MM after PMB...work still pending - 18-04-2004

sPlOrYgOn - in the previous thread after my asking Austin, abiut some problems with botnames , You said me this:
"the addbot bug has already been fixed..
look in the other thread about podbot
http://forums.bots-united.com/showthread.php?t=1372

[edit]
and Austin either started from an old version or you didn't download the newest version because those are fixed too
[/edit]"

You can check this here http://forums.bots-united.com/showpo...&postcount=522

So - after this I downloaded Your dll , I tried it and what I saw - nothing WHAT I ASKED Austin was not fixed by You. So - because this I asked You about the same once again. You didn't read exactly what I asked Austin about and You are angry at me, that I ask You about something You posted before me. Sorry - it was You - You said me that all I ask Austin is already fixed.
Or maybe this time I'm wrong , too?
I think You are angry at me, because after your and MusicMan and Austin discusion with PMB I was much more afraid that there is nobody who can continue PMB's job. I said once - I was wrong and I didn't want to hurt somebody, but if I hurted You - sorry. If You want I'll shut up and I will not post about some problems to You.
  
Reply With Quote
Re: PODBOT2.6MM after PMB...work still pending
Old
  (#58)
sPlOrYgOn
<-- He did it.
 
sPlOrYgOn's Avatar
 
Status: Offline
Posts: 1,558
Join Date: Jan 2004
Location: Los Angeles, California, USA, North America, Earth, Solar System, Milky Way.
Default Re: PODBOT2.6MM after PMB...work still pending - 18-04-2004

[edit]
yes indeed the problems are solved but the latest dll build does not have the fixes (personal life problems.. it can't be helped..)

first. the problem about bots not joining after changelevel... My bots join after change level and also the podbot.cfg does get executed every new map.

second. the problem about no detailnames when you specify a name using the addbot command. This has been fixed except the dll does not have the fix.

third. the problem about the third parameter in addbot when in console..

Code:
parm0 parm1  parm2   parm3  parm4   parm5
   pb addbot <skill> <team> <model> <name>
I have personally no problem with adding a bot like this...
[/edit]

Last edited by sPlOrYgOn; 18-04-2004 at 14:03..
  
Reply With Quote
Re: PODBOT2.6MM after PMB...work still pending
Old
  (#59)
KWo
Developer of PODBot mm
 
KWo's Avatar
 
Status: Offline
Posts: 3,425
Join Date: Apr 2004
Default Re: PODBOT2.6MM after PMB...work still pending - 18-04-2004

sPlOrYgOn - you said this:
"edit4]
detailed names now also works when you supply the bot a name using the addbot command
[/edit4]"

If this is true (I can't test this) one problem is fixed.

Because maybe my english is so bad and You didn't understand what I meant about different work of addbot command (one result using exactly the same line in podbot.cfg and another result using this line under console line), look what described SoUlFaThEr here:
http://forums.bots-united.com/showpo...8&postcount=39

and look at his first addbot command and results. This was made under console. The result - bot named 2 (not Bill) was added to T Team. But the same line when You put in podbot.cfg You will got bot named Bill with class=2 added to T team. So - the third parameter of addbot command in podbot.cfg is meaning bot's class, but under console line the same parameter is meaning name of bot, because under console line SF got a bot named 2 (not Bill) - so this meaning You can't write class of bot under console line. If this example is too difficult to understand the problem, please ask SoUlFaThEr directly about results of his test. I'm tired now...
  
Reply With Quote
Re: PODBOT2.6MM after PMB...work still pending
Old
  (#60)
KWo
Developer of PODBot mm
 
KWo's Avatar
 
Status: Offline
Posts: 3,425
Join Date: Apr 2004
Default Re: PODBOT2.6MM after PMB...work still pending - 18-04-2004

When I described the problem "under console" I meant on listenserver, not on dedicated server. I said "exactly the same line" - on dedicated server can't be exactly the same line - must be pb infront of addbot command. My previous post and this test made by SoUlFaThEr was concerning to the listenserver console line. Sorry if I have not described this so clear.
  
Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump



Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
vBulletin Skin developed by: vBStyles.com