Quote:
Originally Posted by Fixer
+ My earliest problem with CT bot camping/slow start at cs_backalley and cs_havana is fixed imho.
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good.
Quote:
Originally Posted by Fixer
+ About bot defusing on box on de_dust, interesting is that when on box already, bot can't defuse bomb on it, just jumping above it.
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That's a waypoint issue, however bot will forget this goal, if can't reach it.
Quote:
Originally Posted by Fixer
+ CT bot with hostages walks thru window and loosing them (for example from second floor window on cs_mansion).
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Send me pwf & map.
Quote:
Originally Posted by Fixer
+ Two bots take knifes and walk in circles around each other endlessly.
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Fixed in current build, as well as jason mode.
Quote:
Originally Posted by Fixer
+ Tube at cs_assault - bot goes in, I'm not sure it ever leaves it, seems ladder problem for both T/Ct.
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Investigating.
Quote:
Originally Posted by Fixer
+ Tube traffic jam at cs_backalley and possibly other maps.
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Well, actually it's bots, and it's somewhat normal. I will try to lift this issue as much as i can.
Quote:
Originally Posted by Fixer
+ Bot on bot camping (add check here too?).
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Checks added. They do this sometimes however. Rarely.
Quote:
Originally Posted by Fixer
+ Sometimes (rarely) bot throw frag granades away 180 deg from the enemy (?) not sure o_0 but I caught it few times with frag/flash on cs_assault.
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Enemy prediction problem, will investigate. However i can't reproduce yet.
Quote:
Originally Posted by Fixer
+ Very rarely bot is walking while looking backwards for 5 seconds, this is some kind of tactic? Tunnel in de_dust.
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It's ok.