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Obsession Software Ltd. This forum is devoted to the building of a real, tactical first-person shooter - insane people only!

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Re: Engine
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Pierre-Marie Baty
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Default Re: Engine - 05-03-2004

The problem with outdoor engines is that they are currently unable to render indoor (closed space) environments nicely, especially because of the shadows and lighting. Outdoor engines don't cast shadows like a BSP renderer does. An indoor environment in them is an environment in which walls cast no shadows.



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Re: Engine
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AlphaTrooper
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Default Re: Engine - 05-03-2004

hm.... thats no good... dang, I really like outdoor engines though....
  
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Re: Engine
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stefanhendriks
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Default Re: Engine - 02-04-2004

Farcry currently has a very nice engine which can do both....


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Re: Engine
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@$3.1415rin
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Default Re: Engine - 02-04-2004

I really gotta buy that game ... but that's anyway only running at my computer at home ...

havnt found any information yet about modding capabilities ... maybe I should send them a mail


  
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Re: Engine
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AlphaTrooper
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Default Re: Engine - 02-04-2004

I was going to point to farcry as well, amazing engine, damn fx5200, have to turn everything way down.
  
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Re: Engine
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stefanhendriks
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Default Re: Engine - 02-04-2004

to run farcry in quite some nice gfx, i can recommend you:

800x600x32 bits.
Everything at very high, except:

- lightning
- shadows

also, on water effects you can leave it on ULTRA high, but i have it on VERY HIGH. It looks, smooth, slink, it is unbelievable what you see on your screen. Its freaking scary. I wonder how gfx would be in the next ten years from now! :S

btw, i also own a Geforce FX 5200. 512 MB DDR ram, P 2.4 Ghz (intel).


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Re: Engine
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Whistler
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Default Re: Engine - 03-04-2004

Quote:
Originally Posted by Squalman
I recently downloaded the Public GNU protected Quake 1, and 2 source codes to play with (and putting aside for a lil while my own game-development company which is still looking for staff, email me on that one) and noticed that they would not compile because of a custom build command called " ml " just out of curiosity, does anyone know wtf that is supposed to do and what i may need to do it? My point is, we should mess around with several engines and ultimately make a rounded engine out of experience and group-interest.
That "ml" is the Microsoft Assembler file.

Go to www.microsoft.com and download the MSVC Processor Pack and you'll get it.
  
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Re: Engine
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sfx1999
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Default Re: Engine - 05-04-2004

I am pretty sure you can take a lot of those limitations out of Quake.

Anyway, USE GOOD NETCODE!!!
  
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Re: Engine
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FrostyCoolSlug
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Default Re: Engine - 07-04-2004

I like Battlefields 'Go anywhere, do anything' attitude. If your gonna make a game, VEHICALS ARE A MUST, they are the future of gaming :p

I personally like the look of the OGRE, there are a lot of nice images there

Maybe 'life-like' physics would be nice, http://opende.sourceforge.net/ is the 'Open Dynamics Engine' which could proove useful.

I've been wanting to play around in several 3D programs (including Maya) but havnt really had a reason too, maybe i could help with this?

i'd like to help out on this project in some way if i can, i have about 15pcs worth of parts lying around, have some experiance in C++, and would like to try modeling and mapping

oh, and yes

USE GOOD NETCODE!!! :p

[EDIT]
Also, another thing.. KEEP THE GAME FREE! the most you should ask for is donations, and just have a seperate button for it
I'd recommend against making it open source, because it makes hacking easier, and maybe you should create a 'seperate' scripting language for mods (like the Unreal Engine) That way, cheating wont be too easy

Last edited by FrostyCoolSlug; 07-04-2004 at 03:32..
  
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Re: Engine
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botmeister
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Default Re: Engine - 07-04-2004

Quote:
Originally Posted by FrostyCoolSlug
Also, another thing.. KEEP THE GAME FREE! the most you should ask for is donations, and just have a seperate button for it
I'd recommend against making it open source, because it makes hacking easier, and maybe you should create a 'seperate' scripting language for mods (like the Unreal Engine) That way, cheating wont be too easy
Free yes, but closed? Dunno. There's advantages to keeping it open. If there's holes for cheaters, then they tend to get plugged quickly. Look at Linux, it's fully open but there's few holes in it for that very reason.

If this thing ever gets off the ground we'll need all the help we can get, so please stick around !


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