Quote:
Originally Posted by MarD
Now, to fix the hitboxes from running 3 feet infront of the player model, type this in the console:
cl_interp 0.0
cl_interpolate 0
this is another stupid console thing valve should've did better.
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That would be the ideal fix...
Except that Valve limits the cl_interpolate to 0.01.
This the cause for the 110ms bug that is causing the game (server) look back this far when it should only look back 0.1 of a second. This is the number one reason why the hitboxes still aren't in synch with the models and a player's current position.
It's ironic that Valve pours millions into R&D for the Source Engine... But then has a major, game-stopping bug (a lot of players have stopped playing CS:S because they know it is a major bug) they haven't addressed yet and probably never will because it would be like admitting they made a huge mistake to other game companies and their fans as well.