.:: Bots United ::.  
filebase forums discord server github wiki web
cubebot epodbot fritzbot gravebot grogbot hpbbot ivpbot jkbotti joebot
meanmod podbotmm racc rcbot realbot sandbot shrikebot soulfathermaps yapb

Go Back   .:: Bots United ::. > Cyborg Factory > RACC
RACC Autonomous fragmachines by PMB Counter-StrikeDMCHLDMThe Specialists

Reply
 
Thread Tools
Re: hehehehe
Old
  (#51)
stefanhendriks
RealBot Author
 
stefanhendriks's Avatar
 
Status: Offline
Posts: 3,088
Join Date: Nov 2003
Location: Netherlands
Default Re: hehehehe - 09-12-2004

http://www.valve-erc.com/srcsdk/Code/ServerPlugins.html

looks very similiar to Metamod...

cool @ UA

my question
Quote:
At start you try to catch as less network messages as possible. Doing some loops and check out the entity state of the Hl engine, updating your own entity list. Thats fair and thats logical imo.

Later on i see all engine messages (yet in a bit different name)....

so , how come? did the principle fail? Or did something else make it like this?
basicly thats it. At first i see principle A and then principle B... so , my question is, why did it change? Or, is there simply no other way?


Author of RealBot, "Arrakis" and "Dune 2 - The Maker" | co-Founder of Bots-United | Fundynamic | Blog | E-Mail me
  
Reply With Quote
Re: hehehehe
Old
  (#52)
Pierre-Marie Baty
Roi de France
 
Pierre-Marie Baty's Avatar
 
Status: Offline
Posts: 5,049
Join Date: Nov 2003
Location: 46°43'60N 0°43'0W 0.187A
Default Re: hehehehe - 09-12-2004

because it's still a BETA... I'm working on removing as many network messages as possible... but please don't consider this a finished product

(note: I know I already made my point clear since our MSN chat... but I'm posting this for the others)



RACC home - Bots-United: beer, babies & bots (especially the latter)
"Learn to think by yourself, else others will do it for you."
  
Reply With Quote
Re: hehehehe
Old
  (#53)
stefanhendriks
RealBot Author
 
stefanhendriks's Avatar
 
Status: Offline
Posts: 3,088
Join Date: Nov 2003
Location: Netherlands
Default Re: hehehehe - 09-12-2004

i am glad we have the same ideas about the bot architecture, it also makes the understanding and anticipation a lot easier on specific parts of the bots code.

as long as you haven't released anything final, i will work on my own template


Author of RealBot, "Arrakis" and "Dune 2 - The Maker" | co-Founder of Bots-United | Fundynamic | Blog | E-Mail me
  
Reply With Quote
Re: hehehehe
Old
  (#54)
Cpl. Shrike
ShrikeBot Coder/Moderator
 
Cpl. Shrike's Avatar
 
Status: Offline
Posts: 550
Join Date: Mar 2004
Location: The Netherlands
Default Re: hehehehe - 10-12-2004

Quote:
Originally Posted by Whistler
well the Steam will just extract the dll out of the gcf file every time we start the game...
and the bad thing is that we can't change the name of dll in liblist.gam for the HL2 engine, the name is hardcoded as "bin\server.dll"
Steam HL has a -dll option to load dll's
Atleast that's how i load shrikebot. no liblist.gam editing.

Don't know if this option is available in Steam HL2.
If it is then no need to bother to edit the liblist.gam.

"-dll dlls/dllname.dll" in the command line does the trick
  
Reply With Quote
Re: hehehehe
Old
  (#55)
stefanhendriks
RealBot Author
 
stefanhendriks's Avatar
 
Status: Offline
Posts: 3,088
Join Date: Nov 2003
Location: Netherlands
Default Re: hehehehe - 10-12-2004

it is not needed to load the bot dll instead.... HL2.exe offers a metamod style engine,you can directly hook up your 'plugin'...


Author of RealBot, "Arrakis" and "Dune 2 - The Maker" | co-Founder of Bots-United | Fundynamic | Blog | E-Mail me
  
Reply With Quote
Re: hehehehe
Old
  (#56)
Cpl. Shrike
ShrikeBot Coder/Moderator
 
Cpl. Shrike's Avatar
 
Status: Offline
Posts: 550
Join Date: Mar 2004
Location: The Netherlands
Default Re: hehehehe - 11-12-2004

Oh very cool.
Well i still have to catch up on all this.
Spended to much time playing HL2 the game
  
Reply With Quote
Re: hehehehe
Old
  (#57)
FrostyCoolSlug
Member
 
FrostyCoolSlug's Avatar
 
Status: Offline
Posts: 318
Join Date: Mar 2004
Default Re: hehehehe - 11-12-2004

lol, hl2 is just great


=====
Craig "FrostyCoolSlug" McLure
Network Administrator of the ChatSpike IRC Network
  
Reply With Quote
Re: hehehehe
Old
  (#58)
FrostyCoolSlug
Member
 
FrostyCoolSlug's Avatar
 
Status: Offline
Posts: 318
Join Date: Mar 2004
Default Re: hehehehe - 12-09-2005

(Sorry to drag up an old topic), theres also
http://www.sourcemm.net/
a version of Metamod for the source engine.. usable? I have no idea.


=====
Craig "FrostyCoolSlug" McLure
Network Administrator of the ChatSpike IRC Network
  
Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump



Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
vBulletin Skin developed by: vBStyles.com