.:: Bots United ::.  
filebase forums discord server github wiki web
cubebot epodbot fritzbot gravebot grogbot hpbbot ivpbot jkbotti joebot
meanmod podbotmm racc rcbot realbot sandbot shrikebot soulfathermaps yapb

Go Back   .:: Bots United ::. > Cyborg Factory > POD-Bot mm > Releases, Installers, Docs & Coding
Releases, Installers, Docs & Coding Where the official development happens

Reply
 
Thread Tools
Re: Release #2!
Old
  (#41)
[NvT]_KaszpiR_
Member
 
[NvT]_KaszpiR_'s Avatar
 
Status: Offline
Posts: 322
Join Date: Apr 2004
Default Re: Release #2! - 26-05-2004

on cs 1.5 i imagine
cause on 1.6 i see no pings for them , only mine
  
Reply With Quote
Re: Release #2!
Old
  (#42)
KWo
Developer of PODBot mm
 
KWo's Avatar
 
Status: Offline
Posts: 3,425
Join Date: Apr 2004
Default Re: Release #2! - 26-05-2004

Quote:
Originally Posted by sn1p3t
So, I set min_bots = 0, max_bots = 8, as well as commented out all the addbot lines.
No bots join.
I added 8 addbot lines, and 8 bots initially joined, but none of them were kicked when I joined.

I r confused. Any suggestions?
I didn't try this min/max bots.
Probably You have to use command fillserver to see bots in the game.
I prepare te game with 8 bots in this way:
I commented out min/max bot lines in podbot.cfg. I use 8 addbot command with all parameters (including names).
The game is started with 8 bots. When I join - the first bot is kicked - not kicked (I described this in the past - see second page of bug reports - there is a bot on scoreboard as dead, but really doesn't exist). When the next player is joined, the bot is kicked (this time 100%). When I want to add new bot to the team, where is this bot not kicked 100% OK - the new bot goes to this not kicked bot's slot. When the player leave the game - a bot is joined automaticly.
Try in this way.
BTW - why people don't read the second page of bug reports?

Last edited by KWo; 26-05-2004 at 11:49..
  
Reply With Quote
Re: Release #2!
Old
  (#43)
sPlOrYgOn
<-- He did it.
 
sPlOrYgOn's Avatar
 
Status: Offline
Posts: 1,558
Join Date: Jan 2004
Location: Los Angeles, California, USA, North America, Earth, Solar System, Milky Way.
Default Re: Release #2! - 26-05-2004

I think I've figured out a way to turn off autojoining/kicking for now..
set both min_bots and max_bots to the number of bots you want and it should work
  
Reply With Quote
Re: Release #2!
Old
  (#44)
Colli
Member
 
Status: Offline
Posts: 3
Join Date: May 2004
Default Re: Release #2! - 31-05-2004

Great work, there's one problem though. When I set it in Knife mode (jason mode), everytime a bot sees and enemy bot, they stop where they are and just shake. If you get near enough for the bot to attack, it attacks, but if the bot sees an enemy bot, they just stand and shake until the game is over, or you kill one of the bots.
  
Reply With Quote
Re: Release #2!
Old
  (#45)
sPlOrYgOn
<-- He did it.
 
sPlOrYgOn's Avatar
 
Status: Offline
Posts: 1,558
Join Date: Jan 2004
Location: Los Angeles, California, USA, North America, Earth, Solar System, Milky Way.
Default Re: Release #2! - 31-05-2004

yea.. it's not like they're all aggressive..
and the bot's fighting movement needs a lot of work...
  
Reply With Quote
Could we all get another updated DLL...
Old
  (#46)
Asurmen
Member
 
Asurmen's Avatar
 
Status: Offline
Posts: 37
Join Date: Mar 2004
Location: CraftWorld
Default Could we all get another updated DLL... - 06-06-2004

@SpIOrYgOn

If at all possible could we all get another fresh compile of the podbot_mm.dll with some of the new code fixes that have been changed for example: Reload Fix etc. Thanx. I would compile it myself, but I yet do not have Visual Studio :'(

Until next time....Cheers!


-The needs of the many outweigh the needs of the few. -Spok Star Trek

-Go forth and kick ass soldiers! -Quake2

Last edited by Asurmen; 06-06-2004 at 03:15..
  
Reply With Quote
Re: Release #2!
Old
  (#47)
sPlOrYgOn
<-- He did it.
 
sPlOrYgOn's Avatar
 
Status: Offline
Posts: 1,558
Join Date: Jan 2004
Location: Los Angeles, California, USA, North America, Earth, Solar System, Milky Way.
Default Re: Release #2! - 06-06-2004

k if you want a beta here it is
http://www.mapzap.org/podbot/podbotBETA.zip
  
Reply With Quote
Excellent...
Old
  (#48)
Asurmen
Member
 
Asurmen's Avatar
 
Status: Offline
Posts: 37
Join Date: Mar 2004
Location: CraftWorld
Default Excellent... - 06-06-2004

@sPlOrYgOn

Thanx. I'll test it out and see what bugs I can find for ya 8D

Until next time...Cheers!

UPDATE: That new DLL is nice yet, for some reason the console keeps spitting out that it cannot create bot because the max players have been reached. I have cleared out the podbot.cfg addbot commands at the bottem, Is there something u may have left on or in debug mode?


-The needs of the many outweigh the needs of the few. -Spok Star Trek

-Go forth and kick ass soldiers! -Quake2

Last edited by Asurmen; 06-06-2004 at 12:28..
  
Reply With Quote
Re: Release #2!
Old
  (#49)
sPlOrYgOn
<-- He did it.
 
sPlOrYgOn's Avatar
 
Status: Offline
Posts: 1,558
Join Date: Jan 2004
Location: Los Angeles, California, USA, North America, Earth, Solar System, Milky Way.
Default Re: Release #2! - 06-06-2004

you have to make sure max_bots is below maxplayers..
I gotta make it check what maxplayers is..
  
Reply With Quote
Re: Release #2!
Old
  (#50)
KWo
Developer of PODBot mm
 
KWo's Avatar
 
Status: Offline
Posts: 3,425
Join Date: Apr 2004
Default Re: Release #2! - 06-06-2004

If autoaddremove is 1 and min/max bots are not specified (commented out) - Yur dll do some function like fillserver, but still wants add new bot - after this You have this message "Cant create bot - maxplayers reached".

If autoaddremove is 1 and min max bots are specified (for example 0 and 8 ) and I have 8 addbot lines with all parameters and detainames on - dll totally ignore my adbots commands (there are some added bots like by fillserver) and dll in this case totally ignore minbotskill parameter,too.

If autoaddremove is 0 and min/max bots are not specified - there are added bots by "addbot" commands from podbot.cfg and some bots to reaching

number_of_bots_created = maxplayers -1

If autoaddremove is 0 and min/max bots are specified (for example 0 and 8 ) dll totally ignore my adbots commands (there are some added bots like by fillserver) and dll in this case totally ignore minbotskill parameter, too.

I was tested on CS1.5 Dedicated Server.
This is result of my tests.:'(

BTW - some more optimist info - this new dll didn't crash this map cs_bigbrother_beta1 during 0.5 h max test. Probably all is OK before I had wait about 5-10 min to crash.

Last edited by KWo; 06-06-2004 at 23:05..
  
Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump



Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
vBulletin Skin developed by: vBStyles.com