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Re: POD-bot back into shape.
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  (#501)
MusicMan
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Default Re: POD-bot back into shape. - 14-04-2004

yeah, but it does work, and I tried to fix the bug you said you had about the crash, but failed.

And I will do alot of testing before uploading anything new, dont worry

MusicMan
  
Re: POD-bot back into shape.
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  (#502)
Pierre-Marie Baty
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Default Re: POD-bot back into shape. - 14-04-2004

Quote:
Originally Posted by MusicMan
BTW I found in the bot.h file your definition of the teams:

#define TEAM_CS_TERRORIST 0
#define TEAM_CS_COUNTER 1

is this possibly what you are talking about?
Which version of the source code are you using ??? This is not the latest version. Download the POD-bot SDK that I was talking about. In the latest version, the teams are not 0 and 1 but 1 and 2. And you must want to have the latest version else you'll miss half the recent fixes.

Quote:
BTW I never read the function for the UTIL_ShowMenu so thats probably why I just fucked and guessed that it might have got something to do with it
NEVER do that man! You hear me? Never "fuck around" with any sort of code! Read, read the code, investigate first BEFORE touching the slightest comma !!!
Let me insist.... NEVER DO THAT!

phew...



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Re: POD-bot back into shape.
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  (#503)
MusicMan
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Default Re: POD-bot back into shape. - 14-04-2004

Aye aye sir!

my bad. It is from the podbot sdk, but its just me who have changed it to 0 and 1 in order to try and fix the bug SF was talking about. but where is the code where you -1 to get the original value, cause I assume I need to remove that when I have changed them to 0 and 1 from 1 and 2

MusicMan
  
Re: POD-bot back into shape.
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  (#504)
>BKA< T Wrecks
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Default Re: POD-bot back into shape. - 14-04-2004

Phew... no I'm confused ???

I appreciate your enthusiasm and your determination to continue this project, but it seems like you're off to quite a chaotic start. Before anybody starts "fixing" or changing anything, maybe we should FIRST determine the most apparent shortcomings, THEN discuss how to fix them and FINALLY touch the code.
I'm totally lost now concerning this team definition thing. I'm using an older release because I need a dll that works reliably for my waypointing stuff. Have I missed some disastrous giant monster bug concerning team definitions, a bug that seriously affects gameplay? Has anybody complained that something's terribly wrong about using 1 and 2 instead of 0 and 1 ? I really cannot tell any more...
I'm too stupid to even read that code, and I guess I wouldn't know a compiler if I had one on my HD, but I do believe that I know something about playing with bots and about what causes difficulties and stuff. So I might dropy by once and again and add my 20 cents to the discussion, if you can bear with me. 9_9
Right now, my 20 cents consist of a little list of things that might be changed, sorted by priority.

1. bots and buttons.
2. bots and buttons.
3. bots and buttons.
.
.
.
487. bots switching to unwaypointed navigation when they'd better not do that...

Ok, and I'm not even talking about code changes right now, but about some general questions: How do we want bots to behave? What part of the code is responsible for their current behaviour? Could it be modified to suit our needs? If so, how?
Yes, I feel myself that this is liking taking 3 steps back, but when you start getting lost, going back to where you came from and getting a map is not the worst thing to do - so I suggest focusing first on what stefanhendriks said about his button code, and PMB's suggestion about that (currently sort of useless) button flag. Does that sound ok, or am I just talking nonsense again?



Roses are #FF0000, violets are #0000FF // all my base, are belong to you.

  
Re: POD-bot back into shape.
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  (#505)
SoUlFaThEr
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Default Re: POD-bot back into shape. - 14-04-2004

my end wish for the button thing:

1. that the bots dont hit buttons at all unless a flagged waypoint is there.
2. that a button flag is no longer an automatic thing. it needs to be added to the menus in the waypoint editor so WE can place a button flag if theres REALLY a button a bot needs to hit... this is a huge problem solve!

behavior is not an issue right now.
only thing would be that bomb carriers have a default NORMAL behavior pattern, hostage holders have a default AGGRESSIVE behavior and a VIP has a default NORMAL behavior. I think this is possible to implement without any serious problems. but.....me= not a coder

lets get the button thing going first and then discuss the next possible steps.

ABOUT the organization.
Splorygon, Musicman and Austin are the ones who seem interested in continueing.
Austin is quite experienced. I personally think he should be(if hed like to)
be the HEAD guy. maybe you 2 can send back and forth things you do to Austin for checking.....if he doesnt know.....THEN we ask the master PMB.

when 1 thing is done right....it gets posted.

Sound good?
iam also thinking of stopping discussions in this thread......and starting a new one......this was PMB's thread.......and he is finished for the moment.
plus this thing has over 50 pages now........im going over to start a new podbot2.6mm thread.....please use that one from now on ......



Last edited by SoUlFaThEr; 14-04-2004 at 21:25..
  
Re: POD-bot back into shape.
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  (#506)
MusicMan
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Default Re: POD-bot back into shape. - 14-04-2004

That's sounds like a great idea SF!

I wont even think about being the HEAD guy as I am way too inexperinced with Bot coding for that, so it would be nice if Austin would take that job if he wants to

MusicMan
  
Re: POD-bot back into shape.
Old
  (#507)
KWo
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Default Re: POD-bot back into shape. - 15-04-2004

Pierre-Marie - how long time did you lose to understand all lines of code of PODBOT and BOTS whole? About one year? So - what do You think - after 5 or even 20 your posts for help, the new PODBOT coder can continue Your great job? Sorry. I don't believe in it. I think this new man need about 2 or 3 months (maybe I'm wrong) for this. But You have much more experience - this is not only PODBOT coding but all knowledge about HL SDK and some other tools and HL software environment.
Austin and MusicMan - are you sure, that you can continue this PMB big job after short time of teaching You by PMB? You are propably the best coders after PMB for this code, but if I good understand this discussion above, there is a big distance beetwen you and PMB in this knowledge.
I think ,the best way is ask the latest time to Pierre-Marie to finish this project PODBOT 2.6 mm by solving all knows bugs (issues) and only add this latest new function (button's flag in addflag menu - if I good understand you, SoUlFaThEr?). And this should definitively finish project PODBot 2.6mm. Pierre-Marie - How long time do you need to do this (including tests some releases by SoUlFaThEr)? About one week? So - can we ask You - the latest time - we promise - can You do this? Only this one week...
Pierre-Marie - I think you will lose much more effort and time to explain many things to this new PODBOT coder than you finish this project (like described above by me) by yourself. Pierre- Marie - what do You think? I'know - you have enough of this project and you are tired by it, but I think You are a little bit of good finish of your great job. This is not good time to give up. There is only last round remaining...
And other people - what do you think? Maybe if many of people will ask Pierre-Marie about this latest week of his effort, maybe he will be agree to finish this project?
After releasing this bugs-free and SF new button's flag function - Austin or any other coder will continue adding or changing new functions, but not yet right now. It's not good time for this.
If you are not agree with me, write this here and write me why.
  
Re: POD-bot back into shape.
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  (#508)
SoUlFaThEr
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Default Re: POD-bot back into shape. - 15-04-2004

you more or less speak words directly from my thoughts.

but Pierre is not a machine
He has his own bot (RACC) which he has been cheating on to do this pod stuff.

he is also running a major part of the whole Bots-United project.....which is even more time consuming than coding the podbot because its the site, the filebase, the Wiki, and the "game" we plan to develope sooner or later.

he also has a RL job......

lets not forget his life away from the keyboard

all that taken into consideration.....there can be no complaining about his NEED to back down.

i also think it would be neat for him to add that function...and then leave it.....cuz the rest is just small shit...and if those guys need help.....he can write something about it.



Last edited by SoUlFaThEr; 15-04-2004 at 01:54..
  
Re: POD-bot back into shape.
Old
  (#509)
stefanhendriks
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Default Re: POD-bot back into shape. - 15-04-2004

i think if you understand general bot coding, you should be able to code for pod. You should know the right vars though. As i bet most coders already did what you think about now, you just have to find the right information to get on with it.

I think in a few weeks you will see MusicMan and Austin are coding this as if it was their bot from the start.


Author of RealBot, "Arrakis" and "Dune 2 - The Maker" | co-Founder of Bots-United | Fundynamic | Blog | E-Mail me
  
Re: POD-bot back into shape.
Old
  (#510)
[NvT]_KaszpiR_
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Default Re: POD-bot back into shape. - 15-04-2004

well sometimes it is easier to starrt form scratch than undartainging somemones code ....
Of cousre "sometimes" is cruicial here
gonnatest the latest podbot release this weekend
  
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